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 Home » OlderGeeks.com Freeware Downloads » Searching Files   
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  File Name Rating Downloads
Last Update/Developer
OpenTTD (Transport Tycoon Deluxe) 32bit v1.9.2
OpenTTD (Transport Tycoon Deluxe) 32bit v1.9.2 OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game. The list of enhancements and features compared to the original Tycoon Deluxe is too long to even begin with here. For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information. You can download the free alternatives here: download OpenGFX, download OpenSFX and download OpenMSX. Changelog: 1.9.2 (2019-07-07) ------------------------------------------------------------------------ - Change: Set default setting in server browser of "Advertised" to "Yes" (#7568) - Change: Allow building road stops over self-owned one-way/blocked road (#7547) - Fix #7463: Promote scroll mode setting to basic category (#7586) - Fix: Inconsistent GUI scaling (#7539) - Fix #7491: Send company update admin message when bankruptcy counter changes (#7492) - Fix #7553: Check bounds when loading strings (#7554) - Fix: Really increase the maximum number of GameScript texts to 64k (#7555) - Fix: Crash when attempting to load old save game with GRFs set (#7546) - Fix #6507: Don't try to load invalid depots from older savegames (#7546) - Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546) - Fix: Bounds check access to railtype_map (#7529) - Fix: Spurious errors when using more than 32 railtypes (#7533) - Fix #7633: Allow zero-cost track conversion to ...
5/5 4,366 Jul 22, 2019
OpenTTD Team
OpenTTD (Transport Tycoon Deluxe) 64bit v1.9.2
OpenTTD (Transport Tycoon Deluxe) 64bit v1.9.2 OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game. The list of enhancements and features compared to the original Tycoon Deluxe is too long to even begin with here. For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information. You can download the free alternatives here: download OpenGFX, download OpenSFX and download OpenMSX. Changelog: 1.9.2 (2019-07-07) ------------------------------------------------------------------------ - Change: Set default setting in server browser of "Advertised" to "Yes" (#7568) - Change: Allow building road stops over self-owned one-way/blocked road (#7547) - Fix #7463: Promote scroll mode setting to basic category (#7586) - Fix: Inconsistent GUI scaling (#7539) - Fix #7491: Send company update admin message when bankruptcy counter changes (#7492) - Fix #7553: Check bounds when loading strings (#7554) - Fix: Really increase the maximum number of GameScript texts to 64k (#7555) - Fix: Crash when attempting to load old save game with GRFs set (#7546) - Fix #6507: Don't try to load invalid depots from older savegames (#7546) - Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546) - Fix: Bounds check access to railtype_map (#7529) - Fix: Spurious errors when using more than 32 railtypes (#7533) - Fix #7633: Allow zero-cost track conversion to ...
5/5 4,456 Jul 22, 2019
OpenTTD Team
OpenTTD (Transport Tycoon Deluxe) for MacOSX v1.9.2
OpenTTD (Transport Tycoon Deluxe) for MacOSX v1.9.2 OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game. The list of enhancements and features compared to the original Tycoon Deluxe is too long to even begin with here. For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information. You can download the free alternatives here: download OpenGFX, download OpenSFX and download OpenMSX. Changelog: 1.9.2 (2019-07-07) ------------------------------------------------------------------------ - Change: Set default setting in server browser of "Advertised" to "Yes" (#7568) - Change: Allow building road stops over self-owned one-way/blocked road (#7547) - Fix #7463: Promote scroll mode setting to basic category (#7586) - Fix: Inconsistent GUI scaling (#7539) - Fix #7491: Send company update admin message when bankruptcy counter changes (#7492) - Fix #7553: Check bounds when loading strings (#7554) - Fix: Really increase the maximum number of GameScript texts to 64k (#7555) - Fix: Crash when attempting to load old save game with GRFs set (#7546) - Fix #6507: Don't try to load invalid depots from older savegames (#7546) - Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546) - Fix: Bounds check access to railtype_map (#7529) - Fix: Spurious errors when using more than 32 railtypes (#7533) - Fix #7633: Allow zero-cost track conversion ...
5/5 2,478 Jul 22, 2019
OpenTTD Team
   
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