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OpenLoco v25.03 OpenLoco v25.03 An open source re-implementation of Chris Sawyer's Locomotion. A construction and management simulation video game that simulates running a transport company. OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL). CSL is the spiritual successor to Transport Tycoon and OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon and OpenRCT2 improved RollerCoaster Tycoon. Chris Sawyer's Locomotion was originally written by Chris Sawyer in x86 assembly, building on top of his RollerCoaster Tycoon 2 engine. Much of the code is 1:1 with RollerCoaster Tycoon 2. However, the engine has changed substantially enough that OpenLoco currently does not share its codebase with OpenRCT2. Recent implementation efforts have focussed on re-implementing the UI, so that the data structures involved may be better understood. Once this is done, it is our hope the game logic will be easier to understand and implement. OpenLoco is licensed under the MIT License. Changes: v25.03 Feature: [#3047] Add OpenGraphics replacements for RE 4/4, the interface skin, and all walls. Change: [#2457] Right mouse dragging in ScrollViews now respects "Invert right mouse dragging" option. Fix: [#1689] Reliability penalty for newly designed vehicles not removed after two years. Fix: [#2972] More vehicle-related messages not using the correct vehicle name string. Fix: [#2984] Areas of forbid trams checkboxes covering forbidding trucks checkboxes. Fix: [#3013] Fix issue causing AI to potentially miscalculate town cargo types. (original bug) Fix: [#3017] Bankruptcy warnings in wrong order. Known issues Multiplayer functionality is not available at this time. Click here to visit the author's website. |
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3,235 | Apr 15, 2025 OpenLoco ![]() |
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