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| Alice in the Mushroom Hole for MacOSx
Alice in the Mushroom Hole for MacOSx Alice in the Mushroom Hole is a game where you falll down a hole while floating between three worlds. The mechanics feel like classic platformers, but unlike jump an run games there is no running and no active jumping. Instead your character flies down the hole and you have to move him left, right make him fly faster down and interact with different kinds of mushrooms, bubbles and have to avoid many different kinds of obstacles. Often you will require to switch over to another world by collecting corresponding coins. Then for example, a mushroom that was previously bouncing you up, now makes you tiny or will turn into a barrel that will shoot you somewhere else. The game is rounded out by a wonderful soundtrack composed by Jeremiah Pena.
|2,466||Mar 01, 2016
| FreeCol for MacOSX 0.11.6
FreeCol for MacOSX 0.11.6 FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World? Changelog: FreeCol 0.11.6 The FreeCol team are glad to announce the release of FreeCol 0.11.6. This is a bug fix and incremental improvement release from 0.11.5. All 0.10.x and 0.11.x (x != 4) games should continue to work with 0.11.6. We hope you enjoy FreeCol 0.11.6. Onward to 1.0. The FreeCol Team Common problems Java 7 is no longer receiving active support, therefore this version of FreeCol switches to using Java 8 which is the currently supported release. This will hopefully fix the problems that many Mac users have been experiencing. If FreeCol 0.11.6 fails to run, check first if your installed Java libraries are up to date. There has been significant effort trying to track down cases where the lower right corner panel (InfoPanel) disappears for unknown reasons (see BR#2907 and elsewhere). If this is still occurring we are particularly interested in reproducible test cases with 0.11.6. Bugs 43 new bug reports have been made since 0.11.5 was released. 19 were fixed, 4 need more information, 3 were duplicates, 3 were invalid, 3 were rejected, 2 were quite minor and reclassified as improvement requests, leaving 9 definite new bugs. At least 7 older bug reports were also closed, 2 were fixed and 5 went out of date. There are now 50 open bug reports, many received partial fixes. The majority of cases are still UI issues, but the proportion of reports that are blocked needing further information is rising. Please remember, if you report a bug, check back to see ...
|2,349||Oct 17, 2015
| OpenTTD (Transport Tycoon Deluxe) for MacOSX v1.9.2
OpenTTD (Transport Tycoon Deluxe) for MacOSX v1.9.2 OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game. The list of enhancements and features compared to the original Tycoon Deluxe is too long to even begin with here. For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music). These can be installed automatically by the Windows and OS/2 installers. Please refer to the readme for more information. You can download the free alternatives here: download OpenGFX, download OpenSFX and download OpenMSX. Changelog: 1.9.2 (2019-07-07) ------------------------------------------------------------------------ - Change: Set default setting in server browser of "Advertised" to "Yes" (#7568) - Change: Allow building road stops over self-owned one-way/blocked road (#7547) - Fix #7463: Promote scroll mode setting to basic category (#7586) - Fix: Inconsistent GUI scaling (#7539) - Fix #7491: Send company update admin message when bankruptcy counter changes (#7492) - Fix #7553: Check bounds when loading strings (#7554) - Fix: Really increase the maximum number of GameScript texts to 64k (#7555) - Fix: Crash when attempting to load old save game with GRFs set (#7546) - Fix #6507: Don't try to load invalid depots from older savegames (#7546) - Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546) - Fix: Bounds check access to railtype_map (#7529) - Fix: Spurious errors when using more than 32 railtypes (#7533) - Fix #7633: Allow zero-cost track conversion ...
|2,128||Jul 22, 2019
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