Endless Sky v0.10.16 - Free Download



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 Home » OlderGeeks.com Freeware Downloads » Video Games » Adventure/Fantasy/RPG/Horror » Endless Sky v0.10.16   
File - Download Endless Sky v0.10.16
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Endless Sky v0.10.16

👉 Open-source 2D space trading and combat game inspired by classic Escape Velocity.

Endless Sky is a free, open-source space exploration, trading, and combat game where you pilot a small starship through a vast galaxy filled with missions, factions, pirates, merchants, and mysteries. Starting with a basic ship and limited credits, you can earn money by transporting cargo and passengers, engaging in battles, mining asteroids, or completing story-driven missions that shape your path across the stars.

As you progress, you can upgrade your ship with new engines, weapons, outfits, and defensive systems, or purchase entirely new ships to build your own fleet. The galaxy is expansive and dynamic, featuring multiple alien species, branching storylines, and player-driven choices that influence reputation and relationships with different factions. Endless Sky also supports community-created plugins and mods, extending gameplay with new ships, missions, and entire story arcs.




Features:
• Vast open galaxy with hundreds of star systems
• Story-driven missions with branching paths
• Real-time 2D ship combat with tactical fleet control
• Trade goods, passengers, and mining for income
• Upgrade ships with engines, weapons, shields, and outfits
• Purchase and command multiple ships in your fleet
• Multiple factions and alien species
• Modding and plugin support for custom content
• Cross-platform and fully open source

Supported operating systems:
• Windows 10, Windows 11
• macOS 11 or Higher
• Linux

Supported languages:
English, Spanish, French, German, Russian, Japanese, Chinese (Simplified), Chinese (Traditional)

Changes:
v0.10.16 10-25-25
* Bug fixes:
* Content bugs:
* Typo fixes. (@Deltaspace0)
* Resampled various wave files to 44.1 kHz. (@Saugia)
* Coalition Yottrite missions will no longer offer on uninhabited gas giants. (@Arachi-Lover)
* Fixed the "on visit" message of "Dangerous Games 1" to account for the possibility that the player has reached the destination with all the passengers but not visited the stopover. (@warp-core)
* Having a Tiny or Small VLS will now also enable resupplying Nettle missiles, in addition to the Medium VLS. (@Azure3141)
* The mission "Care Package to South 1" can no longer choose stations, Harmony, or Humanika as a destination, as it doesn't make sense for these places to have a militia base. (@warp-core)
* Bunrodea steering engines now have steering flares and sounds. (@Amazinite)
* Engine bugs:
* Fixed an issue where the fuel and heat costs of repairing shields and hull on docked fighters were applied incorrectly. (@TomGoodIdea)
* Messages about multiple identical player owned ships being destroyed will no longer be suppressed as duplicates. (@TomGoodIdea)
* Fixed an issue where planet ambient music was not being played at the correct time. (@TomGoodIdea)
* Fixed problems with anti-missile and tractor beam turrets installed on hardpoints with blindspots. (@TomGoodIdea)
* The background no longer moves inappropriately after the player is dead. (@TomGoodIdea)
* The message about being unable to board a ship while cloaked can no longer be duplicated. (@TomGoodIdea)
* Selecting escorts with commands will now also target them. (@TomGoodIdea)
* Fixed issues when landing on planets or wormholes with custom "landing speeds". (@TomGoodIdea)
* The fleet jump message will no longer be shown repeatedly. (@xobes)
* Planetary security will no longer scan parked ships, so the player can no longer receive fines for illegal outfits on those ships. (@Amazinite)
* The game will now recognize and load plugins that only modify shaders. (@TomGoodIdea)
* The default state of the "system arrival min" gamerule is now "unset", so negative arrival values in system definitions will now work again. (@warp-core)
* Fixed an issue where person ships were not being properly restored when loading a save. (@TomGoodIdea)
* Fixed issues where resizing would cause text to be drawn at incorrect locations and/or scales in the plugin and map panels. (@TomGoodIdea)
* Game content:
* New content:
* Added descriptions for the Tiny and Small VLS. (@Azure3141)
* Added a selection of new "food" commodity names, and moved "fertilizer" from "food" to "industrial". (@reticent-rem)
* Mission changes:
* Lowered the offer precedence of culture conversations so they never block story missions. (@reticent-rem)
* Added system markers to "Wanderers: Alpha Surveillance D" to indicate the next system(s) to search. (@Anarchist2)
* The mission "Expanding Business: shipyard complete" no longer contains a dialog. (@Amazinite)
* Sprites:
* Added a new and improved image for the Esquiline reveal scene. (@beccabunny)
* Renamed the duplicate "fog12" and "lava14" jpeg landscapes to "fog15" and "lava15" to avoid name collision, and added copyright entries for various previously unlisted landscapes. (@warp-core)
* Balance:
* Bunrodea ships now carry hand-to-hand outfits. (@LixiChronikouOriou)
* Increased the reload time of the Thorax Cannon from two seconds to four seconds. (@AvianGeneticist)
* Other:
* "Acorn Delights: Part 1" no longer allows the same conversation choices to be selected repeatedly. (@TheGiraffe3)
* Graphics:
* Animated elements on the HUD will no longer freeze when using the "pause" command, and will no longer speed up when using the "fast-forward" command. (@TomGoodIdea)
* On Windows 10 and 11, the window theme and corner rounding can now be customized. (@TomGoodIdea)
* Audio:
* An error is now reported when loading wave files with incorrect sample rates (anything but 44.1 kHz). (@tibetiroka)
* Game mechanics:
* New mechanics:
* New autocondition: "gamerule: <gamerule>" which gives the value of the given gamerule. (@Amazinite)
* Mechanics changes:
* Ship variants that inherit outfits and weapon hardpoint layouts from their bases will now also inherit the installed weapon layouts. (@warp-core)
* There is now a gamerule for enabling or disabling the ability to resupply most secondary weapons at all outfitters. (@Amazinite)
* Reverted changes to movement AI logic in the previews release aimed at improving reverse thrust use due to the introduction of various other issues. (@warp-core)
* User interface:
* The shipyard panel no longer lists cargo capacity when no player ship is selected. (@TomGoodIdea)
* Tooltip activation time can now be customized by a preference. (@TomGoodIdea)
* Under the hood:
* Slightly improved performance when drawing the loading ring. (@TomGoodIdea)
* Added a plaintext description for the stop command. (@thewierdnut)
* Buttons in the shop panels now use ClickZones. (@xobes)
* The Interface class now stores Elements via unique_ptrs, instead of raw pointers. This also fixes a small memory leak. (@warp-core)
* Standardized "trueName" and "displayName" convention to methods and fields in classes across the whole code base. (@Amazinite)
* Documentation:
* Updated the system requirements and listed minimum supported operating systems. (@TomGoodIdea)
* CI/CD and development environment:
* Added an alternate libflac detection method for systems where it doesn't provide a CMake configuration. (@thewierdnut)
* Added an vcpkg overlay port for openal-soft with a patch for v1.23.1 that fixes compilation errors on gcc 15. (@warp-core)





















This download is for the Windows 64bit portable version (very bottom of page).
All other download assets are below:



Other Windows:
EndlessSky-v0.10.16-win64-setup.exe

macOS:
Endless-Sky-v0.10.16.dmg

Linux:
Endless_Sky-v0.10.16-x86_64.AppImage



Click here to visit the author's website.
Continue below for the main download link.


Downloads Views Developer Last Update Version Size Type Rank
7,175 19,219 Michael Zahniser Jun 27, 2026 - 14:25 0.10.16 350.84MB ZIP 5/5, out of 111 Votes.
File Tags
2D  game  Endless  Sky  game  space  source  open  space  trading  space  combat  galaxy  exploration  freeware  game  Windows  macOS  Linux  
      
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