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| Risen3D 2.2.32
Risen3D 2.2.32 Risen3D is an advanced Doom port video game by Graham Jackson based on Jaakko Keranen's Doomsday port. Runs on Windows XP,Vista,7,8 and 10. Risen3D should be used as a stand alone port as it does not require any of the Doomsday binaries. Features: Advanced algorithms provide more accurate rendering in OpenGL. Full Boom and MBF compatibility. Super fast rendering of OpenGL graphics. Slopes and 3D floors. Md2 models, particle effects and high resolution texture options. Skybox support. Translucent water and underwater effects. Outside fog support for maps that require it. Model activation capability using the R3D scripting method. Mobj spawning using the R3D scripting method Detailed texture support. Dedicated smart Launcher for easy launching and pwad management. Uncapped frame rate for smoother game play. Definition and dehacked editing capabilities. Basic Doom mode option Water splashes, ambient sounds, scrolling skies and stealth monsters. In game texture alignment using the R3D Edit mode. CURRENT RELEASE v2.2.32 - update March 2017 Changes over v220-31 ... Bug fixes; If a fake sector's water floor was under a 3D floor then, when viewed from above with water translucency disabled. Doors were not crushing monsters. Note 1) and/or 2) may have been fixed if you downloaded a v220-31 version dated later than the 14th December. These changes are now included and annotated as v220-32 in the source. Changes; Maps with no nodes can be run. Lutz's d2hs.wad was released with no bsp nodes for map24 which, with previous versions of Risen3D, would prevent it from being run. They were not needed as R3D always builds nodes but previously their absence was taken to be a wad error. R3D_xx files hav been ammended to run with btsx_e1a which has now, finally, been released. Unfortunately the map wad was named btsx_e1a instead of ...
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