attribute vec3 position;
attribute vec2 uv;
attribute vec4 vcolor;

uniform mat4 MVP;
UNIFORMS

varying lowp vec2 FS_texcoord;
varying lowp vec4 FS_color;
VARYINGS

void main(void)
{
    vec4 pos = MVP*vec4(position.xyz, 1.);
    FS_texcoord = uv;
    FS_color = vcolor;
    gl_Position = pos;
}

