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BZFlag 2.4.10 for Mac
BZFlag 2.4.10 for Mac BZFlag is a 3D multi-player tank battle game that lets users to play against each other over a network. There are five teams: red, green, blue, purple and rogue (rogue tanks are black). Destroying a player on another team scores a win; being destroyed or destroying a teammate scores a loss. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score. There are two main styles of play: capture-the-flag and free-for-all. In capture-the-flag, each team (except rogues) has a team base and a team flag. The object is to capture an enemy team's flag by bringing it to your team's base. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. In free-for-all, there are no team flags or team bases. The object is simply to get as high a score as possible. History of BZFlag (as told by ChrisSchoeneman) BZFlag began back in 1992 while I was a Masters student at the Cornell Program of Computer Graphics. I was an intern at SGI for the summers of '90 and '91, working on a prototype Indigo during the second summer which was a blast. So by 1992, IRIS GL was an old friend. At the Cornell PCG, essentially the only computers available were HP 700 series workstations. While CRX-24Z graphics wasn't too bad (around XS24-Z performance), HP's graphics library, Starbase, wasn't quite as easy to use as IRIS GL. In the words of fellow student Rick Pasetto, "Starbase sucks rocks." As a result, very few students wrote interactive graphics tools to assist their research. If you wanted to make an image you usually had to at least ray trace it. So Rick and I wrote an IRIS GL-like ...
5/5 1,165 Jun 30, 2017
Scott Wichser
BZFlag 2.4.10 for Windows
BZFlag 2.4.10 for Windows BZFlag is a 3D multi-player tank battle game that lets users to play against each other over a network. There are five teams: red, green, blue, purple and rogue (rogue tanks are black). Destroying a player on another team scores a win; being destroyed or destroying a teammate scores a loss. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score. There are two main styles of play: capture-the-flag and free-for-all. In capture-the-flag, each team (except rogues) has a team base and a team flag. The object is to capture an enemy team's flag by bringing it to your team's base. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. In free-for-all, there are no team flags or team bases. The object is simply to get as high a score as possible. History of BZFlag (as told by ChrisSchoeneman) BZFlag began back in 1992 while I was a Masters student at the Cornell Program of Computer Graphics. I was an intern at SGI for the summers of '90 and '91, working on a prototype Indigo during the second summer which was a blast. So by 1992, IRIS GL was an old friend. At the Cornell PCG, essentially the only computers available were HP 700 series workstations. While CRX-24Z graphics wasn't too bad (around XS24-Z performance), HP's graphics library, Starbase, wasn't quite as easy to use as IRIS GL. In the words of fellow student Rick Pasetto, "Starbase sucks rocks." As a result, very few students wrote interactive graphics tools to assist their research. If you wanted to make an image you usually had to at least ray trace it. So Rick and I wrote an IRIS GL-like ...
5/5 1,173 Jun 30, 2017
Scott Wichser
   
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