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  File Name Rating Downloads
Last Update/Developer
BDtoAVCHD 2.1.0
BDtoAVCHD 2.1.0 BDtoAVCHD is a tool to create AVCHD discs from Blu-Ray or HD MKV files. As output we get the folder structure ready to burn to a DVD5 or DVD9. The software compresses the video to achieve the desired overall size of 4.7GB or 8.5GB with the highest possible quality. The AVCHD format allows playback the same type of content that a Blu-Ray and holding high definition (1080p) but on DVD5 or DVD9 media. It is ideal for backing up Blu-Ray with much smaller size and maintaining high quality. BDtoAVCHD is created with the idea that is very simple and quick to use and obtain the best possible quality in a DVD5 media. To achieve this avoids unnecessary conversions and do not need any codec installed as avisynth, ffdshow or Haali media splitter. The recorded discs obtained are compatible with almost any Blu-Ray player and PS3. Also can convert Blu-Ray to MKV and Blu-Ray 3D to MKV 3D SBS (side-by-side). Change Info: New: Output mode 2D+3D .ISO (BD Remux) if input is a 3D Blu-Ray. Can also determine if there is enough space on a BD-25 without recompress the video. New: 3D button on main window for selecting the 3D output mode for the current conversion (2D/SBS/TAB/2D+3D .ISO). Appears only if the input is a 3D Blu-Ray. Improved: Scan Bitrates function scans .ssif files in 3D Blu-Ray. Improved: MVC/AVC eye assignation (left-right) is shown also in source proprieties (main window). Improved: removed Haali Matroska Muxer of the installation package as it is not needed anymore. In some conversions that required to create a temporary MKV, now an alternate/more direct method is used. x264 updated to revision r2389. Mkvmerge updated to version 6.7.0 Added tsMuxeR version 2.6.12
0/5 4,003 Jan 26, 2014
Joel Galí
Celestia 1.6.1 for Mac
Celestia 1.6.1 for Mac The free space simulation that lets you explore our universe in three dimensions. Unlike most planetarium software, Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy. All movement in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A 'point-and-goto' interface makes it simple to navigate through the universe to the object you want to visit. Celestia is expandable. Celestia comes with a large catalog of stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If that's not enough, you can download dozens of easy to install add-ons with more objects. Changelog: Bug fixes * Removed extraneous colons from nearstars.stc * Fixed truncation of long label strings in East Asian locales * Increased size of Goto Object dialog to prevent translated strings from being truncated * Fixed i18n bug with scripting message * Removed duplicate install of stars.dat. * Fix code taking address of a temporary result. * Fixed compile warnings in 1.6.1 caused by redfinition of UINT64_MAX * Corrected encoding of cel URLs with non-ASCII characters * Added check to prevent a crash when string decoding fails Data file updates: * Updated extrasolar planets data files. * Updated solar system locations files. * Updated numberedmoons.ssc file. * Updated Galileo add-on. Platform-specific changes: * Linux: Add missing files from extras-standard to Makefiles. * Windows: Fixed i18n bug [2753461] * Windows: Save FoV value in bookmarks * Windows: Added ecliptic line setting to View Options dialog box * Windows: Fixed i18n bug in Windows Script menu * Windows: Added link to new HTML help files to Help menu * Windows: Fixed invisible context menu in fullscreen mode (ATI cards) * Windows: Fixed menu bar overlapping top of 3D view (ATI cards) * Windows: Save and restore locations to/from ...
5/5 762 Apr 09, 2017
Celestia Development Team <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/Celestia1_th.png"border="0">
Celestia 1.6.1 for Windows
Celestia 1.6.1 for Windows The free space simulation that lets you explore our universe in three dimensions. Unlike most planetarium software, Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy. All movement in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A 'point-and-goto' interface makes it simple to navigate through the universe to the object you want to visit. Celestia is expandable. Celestia comes with a large catalog of stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If that's not enough, you can download dozens of easy to install add-ons with more objects. Changelog: Bug fixes * Removed extraneous colons from nearstars.stc * Fixed truncation of long label strings in East Asian locales * Increased size of Goto Object dialog to prevent translated strings from being truncated * Fixed i18n bug with scripting message * Removed duplicate install of stars.dat. * Fix code taking address of a temporary result. * Fixed compile warnings in 1.6.1 caused by redfinition of UINT64_MAX * Corrected encoding of cel URLs with non-ASCII characters * Added check to prevent a crash when string decoding fails Data file updates: * Updated extrasolar planets data files. * Updated solar system locations files. * Updated numberedmoons.ssc file. * Updated Galileo add-on. Platform-specific changes: * Linux: Add missing files from extras-standard to Makefiles. * Windows: Fixed i18n bug [2753461] * Windows: Save FoV value in bookmarks * Windows: Added ecliptic line setting to View Options dialog box * Windows: Fixed i18n bug in Windows Script menu * Windows: Added link to new HTML help files to Help menu * Windows: Fixed invisible context menu in fullscreen mode (ATI cards) * Windows: Fixed menu bar overlapping top of 3D view (ATI cards) * Windows: Save and restore locations to/from ...
5/5 837 Apr 09, 2017
Celestia Development Team <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/Celestia1_th.png"border="0">
MSI Desk Drive 2.1.2
Desk Drive 2.1.2 Automatic drive/media shortcuts for your desktop Desk Drive™ solves a really annoying problem. You pop a USB thumb drive or DVD into your computer and then you have to open Window’s Explorer and find the mapped drive or folder. Desk Drive adds a desktop icon pointing to the drive automatically. Remove the media and the shortcut goes away. Brilliantly simple and effective. Desk Drive sits quietly in the system tray. Configuration (image at right) is just a click away and allows you to specify which types of media to monitor. So simple, it just works. Languages English Arabic (Syrian) Chinese Croatian Czech Dutch (Belgium) Dutch (Netherlands) Finnish French Galician German Hungarian Italian Japanese Korean Polish Portuguese (Brazilian) Russian Slovenian Spanish Traditional Chinese
5/5 545 Feb 02, 2018
Mike Ward <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/deskdrive1_th.png"border="0">
MAME 0.202 32bit
MAME 0.202 32bit MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. MAME can currently emulate over 3000 unique (and over 5400 in total) classic arcade video games from the three decades of video games - '70s, '80s and '90s, and even some from the current millennium. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. MAME as an emulation program is also pretty simple and easy-to-use. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: ...
5/5 4,471 Sep 27, 2018
MAME team <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/extra-m-a-m-e-11_th.png"border="0">
MAME 0.202 64bit
MAME 0.202 64bit MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game's data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. MAME can currently emulate over 3000 unique (and over 5400 in total) classic arcade video games from the three decades of video games - '70s, '80s and '90s, and even some from the current millennium. The ROM images that MAME utilizes are "dumped" from arcade games' original circuit-board ROM chips. MAME becomes the "hardware" for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn't happen all the time. MAME strives for emulating the games faithfully. Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. MAME as an emulation program is also pretty simple and easy-to-use. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: ...
5/5 1,907 Sep 27, 2018
MAME team <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/extra-m-a-m-e-11_th.png"border="0">
MAMEUI 0.202
MAMEUI 0.202 MAMEUI64 is the x64 GUI version of MAME on the Windows platform. 64bit only. 0.202 (2018-09-26) ------------------ MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood) - 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf) - 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green) - 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert) - 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR) - 06998: [Interface] Software lists title screenshot directories not working. (Robbbert) - 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap) - 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni) - 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900) - 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder) - 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb) - 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso) - 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb) - 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb) - 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb) - 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR) - 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR) - 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR) New working machines -------------------- Emma II trainer [Robbbert] Pitapat ...
5/5 1,883 Sep 27, 2018
Chris Kirmse <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/MameUI64_th.png"border="0">
TagScanner 6.0.27
TagScanner 6.0.27 TagScanner is a powerful tool for organizing and managing your music collection. It can edit tags of most modern audio formats, supports ID3v1/v2, Vorbis comments, APEv2, WMA and MP4(iTunes) tags. You can rename files according to information from the tags, import tag information from filenames or other sources, perform any text replacement and transformations in tags and filenames. Also you may get album info and download covers via online databases like freedb, Discogs or MusicBrainz. You can create playlists in one click and export your collection to HTML, Excel or any user-defined format. Program has easy-to-use multilingual interface and built-in audio player. Features: Rename files based on the tag and file information Powerful multiple files tag editor Import album information and covers from online databases like Discogs or MusicBrainz Generate tag information from file/foldernames Tag fields formatting and rearrangement Words replacement and case conversion from tags and filenames Supports MP3, OGG, FLAC, WMA, MPEG-4, Opus, Musepack, Monkey's Audio, AAC, OptimFROG, SPEEX, WavPack, TrueAudio, WAV, AIFF, Direct Stream Digital files Supports ID3 1.0/1.1/2.2/2.3/2.4 tags, APE v1 and v2 tags, Vorbis Comments, WMA tags and MP4(iTunes) metadata Supports for embedded lyrics and cover art Resize cover art for portable devices on the fly TAGs versions conversions Quick playlists creation Export information to HTML, XML CSV or any user-defined format Full support for Unicode Multilanguage interface Built-in audio player Included languages: Belarusian, Bulgarian, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, German, Greek, Hebrew, Hungarian, Italian, Japanese, Korean, Latvian, Norwegian, Persian, ...
5/5 510 Mar 06, 2018
Sergey Serkov <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/TagScanner1_th.png"border="0">
   
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