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 Home » OlderGeeks.com Freeware Downloads » Video Games » Emulators   
Files
  File Name Rating Downloads
Last Update/Developer
ClrMamePro 32bit 4.033
ClrMamePro 32bit 4.033 CLRMame is a set of tools that manages your rom filles. Nearly all emulators use rom files to store their games. What CLRMame does is to check all of the individual rom files against a data file to make sure that they have the right information in them. Data files are available for nearly all arcade emulators and also some console games too. Change Log 4.033 fixed: xml parser to handle > character within an xml attribute correctly fixed: wrong "missing but fixable" message (mainly chd) when set check is disabled which covers the actual message fixed: dir2dat archives with folders produce wrong output fixed: stats count of missing roms for clone sets which only consist of parent roms (and chds) fixed: stats count of missing chds in case set check is disabled fixed: fixmissing skips the set with the missing file itself for checking for a possible match and might miss a possible fix (pretty rare that a set holds identical files, but e.g. MAME's 188 "pippin" does) misc: use MoveFile instead of CopyFile also for disabled remove-rebuilt-source when possible misc: drag'n drop operations now work when you use "run as admininistrator" to run cmpro in an UAC protected folder misc: changed softwarelist import to always import all and filter specific afterwards. Solves problem where MAME does not print out data for some. misc: remove possible empty setfolder when a chdfile is moved misc: cmpro.ini setting Adv_AvoidPCSleep=on can be used to avoid PC switching to hibernate/sleep mode during scan/merge/rebuild/dir2dat operations (default = on, i.e. it won't switch) misc: updated to rar ...
5/5 1,510 Jan 03, 2018
Roman Scherzer
ClrMamePro 64bit 4.033
ClrMamePro 64bit 4.033 CLRMame is a set of tools that manages your rom filles. Nearly all emulators use rom files to store their games. What CLRMame does is to check all of the individual rom files against a data file to make sure that they have the right information in them. Data files are available for nearly all arcade emulators and also some console games too. Change Log 4.033 fixed: xml parser to handle > character within an xml attribute correctly fixed: wrong "missing but fixable" message (mainly chd) when set check is disabled which covers the actual message fixed: dir2dat archives with folders produce wrong output fixed: stats count of missing roms for clone sets which only consist of parent roms (and chds) fixed: stats count of missing chds in case set check is disabled fixed: fixmissing skips the set with the missing file itself for checking for a possible match and might miss a possible fix (pretty rare that a set holds identical files, but e.g. MAME's 188 "pippin" does) misc: use MoveFile instead of CopyFile also for disabled remove-rebuilt-source when possible misc: drag'n drop operations now work when you use "run as admininistrator" to run cmpro in an UAC protected folder misc: changed softwarelist import to always import all and filter specific afterwards. Solves problem where MAME does not print out data for some. misc: remove possible empty setfolder when a chdfile is moved misc: cmpro.ini setting Adv_AvoidPCSleep=on can be used to avoid PC switching to hibernate/sleep mode during scan/merge/rebuild/dir2dat operations (default = on, i.e. it won't switch) misc: updated to rar ...
5/5 1,512 Jan 03, 2018
Roman Scherzer
DeSmuME 0.9.11
DeSmuME 0.9.11 DeSmuME is the most seasoned open source Nintendo DS emulator. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers. Homebrew programs are supported and can even be debugged through GDB. The Windows and OSX versions are both relatively feature rich, and there is a small universe of forks and mods that add even more features for casual gaming. DeSmuME is the origin of RetroArch and OpenEmu Nintendo DS support and is used by several mobile Nintendo DS emulators, with the notable exception of DraStic. DeSmuME 0.9.11 released! April 15th, 2015 In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice ďdont use 0.9.10″ have been resolved.
5/5 861 Sep 15, 2016
DeSmuME Team
DxWnd 2.04.95
DxWnd 2.04.95 Windows hooker - intercepts system calls to make fullscreen programs running in a window, to support a better compatibility, to enhance video modes and to stretch timing. It is tipically very useful to run old windows games. Features Run fullscreen programs in window Perform time stretching to slow down or speed up actions Add several compatibility options to support legacy programs Log operations, show program status and palette Changelog: v2.04.95 add: added tool command "View import table" fix: build flippable backbuffer also when number of backbuffer surfaces is unspecified - fixes "Gadget Tycoon" fix: fixed "Fix GlobalUnlock" flag implementation - fixes "Sega World Wide Soccer" errors add: preliminary support for mciSendCommand operations about track<nn>.cda audio pseudo-files - adds CD sound to "Absolute Terror"
5/5 830 Oct 30, 2018
ghotik
Emu Loader 8.3
Emu Loader 8.3 Emu Loader is a GUI (Graphical User Interface) for the following arcade emulators: MAME, Supermodel - Sega Model 3, Daphne, Demul, HBMAME, DICE, Sega Model 2, ZiNc - Support MAME, MAME Plus!, UME, WolfMAME, HqMAME, SDLMAME/SDMUME emulators (other MAME variants might work) - Support for a second MAME emulator so you can choose between two MAME builds when running games (AlterMAME) - Support for MAME software list games (non-arcade): consoles and computer games (MAME v0.162 or newer required) - ROMs validation system (audit), except for Daphne emulator and the emulator selected in AlterMAME - Support MAMu_ icons. Awesome custom game icons made my MAMu_ (unzipped or zipped) - View game preview images: title snapshot, game snapshot, marquee, flyer, cabinet, control panel, software cover, PCB, in-game artwork - Unzipped and zipped images support (.png and .jpg formats) - Up to 10 images per category - Image preview layout mode. View up to three images at the same time. Layouts can be customized - Six games list view modes to choose from, including grouped view (parent+clones tree) and cool thumbnails view - Customize columns for details and grouped view modes. Hide columns, change width and their position - Sort games by 2 columns in standard view mode (details); hold Ctrl key and click on the second column - Select a file to play or record input before starting MAME - Select a save state before starting MAME - Insert a memory card file before starting MAME (only for supported machines) - Watch game video previews using your favorite media player. My favorite app is Media Player Classic Home Cinema - Support for AntoPISA's category.ini, version.ini, catver.ini, catver.ini, nplayers.ini, languages.ini, - Support for AntoPISA's mess.ini to filter out non-arcade MAME machines (available in renameSET pack or version.ini pack) - Advanced games filters, including a search bar for quick seaches - Customizable filters tool bar. Hide buttons or use a small tool ...
5/5 1,873 Nov 28, 2017
Emu Loader
Kega Fusion 3.64
Kega Fusion 3.64 Fusion is a Sega SG1000, SC3000, SF7000, Master System, Game Gear, Genesis/Megadrive, SVP, Pico, SegaCD/MegaCD and 32X emulator for Win9x/ME/2000/XP/Vista/Win7/Win8/Win10 This emulator has very low system requirements, allowing you to run games smoothly even on an old PC.
5/5 576 Mar 04, 2018
Steve Snake
MAME 0.202 32bit
MAME 0.202 32bit MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. MAME can currently emulate over 3000 unique (and over 5400 in total) classic arcade video games from the three decades of video games - '70s, '80s and '90s, and even some from the current millennium. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. MAME as an emulation program is also pretty simple and easy-to-use. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: ...
5/5 4,534 Sep 27, 2018
MAME team
MAME 0.202 64bit
MAME 0.202 64bit MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. MAME can currently emulate over 3000 unique (and over 5400 in total) classic arcade video games from the three decades of video games - '70s, '80s and '90s, and even some from the current millennium. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. MAME as an emulation program is also pretty simple and easy-to-use. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: ...
5/5 1,974 Sep 27, 2018
MAME team
MAMEUI 0.202
MAMEUI 0.202 MAMEUI64 is the x64 GUI version of MAME on the Windows platform. 64bit only. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood) - 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf) - 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green) - 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert) - 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR) - 06998: [Interface] Software lists title screenshot directories not working. (Robbbert) - 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap) - 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni) - 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900) - 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder) - 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb) - 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso) - 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb) - 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb) - 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb) - 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR) - 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR) - 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR) New working machines -------------------- Emma II trainer [Robbbert] Pitapat ...
5/5 1,951 Sep 27, 2018
Chris Kirmse
NO$GBA 2.7d
NO$GBA 2.7d NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Windows VISTA, Windows 7, Windows 8 and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported. No$GBA.com
5/5 3,723 Aug 02, 2016
NO$GBA
PCSX-Reloaded 1.9.93 for Mac
PCSX-Reloaded 1.9.93 for Mac PCSX-Reloaded is a PlayStation Emulator based on PCSX-df 1.9, with support for Windows, GNU/Linux and Mac OS X as well as many bugfixes and improvements. Note: This project is affiliated with neither PCSX nor PCSX-df project and should be considered as an separate derived work, so please don't confuse this project with the original PCSX or bother the original PCSX developers with problems concerning this project.
5/5 1,247 Jan 28, 2016
PCSX-Reloaded
PCSX-Reloaded 1.9.93 for Windows
PCSX-Reloaded 1.9.93 for Windows PCSX-Reloaded is a PlayStation Emulator based on PCSX-df 1.9, with support for Windows, GNU/Linux and Mac OS X as well as many bugfixes and improvements. Note: This project is affiliated with neither PCSX nor PCSX-df project and should be considered as an separate derived work, so please don't confuse this project with the original PCSX or bother the original PCSX developers with problems concerning this project.
5/5 1,297 Jan 28, 2016
PCSX-Reloaded
PPSSPP 1.5.4
PPSSPP 1.5.4 A Sony PSP emulator for Windows. Play your PSP games in HD! PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Enhance your experience! Play in HD resolutions and more Customize on-screen touch controls or use an external controller or keyboard Save and restore game state anywhere, anytime Crank up the anisotropic filtering and texture scaling Continue where you left off by transferring saves from your real PSP Free &amp; Open Source PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice. December 5, 2017: PPSSPP 1.5.4, - more crashfixes, mostly Vulkan Another quick update to take care of some common crashes.
5/5 574 Mar 04, 2018
PPSSPP Project
QuickPlay 4.2.1
QuickPlay 4.2.1 QuickPlay is a windows-only powerful universal emulator 'frontend-of-frontends', which has support for countless emulators and systems, old and new, with a philosophy of being quick and easy for new users, yet comprehensive and flexible for old-timers. It was written in the heyday of RAD and OO frontends (as such it's written in Delphi), and like other frontends of the time, its very powerful and able to support considerable complexity and customisation (think MAMEUI, but on steroids). However unlike many other frontends of the time, its also very flexible and adaptable, and still updated by enthusiastic supporters. It takes a fresh approach to the backend which, in particular, gives blisteringly-fast search over large and diverse romsets. Features QuickPlay is a multi-emulator frontend,compatible with a great number of emulators, and with a wide range of features: Advanced features for MAME - automatically rename MAME ROMs to the correct names. Also now you can use the Catver.ini file to find MAME game Types, and support for using Mamu's icon set in your ROM listings Support for GoodMerge ROMsets, configure QuickPlay to automatically launch the ROM of your choice from a GoodMerge ROM, or "look inside" a compressed file to run whatever game you want. Emu-Finder - an automatic way to find all supported emulators on your computer and add them to the emulator database - can save LOTS of manual work! This feature is also infinitely expandable with new Dat files which add to its capability. The DAT files have been updated, and now include nearly all the emulators on Zophars Domain. Full support for Zip Files for those emulators which don't support this popular compression format. Read only support for RAR, ACE and 7ZIP files. QuickPlay also ...
5/5 807 Oct 31, 2017
QuickPlay
Stella 5.1.3 for Win,Mac,Ubuntu,Linux
Stella 5.1.3 for Win,Mac,Ubuntu,Linux This is one zip file containing the Windows, Ununtu, Linux and MAC versions. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella! Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort. This is one zip file containing the Windows, Ununtu, Linux and MAC versions.
5/5 2,481 Aug 03, 2018
The Stella Team
WinUAE 3.5.0
WinUAE 3.5.0 The Windows version of the popular Amiga emulator. WinUAE 3.5.0 (15.06.2017) released. New emulated hardware Comspec SA-1000 California Access Malibu DKB RapidFire M-Tec AT-500 Megabody New features Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author) Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support. American Laser Games second player and Actionware dual light gun adapter emulation. Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s). winlaunch.lib is now built-in feature and is also 64-bit compatible. Show [Paused] in windowed mode title bar when in pause mode. If statefile is loaded with one or more floppy images that canít be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time. Custom chipset features emulated AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate. BPLCON4 XOR mask special case in HAM6/8 or EHB modes. Loading blitter B-DAT manually when B-shift was nonzero. Lightpen hardware is now cycle-exactly emulated. Sprite special case when DMA mode spriteís start X-coordinate is less than spriteís DMA slot position. Audio interrupts are delayed by 2 cycles. Feature improvements 68020+ T0 trace mode is now fully emulated. 68020 cycle exact mode adjustments. Memory cycle exact mode mode accuracy improved Implemented previously unimplemented bsdsocket.library ...
5/5 654 Jan 03, 2018
Toni Wilen
   
 
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