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Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal:
To become the greatest civilization.
Players of the Civilization® series by Microprose® should feel at home, since one aim of Freeciv is to have optional modes (called rulesets) with compatible rules.
Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!
That also means it has very extensive multilanguage support, something rare in games.
Generally comparable with Civilization I & II.
Up to 126 players!
Artificial Intelligence (AI) computer-controlled players.
Internet & LAN multiplayer (TCP/IP).
Support for a great number of platforms; see Requirements.
Premade maps & scenarios!
More than 50 playable units and 541 nations.
Internationalization (i18n): translations for many languages available.
In-game help system.
WHAT'S CHANGED SINCE 2.5.6
2.5.7 is a bugfix release.
Server / General Edit
Changes affecting players (supplied rulesets) Edit
The score list shown when the game is over now includes dead players. GNA#17248
Fix a server crash when the AI could not find a suitable ferryboat unit type. (This was observed with a modified ruleset.) GNA#25628
Fix a typo'd city name in the Newfoundland nation. HRM#658528
Correctly diagnose failure to load a ruleset needed by a saved game. HRM#659503
Improved behavior after failing to write a file such as a saved game. GNAPATCH#8048 GNA#25391
Improved robustness against reading broken savegames. GNA#25416
Tiny optimization for speed. HRM#658612
Fix a tiny memory leak. GNA#25246
Various internal changes which should only affect developers. GNA#25319 GNA#25508 HRM#655305 GNA#25430
The "Manual Turn Done in AI mode" client option now does something useful. HRM#657412
(Qt) Player dialog now shows whether given nation shares vision to other nations. GNAPATCH#8115
(Qt) In pregame, pressing Enter on the username text box will now initiate a connection. GNAPATCH#8118
(Qt) The player dialog sometimes did not show new players, e.g. after a civil war. GNA#25506
(Qt) Focus might be set incorrectly to map after the selected unit changed. GNA#25505
(Gtk3) Fix some Gtk warnings on the console. GNAPATCH#7163
Help / Documentation Edit
Update docs to reflect move away from gna.org. HRM#637952 HRM#652494 HRM#655380 HRM#637953 HRM#656595
Refresh some links in INSTALL. HRM#656476
Update the FAQ a bit.
Miscellaneous changes to developer/ruleset docs. GNAPATCH#8109
Complete translations: French, British English, Russian.
Incomplete translations: Finnish (100% core, 92% nations), Ukrainian (100% core, 79% nations).
Fix warning seen with Clang 3.9. Freeciv builds cleanly with Clang 4.0. GNA#25314
Fix warnings seen with GCC 7, with which Freeciv builds cleanly. HRM#657309 HRM#657332
|662||3,345||The Freeciv Project <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/Freeciv1_th.png"border="0">||Jun 06, 2017 - 11:44||2.5.7||30.67MB||EXE||, out of 3 Votes.|
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