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|File - Download Godot Game Engine v3.1.1 MacOS|
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Godot Game Engine v3.1.1 MacOS
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
Create games with ease using Godot's unique approach to game development.
Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
Flexible scene system. Create node compositions with support for instancing and inheritance.
Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI.
Friendly content creation pipeline for artists, level designers, animators and everyone in between.
Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
Create your own custom tools with ease using the incredible tool system.
Gorgeous 3D graphics
The brand new physically-based renderer comes with a ton of features that will make your games look incredible.
Innovative architecture that combines the best of forward rendering with the efficiency of deferred rendering.
Physically-based rendering with full MSAA support.
Full principled BSDF with subsurface scattering, reflection, refraction, anisotropy, clearcoat, transmittance and more.
Global illumination for real-time gorgeous graphics. It can also be pre-baked for beautiful results even on low-end devices.
Mid- and Post-processing effects including a new tonemapper that supports HDR, multiple standard curves and auto exposure, screen-space reflections, fog, bloom, depth of field and much more.
Easy-to-use shader language based on GLSL, with built-in editor and code completion.
Create 2D games with ease
Godot comes with a fully-dedicated 2D engine packed with features.
Work in pixels as your units, but scale to any screen size and aspect ratio.
Tile map editor with auto-tiling, rotation, custom grid shapes and multiple layers.
2D lights and normal maps to give your 2D games a more realistic look.
Animate your games using cut-out or sprite-based animation.
Flexible kinematic controller for collision without physics.
The most flexible animation system.
Animate literally everything, from bones and objects to function calls.
Use custom transition curves and tweens to create incredible animations.
Helpers to animate 2D rigs, with skeletons and IK.
Efficient optimizer to pack imported 3D animations.
Script with full freedom
More choices than any other engine.
GDScript Python-like scripting language, designed to make games with zero hassle.
Full C# 7.0 support using Mono.
Full C++ support without needing to recompile the engine.
Visual scripting using blocks and connections.
Additional languages with community-provided support for Python, Nim, D and other languages.
Built-in editor with syntax highlighting, real-time parser and code completion.
Integrated documentation. Browse and search the whole API offline, without leaving the editor.
Debug & Optimize
Solve bugs and performance bottlenecks with the built-in debugger.
Explore and modify your project while it's running, even on mobile devices.
Keeps changes by default after closing the project.
Built-in profiler with graph plotting and time seeking.
Video memory debugger.
Error logger with full stack traces.
Create games on any desktop OS.
Works on Windows, macOS, Linux, FreeBSD, OpenBSD and Haiku. The editor runs in 32-bit and 64-bit on all platforms.
Small download (around 25 MB), and you are ready to go.
Very easy to compile on any platform (no dependency hell).
Deploy games everywhere!
Mobile platforms: iOS, Android
Desktop platforms: Windows, macOS, Linux, UWP, *BSD, Haiku
Export to the web using HTML5 and WebAssembly
One-click deploy & export to most platforms. Easily create custom builds as well.
Godot is designed from the ground up for smooth teamwork.
Friendly filesystem usage that works great with version control systems like Git, Subversion, Mercurial, PlasticSCM, Perforce, you name it.
Scene instancing makes teamwork a breeze. Every team member can focus on their own scene, be it a character, level, etc., and edit without stepping on each other's toes.
Text-based descriptive and optimal scene format.
Script syntax supported by GitHub.
A security issue was reported and fixed. This change does add some API to Godot in case you need to be able to deserialize Object data. Please see This PR for details. If you do not use networking in your project you should not be affected. However GDNative ABI was changed so any native plugins need to be rebuilt for 3.1.1.
GLES 3 support for depth textures was fixed. This was a regression in 3.1 from 3.0.x.
GLES 2 crash on older iOS devices was resolved.
OS.get_unique_id() was fixed on Android.
A HeightMapShape was added to the Bullet physics engine implementation.
FPS snapping in the Animation player was added to the engine, along with other quality of life improvements.
New audio features for 3.2 were backported.
New menu options for the Sprite editor were added: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling".
AnimatedSprite can now play backwards.
Emission Mask was added to CPUParticles2D.
GLTF2 importer fixes.
C#: Support for MSBuild from VS2019 was added.
C#: Improvements were made to the generated C# documentation comments. The BBCode is now translated to XML doc comments.
C#: _GetPropertyList never being called was fixed.
C#: Unhandled exceptions no longer hard-crash the application.
C#: Exports information now only gets updated in the editor, this fixes temporary instances being created in-game.
C#: Fixed parsing of generic type declarations in C# source files.
C#: Bundled Mono was upgraded to 220.127.116.11
And many more small quality of life improvements and bugfixes.
Click here to visit the author's website.
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|598||941||Juan Linietsky/Ariel Manzur <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/Godot_th.png"border="0">||Nov 10, 2019 - 12:37||3.1.1||26.76MB||ZIP||, out of 5 Votes.|
|Godot Game Engine v3.1.1 MacOS|
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