##language en
##name English
#
# OpenSGolf's English text (docs/TRANSLATING.md). One string per line: `STR_KEY  :text`. The text is everything after the
# colon, spaces included: some texts start or end with a space because the game joins them with other pieces, and the
# options of a pop-up box are the lines that start with a space. Escapes: \n a line break, \t a tab, \\ a backslash, \{
# and \} literal braces. Names in braces such as {GOLFER} or {MONEY} are filled in by the game.
#
# Much of this text is the original SimGolf's own English, kept word for word (its quirks and typos too) so the game reads
# like the original; that text remains Electronic Arts'. Where a text comes from the original program, the comment above
# it names the routine or the string address in the publisher's golf.exe that the engine's code cites.

########################################################################################################################
# Window and title screen
########################################################################################################################
# The window's title
STR_WINDOW_TITLE                        :OpenSGolf

# The title menu's labels (0x420e.. and the menu's opening 0x40f5c0)
STR_TITLE_CONTINUE                      :Continue Saved Game
STR_TITLE_NEW_GAME                      :Start New Game
STR_TITLE_SANDBOX                       :Sandbox Mode
STR_TITLE_SELECT_THEME                  :Select A Theme
STR_TITLE_CHAMPIONSHIP                  :Play a Championship
STR_TITLE_SELECT_DIFFICULTY             :Select Difficulty

# The four difficulties, easiest first (Select Difficulty, 0x43a400)
STR_DIFFICULTY_EASY                     :Easy
STR_DIFFICULTY_MODERATE                 :Moderate
STR_DIFFICULTY_DIFFICULT                :Difficult
STR_DIFFICULTY_IMPOSSIBLE               :Impossible

# The course size choice on Select Difficulty (the port's own: docs/PLAYING.md, "Course size"). {SIZE} is a size name below,
# {TILES} the map's edge in tiles, {YARDS} the edge in yards (25 a tile)
STR_COURSE_SIZE                         :Course size: {SIZE}
STR_COURSE_SIZE_DETAIL                  :{TILES} x {TILES} tiles, {YARDS} yards a side. Click to change.
STR_COURSE_SIZE_ORIGINAL                :Original
STR_COURSE_SIZE_LARGE                   :Large
STR_COURSE_SIZE_HUGE                    :Huge
STR_COURSE_SIZE_GIANT                   :Giant
STR_STYLE_ORIGINAL                      :Game: the original
STR_STYLE_ORIGINAL_DETAIL               :Exactly as it was. Click for extras.
STR_STYLE_EXTRAS                        :Game: OpenSGolf extras
STR_STYLE_EXTRAS_DETAIL                 :Extras on. Click for the original.
STR_STYLE_MIX                           :Game: your own mix
STR_STYLE_MIX_DETAIL                    :From Preferences. Click for the original.

########################################################################################################################
# Title screens: Load Previous Game, Select Championship Course, Pick A Pro, Select a Theme Pack
########################################################################################################################
# The title screens' file lists: Load Previous Game, Select Championship Course, Pick A Pro (docs/DECODE_PICKAPRO.md)
STR_FILES_AUTOSAVE                      :autosave ({NAME})
STR_FILES_LOAD                          :Load
STR_FILES_CANCEL                        :Cancel
STR_FILES_DELETE                        :Delete
# The delete box
STR_FILES_DELETE_QUESTION               :Are you sure you want to delete {NAME}?
STR_FILES_DELETE_YES                    : Yes, delete this file.
STR_FILES_DELETE_NO                     : No, never mind.
STR_FILES_LOAD_TITLE                    :Load Previous Game
STR_FILES_CHAMP_TITLE                   :Select Championship Course
STR_FILES_PRO_TITLE                     :Pick A Pro
STR_FILES_MORE                          :(more...)
STR_FILES_NO_CHAMP_COURSE               :No course saved for championship play yet (System Functions in a game).
STR_FILES_LOADING                       :Loading...
# Load Previous Game's left panel (docs/DECODE_PICKAPRO.md 3)
STR_FILES_HOLES                         :Holes
STR_FILES_PAR                           :Par
STR_FILES_YARDS                         :Yards
STR_FILES_CASH                          :Cash
STR_FILES_FUN_RATING                    :Fun Rating
STR_FILES_LENGTH_SKILL                  :Length Skill
STR_FILES_ACCURACY_SKILL                :Accuracy Skill
STR_FILES_IMAGINATION                   :Imagination
STR_FILES_HOLE                          :Hole
STR_FILES_THEME                         : (Theme: {THEME})
STR_FILES_DESIGNED_BY                   :Designed by {DESIGNER}
STR_FILES_COURSE_RECORD                 :Course Record: {SCORE}
# Pick A Pro's left panel (docs/DECODE_PICKAPRO.md 1)
STR_FILES_PRO_SKILLS                    :{PRO}'s skills
STR_FILES_SIGNATURE_SAYING              :Signature saying:

# Select a Theme Pack's column heads (docs/DECODE_TITLE2.md 4)
STR_THEMES_STORIES                      :Stories
STR_THEMES_CHARACTERS                   :Characters
STR_THEMES_CELEBRITIES                  :Celebrities
STR_THEMES_PRO_GOLFERS                  :Pro Golfers
STR_THEMES_COURSES                      :Courses
STR_THEMES_TITLE                        :Select a Theme Pack

STR_SAVE_PROMPT                         :SAVE GAME, edit name then press Enter
# The Save dialog's button for the port's Export as scenario (docs/MODDING.md 5)
STR_SAVE_OK                             :Save
STR_SAVE_CANCEL                         :Cancel
STR_SAVE_EXPORT_SCENARIO                :Export as scenario pack (Tab)

STR_OK                                  :OK

########################################################################################################################
# Messages on the ticker (the message window, 0x40cb00)
########################################################################################################################
# The welcome for the course's theme (0x45fd80 at tick 0x20), in the exe's words (its slips included): Desert, Tropical,
# Links, Parkland; {COURSE} the course's name, {THOUSANDS} the starting cash in thousands
STR_WELCOME_DESERT                      :Welcome to the {COURSE} Country Club. What was once a vast expanse of featureless desert is now a vast expanse of featureless desert interrupted by a lonely golf clubhouse. This area is blessed with sunshine 365 days of the year. A rapidly growing population of avid golfers is demanding a larger improved course. As the new manager, can you use your §{THOUSANDS},000 budget to turn {COURSE} into a world-class golf resort?
STR_WELCOME_TROPICAL                    :Welcome to {COURSE} Golf Course. This delightful slice of tropical paradise needs only your help to become a world-class golfing destination. After all, who doesn't enjoy a little humidity - and the alligators have been really well behaved lately. With the successful conclusion of the recent mosquito eradication program and the dedication of the new 'El Presidente' international airport, {COURSE} is bursting with potential. 
STR_WELCOME_LINKS                       :Welcome to {COURSE} Golf Links.  This ancient and venerable institution has fallen upon hard times. The sheep have returned to graze the pastoral fields whereupon kings and princes did ply the game of Golfe in days of yore. But all is not lost, with a tidy sum of money acquired by liquidating your late uncle's butterfly collection and a royal deed of grant from the local magistrate, you are ready to return {COURSE} to it's former preeminence in the world of Golfe.
STR_WELCOME_PARKLAND                    :Welcome to {COURSE} Golf Club.  The unexpected passing of your great-uncle Harry has left you in possession of {COURSE}. The property includes rolling hills, crisp woodlands, and a sparkling waters. However, uncle Harry was somewhat of a lazy slacker and never built any golf holes! With the §{THOUSANDS},000 he left you can you turn {COURSE} into a world-class golf course?  Good Luck.

# {HIS} in messages about a golfer
STR_MSG_HIS                             :his
STR_MSG_HER                             :her
# The first-fee lesson (0x4c7444, 0x4c7408, 0x4c73cc, 0x4c7374, 0x4c7334); {FEE} in simoleans without a sign
STR_MSG_FIRST_GREENS_FEE                :{GOLFER} has just paid you your first greens fee of {FEE} simoleans!  Golfers pay a fee at the end of each hole - happy golfers pay higher fees, unhappy golfers pay less. Greens fees are your main source of revenue, so it pays to keep your golfers happy. Refer to your financial report for more detailed information.
# A visitor on the last hole (0x4c71c0 and the closing quote 0x4c4e54)
STR_MSG_VIP_LAST_HOLE                   :{WHO} {VISITOR} is playing the last hole on your course. He was last heard to mutter, '{REMARK}'
STR_MSG_COURSE_RECORD                   :{GOLFER} has just set a new course record of {SCORE}!
# Membership (0x4c48e8 or 0x4c4924 and its adjective, the level's name from 0x4c2a88, 0x4c48cc, then what the level brings:
# 0x4c4884, or 0x4c483c with 2 or 5 and 0x4c481c)
STR_MSG_MEMBER_APPLIES                  :{GOLFER} applies for membership at your club! 
STR_MSG_MEMBER_SILVER                   :{GOLFER} has decided to upgrade to a prestigious Silver membership at your club! Silver members will pay big bucks for an attractive home site on your course.
STR_MSG_MEMBER_GOLD                     :{GOLFER} has decided to upgrade to a coveted Gold membership at your club! Gold members like to drive around in shiny customized golf carts and pay §200 extra greens fees per hole.
STR_MSG_MEMBER_PLATINUM                 :{GOLFER} has decided to upgrade to an exclusive Platinum membership at your club! Platinum members like to drive around in shiny customized golf carts and pay §500 extra greens fees per hole.
# A golfer quits: {GOLFER} {REASON} {WHEN}. The reasons end in "after", "on" (the club thrown or wrapped) or "at" (the golfer
# hit or insulted), and {WHEN} is the matching phrase below
STR_MSG_QUIT_TOUGHER_COURSE             :will be looking for a tougher course
STR_MSG_QUIT_NEEDS_IMPROVEMENT          :thinks your course needs improvement
STR_MSG_QUIT_PUNCHED                    :has punched out another golfer
STR_MSG_QUIT_WRAPPED_CLUB               :has wrapped {HIS} club around a tree
STR_MSG_QUIT_THROWN_CLUBS               :has thrown {HIS} clubs into the lake
STR_MSG_QUIT_THIRSTY                    :is too thirsty to play any more
STR_MSG_QUIT_HUNGRY                     :is too hungry to keep playing
STR_MSG_QUIT_INSULTED                   :has insulted another golfer
STR_MSG_QUIT_TIRED                      :is too tired to continue
STR_MSG_QUIT_DISGUST                    :is leaving the course in disgust
STR_MSG_QUIT                            :{GOLFER} {REASON} {WHEN}.
STR_MSG_QUIT_RESIGNS                    : {GOLFER} resigns {HIS} membership.
STR_MSG_LEAVING_WAITING                 :{GOLFER} and {PARTNER} are leaving the course at hole {HOLE}, 'Arghh, I am so tired of waiting for these idiots!'
STR_MSG_CHALLENGE                       :{PRO} challenges {GOLFER} to a match!
# {WHEN} in the quit message: the reason's word and the hole, or the round when the golfer has played the last hole
STR_MSG_QUIT_AFTER_HOLE                 :after hole {HOLE}
STR_MSG_QUIT_AFTER_ROUND                :after today's round
STR_MSG_QUIT_AT_HOLE                    :at hole {HOLE}
STR_MSG_QUIT_AT_ROUND                   :at today's round
STR_MSG_QUIT_ON_HOLE                    :on hole {HOLE}
STR_MSG_QUIT_ON_ROUND                   :on today's round
# A hole earns a type, a Top 100 and a Top 18 rating (the hole ratings, posted with the site picture)
STR_MSG_FIRST_HOLE_TYPE                 :Hole #{HOLE} has been recognized as your first "{TYPE}" type hole.
STR_MSG_TOP_100_HOLE                    :Hole #{HOLE} (henceforth known as '{NAME}'), has been rated as one of the best 100 holes in the country by Golf Enquirer magazine! Increase greens fees by §100.
STR_MSG_TOP_18_HOLE                     :{NAME} has been rated as one of the Top 18 holes in the country by Great Golf Holes magazine! Increase greens fees by §100.
STR_MSG_HOLE_HAS_TEE                    :Hole {HOLE} already has its tee; open it before starting the next hole.
STR_MSG_MATCH_CANCELED                  :Match canceled.
# The SGA's offer (0x4c62cc, the course name, 0x4c627c, the purse, 0x4c6250, the pro's name, 0x4c6230); {PURSE} in thousands
STR_MSG_SGA_OFFER                       :The SGA is interested in holding a tournament at your course. 'We'd like to schedule the {COURSE} Open Golf Tournament here as soon as possible.' We can offer a top prize of §{PURSE},000!  Click the tournament button in the {PRO} panel to begin the tournament.
# A story's ending gives a landmark ({A_LANDMARK} is the landmark's long name as written after "a")
STR_MSG_LANDMARK_AVAILABLE              :A{A_LANDMARK} is now available in your landmarks menu.
# The design tip five months in (0x45fd80 at tick 0x1400)
STR_MSG_DESIGN_TIP                      :Building a great golf course requires imagination, intuition, persistence, and a bulldozer. The basic idea is to present the player with a variety of shots which appear challenging and require strategic thinking, but are within the player's ability. This philosophy is known as 'look hard and play easy.' Players who enjoy your course will tell their friends, return more often, and pay higher greens fees!
# The Save dialog
STR_MSG_GAME_SAVED                      :Game Saved.

# First-time narration (the switch at the end of the reaction routine 0x467a00): {GOLFER} the golfer, {HE} he or she,
# {TERRAIN} the theme's terrain name, {WHAT} the scenery name (0x407700), {CELEBRITY} the celebrity's name
STR_NARR_01_TOUGH_SHOT                  :{GOLFER} has successfully made a tough-looking shot and is enjoying your course.
STR_NARR_02_EASY_SHOT_IN                :{GOLFER} is disappointed that an easy looking shot ended up in the {TERRAIN}. If it happens again {HE} will become discouraged.
STR_NARR_03_WORSE_LOCATION              :{GOLFER} is disappointed that the shot has ended up in a worse location, the {TERRAIN}.
STR_NARR_04_NO_DANGERS                  :{GOLFER}'s next shot does not involve many dangers or hazards. Too many shots like this may tend to bore your players.
STR_NARR_05_CHALLENGING                 :{GOLFER}'s next shot looks challenging - {HE} will be happy if lands on the green or fairway.
STR_NARR_06_SLOPE                       :{GOLFER} plans to use the slope of the hill to run the ball towards the hole.
STR_NARR_08_NO_SAFE_PLACE               :{GOLFER} cannot find a safe place to aim the next shot.  This can be frustrating. Perhaps you should add more fairway to this hole.
STR_NARR_09_ALMOST_HIT                  :{GOLFER} was almost hit by a shot from another hole. This is very scary.  Try to keep your holes seperated, sometimes trees can be useful.
STR_NARR_0A_NO_PATH                     :{GOLFER} is unhappy because no path has been provided to walk through the {TERRAIN}. Press 'p' to select the path tool.
STR_NARR_0B_SCENIC                      :{GOLFER} is pleased to have a scenic {WHAT} in view for the next shot.
STR_NARR_0C_BOUNCED_OFF_TREE            :{GOLFER}'s ball just bounced off a tree. {GOLFER} will be more careful next time.
STR_NARR_0D_ENDED_UP_IN                 :{GOLFER}'s ball somehow ended up in the {TERRAIN}. {GOLFER} will be more careful next time.
STR_NARR_0E_SODA                        :{GOLFER} needs to find a soda vendor soon or {HE} will be unhappy.
STR_NARR_0F_SNACK                       :{GOLFER} needs to find a snack bar soon or {HE} will be unhappy.
STR_NARR_10_CURVED_LEFT                 :{GOLFER} is amazed that the last shot curved off to the left.
STR_NARR_11_FADED_RIGHT                 :{GOLFER} is amazed that the last shot faded off to the right.
STR_NARR_12_TASTY_SNACK                 :{GOLFER} is enjoying a tasty snack at your conveniently located snack bar.
STR_NARR_14_EYESORE                     :{GOLFER} is disappointed to see a {WHAT} in the middle of your otherwise lovely golf course.
STR_NARR_15_WAITING                     :{GOLFER} is frustrated that a lot of golfers are waiting at this hole. Placing a Ranger/Marshall near the tee will speed up play on this hole. Click the employees button on the People menu to hire course employees.
STR_NARR_16_VACATION_HOME               :{GOLFER} is excited to see {CELEBRITY}'s vacation home on your golf course.
STR_NARR_18_DANDELIONS                  :{GOLFER} is disappointed to see dandelions growing in the middle of your otherwise lovely golf course. Hire a groundskeeper to eradicate these weeds. Click the employees button on the People menu to hire course employees.
STR_NARR_19_BEVERAGE                    :{GOLFER} is enjoying a cool refreshing beverage from your friendly soda vendor.
STR_NARR_1A_BENCH_NEEDED                :{GOLFER} needs to find a bench to rest on soon or {HE} will start to slow down.
STR_NARR_1B_BENCH                       :{GOLFER} is relaxing on your comfy bench and will soon resume play with renewed energy.
STR_NARR_1C_LOVELY                      :{GOLFER} is enjoying the lovely {WHAT} you have included in your course.
STR_NARR_1D_DIFFERENT                   :{GOLFER} likes the fact that this hole is very different from the last hole.
STR_NARR_1E_SIMILAR                     :{GOLFER} dislikes the fact that this hole is very similar to the last hole. Try to vary the par and direction of your holes.
STR_NARR_1F_DIFFICULT                   :{GOLFER}'s next shot looks extremely difficult. {GOLFER} will be thrilled if it finds the green or fairway.
STR_NARR_20_DECISION                    :{GOLFER} has an interesting decision to make on this next shot. This is a characteristic of a well designed hole.
STR_NARR_23_QUIT                        :{GOLFER} has quit playing in frustration. Security may be required.
STR_NARR_24_ANGRY_GOLFER                :{GOLFER} does not enjoy seeing an angry golfer on your course.
STR_NARR_27_WILDLIFE                    :{GOLFER} is intrigued by the wildlife on your course.
STR_NARR_33_DRIVING_RANGE               :{GOLFER} appreciates the new driving range you added to your course.
STR_NARR_34_PRO_SHOP                    :{GOLFER} appreciates the new pro shop you added to your course.
STR_NARR_35_PUTTING_GREEN               :{GOLFER} appreciates the new putting green you added to your course.
STR_NARR_36_NEW_CLUB                    :{GOLFER} is using this club for the first time today. A good course will use every club in the bag.
STR_NARR_37_DRAW                        :{GOLFER} is setting up to hit a draw shot which curves from right to left.
STR_NARR_38_FADE                        :{GOLFER} is setting up to hit a fade shot which curves from left to right.
STR_NARR_39_HIGH                        :{GOLFER} is setting up to hit a high shot which will spin back once it hits the green.
STR_NARR_3C_LOW                         :{GOLFER} is setting up to hit a low shot which will run under the trees.
STR_NARR_41_CANNOT_SEE                  :{GOLFER} hit a good shot but cannot see exactly where it landed because of trees or elevation. 
# {HE} in the narration
STR_NARR_HE                             :he
STR_NARR_SHE                            :she
# The whole message: the golfer's thought in quotes, then the narration
STR_NARR_MESSAGE                        :'{THOUGHT}' {NARRATION}

# What a visitor thinks of the course at mood m (0x469a20)
STR_VIP_MOOD_0                          :I hate this stupid course!
STR_VIP_MOOD_1                          :I don't like this course much.
STR_VIP_MOOD_2                          :I'm not having much fun today.
STR_VIP_MOOD_3                          :This course is almost adequate.
STR_VIP_MOOD_4                          :Well, I guess this course is OK.
STR_VIP_MOOD_5                          :This course is quite nice.
STR_VIP_MOOD_6                          :This is a really good course.
STR_VIP_MOOD_7                          :This course is excellent.
STR_VIP_MOOD_8                          :This is the best course I've ever played!
STR_VIP_MOOD_LEAVING                    :I hate this course! I'm leaving!
# Special visitors (0x4676e0 names; {SUFFIX} is " II", " III", ... for the second, third, ... of a kind)
STR_VIP_NAME_COMMISSIONER               :I.M. Picky{SUFFIX}
STR_VIP_NAME_CEO                        :J.P. Bigdome{SUFFIX}
STR_VIP_NAME_HEIRESS_IVANA              :Ivana Richman
STR_VIP_NAME_HEIRESS_AGNES              :Agnes Heffledorp
STR_VIP_CEO                             :Corporate CEO
STR_VIP_COMMISSIONER                    :County commissioner
STR_VIP_HEIRESS                         :Wealthy Heiress
# The visitor arrives (0x4d3af0, 0x4d3a88, 0x4d3a14 after 0x4d3b78); {LEAD} is the rating sentence below
STR_VIP_CEO_PLAYING                     :{WHO} {VISITOR} is playing your course today. If he likes your course he may invest in a seat on your board of directors!
STR_VIP_COMMISSIONER_PLAYING            :{LEAD} and your fame is spreading. {WHO} {VISITOR} is playing your course today. If he likes your course he may approve a request to purchase more land!
STR_VIP_HEIRESS_PLAYING                 :{LEAD} and your fame is spreading. {WHO} {VISITOR} is playing your course today. If she enjoys her round she may donate a valuable scenic landmark to your course.
# The verdict at the end of the round (0x4266b0); {QUIT} is the partner sentence (0x4c70c4, 0x4c70ac) or nothing, {REMARK} the
# visitor's mood remark
STR_VIP_PARTNER_QUIT                    :My partner {PARTNER} has quit, even though 
STR_VIP_CEO_NEEDS_MORE_HOLES            :Corporate CEO {VISITOR} has decided not to invest in your course. 'Good course, needs more holes' he says.
STR_VIP_CEO_NO                          :Corporate CEO {VISITOR} has decided not to invest in your course. '{QUIT}{REMARK}' he fumes.
STR_VIP_COMMISSIONER_YES                :County commissioner {VISITOR} has decided to approve an expansion request! 'I'll be back again if your {GOAL}', he says.
STR_VIP_COMMISSIONER_NO                 :County commissioner {VISITOR} has decided not to approve your expansion request. '{QUIT}{REMARK}' he comments.
STR_VIP_HEIRESS_NO                      :Wealthy Heiress {VISITOR} has decided not to donate a landmark to your course. '{QUIT}{REMARK}' she comments. 'I'll be back in a few months.'
STR_VIP_EFFECT_HAPPY_THOUGHTS           :golfers will have happy thoughts.
STR_VIP_EFFECT_NO_DANDELIONS            :no dandelions will appear.
STR_VIP_EFFECT_STORIES                  :golfer stories will proceed happily.
STR_VIP_GOAL_FUN_UP_TO                  :fun rating is up to {RATING}
STR_VIP_CELEBRITY_HOME                  :International {KIND} {CELEBRITY} has purchased a vacation home at your golf course!
# The rating sentence that leads the commissioner's and the heiress's arrival ({LEAD}); a skill rating reads 123.45
STR_VIP_FUN_RATING_UP_TO                :Your Fun Rating is up to {RATING}
STR_VIP_SKILL_RATING_UP_TO              :Your Skill Rating is up to {RATING}
# The visitor's goal for the next visit ({GOAL}): the commissioner's reads "is over", the heiress's "is up to"
STR_VIP_GOAL_FUN_OVER                   :fun rating is over {RATING}
STR_VIP_GOAL_SKILL_OVER                 :skill rating is over {RATING}
STR_VIP_GOAL_SKILL_UP_TO                :skill rating is up to {RATING}
# The CEO invests (0x4c71b0, 0x4c7124, 0x4c7100)
STR_VIP_CEO_YES                         :Corporate CEO {VISITOR} has decided to invest in your course. 'I'll give you §{MONEY} for a seat on the board' he says.
# The heiress's landmark's effect ({EFFECT}); {PRO} is the player's pro
STR_VIP_EFFECT_SKILLS                   :{PRO}'s skills will improve rapidly.
# The heiress donates (0x4c6fa4, 0x4c6f88, the landmark's name with its article, 0x4c6f54, the effect, 0x4c6e78, the short name,
# 0x4c6e54, the price, 0x4c6e38, the goal, 0x4c6df8); {A_LANDMARK} is the landmark's long name as written after "a"
STR_VIP_HEIRESS_YES                     :Wealthy Heiress {VISITOR} has decided to donate a{A_LANDMARK} to your course! In the area near this landmark {EFFECT} Go to 'Landmarks' under the Improvements menu to place your landmark. Additional {LANDMARK}s can be added to your course for §{MONEY}. 'I'll be back if your {GOAL}', she says.

# A famous golfer's challenge (0x4c6ba4, 0x4c6b68, 0x4c6b58, 0x4c6b44, 0x4c6b2c / 0x4c6b18, 0x4c6afc, 0x4c6af4, 0x4c6ad0,
# 0x4c6aa0): the challenge, the pro's best skills ({SKILLS} joined with STR_CHALLENGE_AND), the pro panel hint
STR_CHALLENGE_WAGER                     :Famous golfer {PRO} challenges you to a match at your course with a wager of §{HOLE_MONEY} per hole and §{MATCH_MONEY} for the match! 
STR_CHALLENGE_PROUD                     :{HE} is proud of {HIS} {PERCENT}0 percent skill rating in {SKILLS}
STR_CHALLENGE_SHE                       :She
STR_CHALLENGE_HE                        :He
STR_CHALLENGE_HER                       :her
STR_CHALLENGE_HIS                       :his
STR_CHALLENGE_AND                       : and 
STR_CHALLENGE_CLICK                     :. Click on the match icon on the {PRO} panel when you are ready to start the match.

# Match money at the end of a hole (0x4c7324, 0x4c7314, 0x4c730c, 0x4c7300 or 0x4c72f8, 0x4c4944) and of the match (0x4c72dc
# with 0x4c72d0, 0x4c72b4 or 0x4c72a8)
STR_MATCH_WIN_HOLE                      :{GOLFER} wins hole #{HOLE} by a score of {SCORE} to {OTHER_SCORE}! Collect §{MONEY}.
STR_MATCH_LOSE_HOLE                     :{GOLFER} wins hole #{HOLE} by a score of {SCORE} to {OTHER_SCORE}. Pay §{MONEY}.
STR_MATCH_END_LOSE                      :At the end of the match, you lose §{MONEY}.
STR_MATCH_END_TIED                      :At the end of the match, the score is tied.
STR_MATCH_END_WIN                       :At the end of the match, you win §{MONEY}.
STR_MATCH_EVEN_PAR                      :even par
STR_MATCH_UNDER_PAR                     :{STROKES} under par
STR_MATCH_OVER_PAR                      :{STROKES} over par
STR_MATCH_TIED_AT                       :{GOLFER} and {OTHER} are tied at {SCORE}.
# The match standing after the last hole (one shot, or more)
STR_MATCH_LEADS_BY_ONE                  :{GOLFER} leads {OTHER} by {SHOTS} shot.
STR_MATCH_LEADS_BY                      :{GOLFER} leads {OTHER} by {SHOTS} shots.
STR_MATCH_TRAILS_BY_ONE                 :{GOLFER} trails {OTHER} by {SHOTS} shot.
STR_MATCH_TRAILS_BY                     :{GOLFER} trails {OTHER} by {SHOTS} shots.

# A remarkable shot (0x407e00), in pieces: the golfer's name, then a good shot's verb (0x4c508c / 0x4c5080 / 0x4c5074 /
# 0x4c5068), "tricky " or "tough " (0x4c5060 / 0x4c5058), the club (0x4c5040 / 0x4c5050 / the club and 0x4c5048), the yards
# (0x4c5038), where it went (0x4c4ff8 / 0x4c502c, 0x4c5024 or 0x4c501c and 0x4c5010 / 0x4c4fe8 / 0x4c4fd0); a bad shot's verb
# (0x4c50a8 / 0x4c50b4 / 0x4c50c0 / 0x4c50cc), the club, 0x4c509c and the ground's name; then the hole (0x4c4fc8, the hole's
# name, 0x4c4fc4)
STR_SHOT_LAUNCHES                       : launches a 
STR_SHOT_SNAKES                         : snakes a 
STR_SHOT_KNOCKS                         : knocks a 
STR_SHOT_LOFTS                          : lofts a 
STR_SHOT_TRICKY                         :tricky 
STR_SHOT_TOUGH                          :tough 
STR_SHOT_DRIVE                          :drive 
STR_SHOT_PUTT                           :putt 
STR_SHOT_CLUB                           :{CLUB} shot 
STR_SHOT_YARDS                          :{YARDS} yards 
STR_SHOT_INTO_THE_HOLE                  :into the hole
STR_SHOT_INCHES                         :inches from the hole
STR_SHOT_WITHIN_FEET                    :to within {FEET} feet of the pin
STR_SHOT_WITHIN_YARDS                   :to within {YARDS} yards of the pin
STR_SHOT_FAIRWAY                        :safely onto the fairway
STR_SHOT_YANKS                          : yanks a 
STR_SHOT_FLUBS                          : flubs a 
STR_SHOT_SCUFFS                         : scuffs a 
STR_SHOT_FLUFFS                         : fluffs a 
STR_SHOT_INTO_THE                       : into the 
STR_SHOT_AT_HOLE                        : at {HOLE}!  
# The partner's reaction (0x4c4fac, 0x4c4f54, 0x4c4f48 with 0x4c4f38 and 0x4c4f30 / 0x4c4f28, 0x4c4f78 with 0x4c4f94 /
# 0x4c4f90 and 0x4c4f6c, 0x4c4f98 with his / her and 0x4c4f88)
STR_SHOT_HIS                            :his
STR_SHOT_HER                            :her
STR_SHOT_PARTNER_AMAZED                 :{PARTNER} looks on in amazement.
STR_SHOT_PARTNER_DELIGHTED              :{PARTNER} is equally delighted.
STR_SHOT_PARTNER_RATS                   :'Rats', {PARTNER} mutters to {HIMSELF}.
STR_SHOT_HIMSELF                        :himself
STR_SHOT_HERSELF                        :herself
STR_SHOT_PARTNER_CONGRATULATES          :{PARTNER} congratulates {HIS} partner.
STR_SHOT_PARTNER_EYES                   :{PARTNER} can not believe {HIS} eyes.
# The pro's skill after a remarkable shot (0x4c3f70, the name, 0x4c4e64, the skill and 0x4c4e60; 0x4c4ef0, the skill,
# 0x4c4ed8, the level, 0x4c4ed0; at the cap 0x4c4e88, the next class and 0x4c4e7c; a bad shot 0x4c4f14 / 0x4c4f00, the skill,
# 0x4c4ef8)
STR_SHOT_NEW_SKILL                      : {GOLFER} acquires a new skill: {SKILL}!
STR_SHOT_SKILL_IMPROVES                 : {GOLFER}'s '{SKILL}' skill improves to {LEVEL}0%! 
STR_SHOT_SKILL_CAP                      :To further improve this skill you will need expand your course to a {RANK} course. 
STR_SHOT_SKILL_LOSS                     : {GOLFER} loses 10% of {HIS} {SKILL} skill.

# What each building does, as the unlock message tells it (kinds 6..14)
STR_UNLOCK_PUTTING_GREEN                : allows your golfers with imagination ability to improve their putting.
STR_UNLOCK_SNACK_BAR                    : will feed golfers who get hungry and provide some extra revenue.
STR_UNLOCK_PRO_SHOP                     : allows your accurate golfers to improve their equipment.
STR_UNLOCK_SWIM_CLUB                    : helps your players to begin play with a better attitude.
STR_UNLOCK_DRIVING_RANGE                : allows your long hitters to improve the length of their shots.
STR_UNLOCK_CART_GARAGE                  : increases your players speed of play.
STR_UNLOCK_MARINA                       : increases the value of all homes and lots at your course.
STR_UNLOCK_RESORT_HOTEL                 : keeps your players from getting tired towards the end of their round.
STR_UNLOCK_AIRSTRIP                     : allows you to charge higher greens fees at your course.
# The course rank upgrade (0x40e5f0) on reaching 6, 10 and 18 holes
STR_UNLOCK_RANK                         : Your course is now upgraded from a {FROM} to a {TO} course. This will DOUBLE your tournament prize monies if your course passes the more stringent SGA evaluation. 
STR_UNLOCK_RANK_EMPLOYEES               :In addition you may now hire more experienced employees, for a slightly higher salary of course.
STR_UNLOCK_RANK_BUILDINGS               :In addition you may build upgraded buildings which are more effective.
STR_UNLOCK_NEW_FACILITIES               : As your course grows you can add new facilities. 
STR_UNLOCK_NEW_PLAYERS                  : New players are flocking to your golf course. 
STR_UNLOCK_BUILDING                     :You may now build a {BUILDING}. A {BUILDING}{WHAT}

########################################################################################################################
# The event log: the End of Year report's highlights and the Histograph
########################################################################################################################
# The monthly event log as the year-end screen (0x44cff0) and the Histograph write it
STR_LOG_HOLE_OPENED                     :Hole {HOLE} opened.
STR_LOG_BUILT                           :{BUILDING} built.
STR_LOG_BUILDING                        :Building
STR_LOG_WON_MATCH                       :Won match vs. {PRO}
STR_LOG_A_PRO                           :a pro
STR_LOG_TOP_100                         :Hole {HOLE} rated top 100.
STR_LOG_TOP_18                          :Hole {HOLE} rated top 18.
STR_LOG_CELEBRITY_HOME                  :{CELEBRITY} buys a home.
STR_LOG_A_CELEBRITY                     :A celebrity
STR_LOG_GARY_GOLF                       :Gary Golf
STR_LOG_TOURNAMENT_PLACE                :{PRO} places {PLACE} in tournament.
STR_LOG_CEO                             :J.P. Bigdome joins the board.
STR_LOG_HAPPY_ENDING                    :Happy Ending: {STORY}
STR_LOG_LAND                            :Additional land purchased.
STR_LOG_HEIRESS                         :Ivana donates a {LANDMARK}

########################################################################################################################
# Golfers' thoughts (text routine 0x469b00) and what they put in them
########################################################################################################################
# Terrain nouns put into thoughts: the single name, then the group name (trees use the group name in most remarks)
STR_THOUGHT_TERRAIN_TEE                 :tee
STR_THOUGHT_TERRAIN_TEE_GROUP           :tee box
STR_THOUGHT_TERRAIN_GREEN               :green
STR_THOUGHT_TERRAIN_GREEN_GROUP         :green
STR_THOUGHT_TERRAIN_FAIRWAY             :fairway
STR_THOUGHT_TERRAIN_FAIRWAY_GROUP       :fairway
STR_THOUGHT_TERRAIN_ROUGH               :rough
STR_THOUGHT_TERRAIN_ROUGH_GROUP         :rough
STR_THOUGHT_TERRAIN_DEEP_ROUGH          :deep rough
STR_THOUGHT_TERRAIN_DEEP_ROUGH_GROUP    :deep rough
STR_THOUGHT_TERRAIN_MOUNDS              :mounds
STR_THOUGHT_TERRAIN_MOUNDS_GROUP        :mounds
STR_THOUGHT_TERRAIN_SAND_TRAP           :sand trap
STR_THOUGHT_TERRAIN_SAND_TRAP_GROUP     :sand
STR_THOUGHT_TERRAIN_WASTE_BUNKER        :waste bunker
STR_THOUGHT_TERRAIN_WASTE_BUNKER_GROUP  :waste area
STR_THOUGHT_TERRAIN_POT_BUNKER          :pot bunker
STR_THOUGHT_TERRAIN_POT_BUNKER_GROUP    :pot bunker
STR_THOUGHT_TERRAIN_RAVINE              :ravine
STR_THOUGHT_TERRAIN_RAVINE_GROUP        :ravine
STR_THOUGHT_TERRAIN_BRUSH               :brush
STR_THOUGHT_TERRAIN_BRUSH_GROUP         :brush
STR_THOUGHT_TERRAIN_ROCKS               :rocks
STR_THOUGHT_TERRAIN_ROCKS_GROUP         :rocks
STR_THOUGHT_TERRAIN_TREE                :tree
STR_THOUGHT_TERRAIN_TREE_GROUP          :trees
STR_THOUGHT_TERRAIN_PINE                :pine
STR_THOUGHT_TERRAIN_PINE_GROUP          :pines
STR_THOUGHT_TERRAIN_PALM                :palm
STR_THOUGHT_TERRAIN_PALM_GROUP          :palms
STR_THOUGHT_TERRAIN_ELM                 :elm
STR_THOUGHT_TERRAIN_ELM_GROUP           :elms
STR_THOUGHT_TERRAIN_WATER               :water
STR_THOUGHT_TERRAIN_WATER_GROUP         :water
STR_THOUGHT_TERRAIN_WETLANDS            :wetlands
STR_THOUGHT_TERRAIN_WETLANDS_GROUP      :wetlands
STR_THOUGHT_TERRAIN_MARSH               :marsh
STR_THOUGHT_TERRAIN_MARSH_GROUP         :marsh
STR_THOUGHT_TERRAIN_OUT_OF_BOUNDS       :out of bounds
STR_THOUGHT_TERRAIN_OUT_OF_BOUNDS_GROUP :out of bounds
STR_THOUGHT_TERRAIN_BUILDING            :building
STR_THOUGHT_TERRAIN_BUILDING_GROUP      :buildings
# Pet names a partner adds to a remark ({PET} in the lines below)
STR_THOUGHT_PET_HONEY                   :, honey
STR_THOUGHT_PET_SUGAR                   :, sugar
STR_THOUGHT_PET_DEAR                    :, dear
STR_THOUGHT_PET_SWEETIE                 :, sweetie
# Scenery names (0x407700) put into thoughts as {WHAT}
STR_THOUGHT_FEATURE_VIEW                :view
STR_THOUGHT_FEATURE_HOME_SITE           :home site
STR_THOUGHT_FEATURE_FLOWERBED           :flowerbed
STR_THOUGHT_FEATURE_LANDMARK            :landmark
STR_THOUGHT_FEATURE_RED_POPPY_BED       :red poppy bed
STR_THOUGHT_FEATURE_ORANGE_FLOWERBED    :orange flowerbed
STR_THOUGHT_FEATURE_PURPLE_IRIS_PATCH   :purple iris patch
STR_THOUGHT_FEATURE_BLUE_FOXGLOVE       :blue foxglove
STR_THOUGHT_FEATURE_PINK_SAGE_BUSH      :pink sage bush
STR_THOUGHT_FEATURE_AQUA_HIBISCUS       :aqua hibiscus
STR_THOUGHT_FEATURE_ORANGE_BOUGAINVILLEA:orange bougainvillea
STR_THOUGHT_FEATURE_PURPLE_ORCHID       :purple orchid
STR_THOUGHT_FEATURE_BLUE_HYDRANGEA      :blue hydrangea
STR_THOUGHT_FEATURE_RED_ROSE_BUSH       :red rose bush
STR_THOUGHT_FEATURE_GREEN_FLOWERBED     :green flowerbed
STR_THOUGHT_FEATURE_YELLOW_DAISY_BED    :yellow daisy bed
STR_THOUGHT_FEATURE_WHITE_CARNATION     :white carnation
STR_THOUGHT_FEATURE_MYSTERIOUS_BONES    :mysterious bones
STR_THOUGHT_FEATURE_ORNAMENTAL_GRASS    :ornamental grass
STR_THOUGHT_FEATURE_ROCK_FORMATION      :rock formation
STR_THOUGHT_FEATURE_SCENIC_TREE         :scenic tree
STR_THOUGHT_FEATURE_NATURAL_BRIDGE      :natural bridge
STR_THOUGHT_FEATURE_ROSE_BUSH           :rose bush
STR_THOUGHT_FEATURE_RHODODENDRON        :rhododendron
STR_THOUGHT_FEATURE_SCENIC_CACTUS       :scenic cactus
STR_THOUGHT_FEATURE_SCENIC_BRIDGE       :scenic bridge
STR_THOUGHT_FEATURE_FOUNTAIN            :fountain
STR_THOUGHT_FEATURE_WILDFLOWER          :wildflower
# Golfer thoughts by mood event (text routine 0x469b00). {PLACE} is one of the two place phrases, {TERRAIN} a terrain noun
STR_THOUGHT_PLACE_UNDER                 :under the {TERRAIN}
STR_THOUGHT_PLACE_IN                    :in the {TERRAIN}
STR_THOUGHT_01_HOWD_YOU_LIKE            :How'd you like that shot, {PARTNER}?
STR_THOUGHT_01_NOTHIN_BUT               :Oh yeah, nothin' but {TERRAIN}!
STR_THOUGHT_01_SO_GOOD                  :Whoa, I am so GOOD!
STR_THOUGHT_01_I_ROCK                   :Oh yeah, I rock!
STR_THOUGHT_01_PARTNER_COULDNT          :{GOLFER}, I couldn't do it any better!
STR_THOUGHT_01_PARTNER_SOOOO_GOOD       :{GOLFER}, you are soooo GOOD!
STR_THOUGHT_01_PARTNER_GREAT_SHOT       :{GOLFER}, what a great shot!
STR_THOUGHT_01_PARTNER_TRULY_ROCK       :{GOLFER}, you truly rock!
STR_THOUGHT_02_HA_YOURE                 :Ha, {GOLFER}, you're {PLACE}!
STR_THOUGHT_02_OH_DARN_YOURE            :Oh darn, you're {PLACE}{PET}!
STR_THOUGHT_02_DARN_IM                  :Darn, I'm {PLACE}!
STR_THOUGHT_03_EVEN_BETTER              :You look even better {PLACE}, {GOLFER}.
STR_THOUGHT_03_NOW_YOURE                :Oh, {GOLFER}, now you're {PLACE}!
STR_THOUGHT_03_PREFER_BEING             :You prefer being {PLACE}, do you?
STR_THOUGHT_03_NOW_IM                   :{EXCLAMATION}, now I'm {PLACE}!
STR_THOUGHT_03_EXCL_GREAT               :Great
STR_THOUGHT_03_EXCL_OH_NO               :Oh no
STR_THOUGHT_03_EXCL_SWELL               :Swell
STR_THOUGHT_03_EXCL_LOVELY              :Lovely
STR_THOUGHT_04_ONLY_YOU                 :Only you could miss this shot, {GOLFER}.
STR_THOUGHT_04_PRETTY_EASY              :This shot looks pretty easy. Yawn.
STR_THOUGHT_05_CAREFUL_OF               :Careful of the {TERRAIN}{PET}.
STR_THOUGHT_05_SAY_HELLO                :Say hello to Mr. {TERRAIN} for me, {GOLFER}.
STR_THOUGHT_05_GOING_INTO               :You're going into the {TERRAIN}, {GOLFER}.
STR_THOUGHT_05_WATCH_OUT                :Watch out for the {TERRAIN}, {GOLFER}.
STR_THOUGHT_05_STAY_AWAY                :Eeek, I gotta stay away from the {TERRAIN}.
STR_THOUGHT_25_HIT_IT_PAST              :Eeek, I gotta hit it past the {TERRAIN}.
STR_THOUGHT_26_WATCH_OUT_FOR            :Eeek, I gotta watch out for the {TERRAIN}.
STR_THOUGHT_06_USE_THE_SLOPE            :I'll use the slope on this shot.
STR_THOUGHT_07_RIDING_OVER_BRIDGE       :I love riding over this scenic bridge.
STR_THOUGHT_07_WALKING_OVER_BRIDGE      :I love walking over this scenic bridge.
STR_THOUGHT_08_WHO_DESIGNED             :Who designed this #@%&! course?
STR_THOUGHT_09_ALMOST_HIT_ME            :Hey, that ball almost hit me!
# {THIS} is "these" for a plural terrain name, else "this"
STR_THOUGHT_0A_THESE                    :these
STR_THOUGHT_0A_THIS                     :this
STR_THOUGHT_0A_MUST_I_WALK              :Must I walk through {THIS} {TERRAIN}?
# {ADJ} is "nice" or "beautiful"
STR_THOUGHT_0B_NICE                     :nice
STR_THOUGHT_0B_BEAUTIFUL                :beautiful
STR_THOUGHT_0B_LOOK_AT_THIS             :Look at this {ADJ} {WHAT}{PET}.
STR_THOUGHT_0B_CHECK_OUT                :Check out this {ADJ} {WHAT}!
STR_THOUGHT_0C_DARN_THAT                :Darn that stupid {TERRAIN}!
STR_THOUGHT_0D_HEAR_A_SPLASH            :Did I hear a splash, {GOLFER}?
STR_THOUGHT_0D_DROWNED_IT               :Argh, I drowned it!
STR_THOUGHT_0D_SWIM                     :Did my ball go for a swim?
STR_THOUGHT_0D_IN_THE_DRINK             :Nooooo, I'm in the drink!
STR_THOUGHT_0E_THIRSTY                  :I'm getting a little thirsty.
STR_THOUGHT_0F_HUNGRY                   :I'm starting to get hungry.
STR_THOUGHT_10_HOOKED                   :Gosh, I kinda hooked that shot.
STR_THOUGHT_11_SLICED                   :Oops, I really sliced that shot.
STR_THOUGHT_12_GOOD_SNACK               :There's nothing like a good snack on the course.
# The end of a hole: the score word, then a remark ({SCORE} {REMARK})
STR_THOUGHT_SCORE_TRIPLE_EAGLE          :Triple Eagle!
STR_THOUGHT_SCORE_DOUBLE_EAGLE          :Double Eagle!
STR_THOUGHT_SCORE_EAGLE                 :Eagle!
STR_THOUGHT_SCORE_BIRDIE                :Birdie!
STR_THOUGHT_SCORE_PAR                   :Par.
STR_THOUGHT_SCORE_BOGEY                 :Bogey.
STR_THOUGHT_SCORE_DOUBLE_BOGEY          :Double Bogey.
STR_THOUGHT_SCORE_TRIPLE_BOGEY          :Triple Bogey.
STR_THOUGHT_SCORE_ARGGG                 :Arggg!
STR_THOUGHT_13_TOO_HARD                 :This hole is too hard.
STR_THOUGHT_13_TOO_EASY                 :This hole is too easy.
STR_THOUGHT_17_TOO_HARD_EASY            :This hole is too hard/easy.
STR_THOUGHT_13_LENGTH_HELPS             :My length skill helps on this hole.
STR_THOUGHT_13_REWARDS_ACCURACY         :This hole rewards my accuracy.
STR_THOUGHT_13_IMAGINATIVE              :I had to use some imaginative shots here.
STR_THOUGHT_13_TAKE_THAT                :take that, loser!
STR_THOUGHT_13_YOU_WERE_LUCKY           :you were lucky on this hole.
STR_THOUGHT_13_HOLE_DONE                :{SCORE} {REMARK}
STR_THOUGHT_14_UGLY                     :Gee, what an ugly {WHAT}.
STR_THOUGHT_15_SLOWPOKES                :I'm tired of waiting for these slowpokes.
STR_THOUGHT_16_A_MOVIE_STAR             :a movie star
STR_THOUGHT_16_THATS_HOUSE              :Hey, that's {CELEBRITY}'s house!
STR_THOUGHT_18_SOMETHING_GROWING        :Yuck, there's something growing here that shouldn't be.
STR_THOUGHT_19_FOAMY_BEVERAGE           :Ahhh, a cool foamy beverage.
STR_THOUGHT_1A_YOU_LOOK_TIRED_PET       :You look a bit tired{PET}.
STR_THOUGHT_1A_YOU_LOOK_TIRED           :You look a bit tired, {GOLFER}.
STR_THOUGHT_1A_GETTING_TIRED            :I'm starting to get tired.
STR_THOUGHT_1B_COMFORTABLE_BENCH        :This bench is so comfortable.
STR_THOUGHT_1C_LOVELY_PET               :Look at that lovely {WHAT}{PET}.
STR_THOUGHT_1C_LOVELY_PARTNER           :Look at that lovely {WHAT}, {PARTNER}.
STR_THOUGHT_1C_MY_LOVELY                :My, that's a lovely {WHAT}.
STR_THOUGHT_1C_WHAT_A_NICE              :Oh, what a nice {WHAT}!
STR_THOUGHT_1C_LIKING                   :I am liking that {WHAT}.
STR_THOUGHT_1C_COOL                     :Gee, that's a cool {WHAT}!
STR_THOUGHT_1D_VARIETY                  :I like the variety on this course.
STR_THOUGHT_1E_DOGLEG_LEFT              :Great, another dogleg left.
STR_THOUGHT_1E_DOGLEG_RIGHT             :Yawn, another dogleg right.
STR_THOUGHT_1E_ANOTHER_PAR              :Wow, yet another par {PAR}.
STR_THOUGHT_1E_LIKE_THE_LAST            :This hole is like the last hole.
STR_THOUGHT_1F_NEVER_SEEN               :I've never seen such {TERRAIN}!
STR_THOUGHT_1F_TON_OF                   :I see a ton of {TERRAIN}.
STR_THOUGHT_1F_LOOK_AT_ALL              :Look at all the {TERRAIN}!
STR_THOUGHT_1F_ANY_MORE                 :Could there be any more {TERRAIN}?
STR_THOUGHT_20_LONG_OR_SAFE             :Should I go long or play it safe?
STR_THOUGHT_21_LEFT_OR_RIGHT            :Hmmm, should I go left or right?
STR_THOUGHT_22_THANKS_FOR_ASKING        :Great, thanks for asking!
STR_THOUGHT_22_THANKS_FOR_NOTICING      :Good, thanks for noticing.
STR_THOUGHT_22_ENCOURAGEMENT            :Thanks for the encouragement.
STR_THOUGHT_3A_TRYING_TO_PLAY           :Hey, I'm trying to play golf here!
STR_THOUGHT_3A_FINE_THANKS              :Ummm, fine thanks.
STR_THOUGHT_3A_LOUSY                    :Lousy, now that you mention it.
STR_THOUGHT_23_NEVER_AGAIN              :I will never play this game again!
STR_THOUGHT_23_HATE_MY_CLUBS            :I hate my clubs, I hate my hat, I hate this course!
STR_THOUGHT_23_SCREAM                   :I am so mad I could just scream!
STR_THOUGHT_23_PIECE_OF_ME              :Come on, you want a piece of me?
STR_THOUGHT_24_GUY_CRAZY                :That guy's gone crazy.
STR_THOUGHT_24_SHE_FLIPPED              :Whoa, she's flipped out.
STR_THOUGHT_27_CRITTER                  :critter
STR_THOUGHT_27_SCARED                   :I guess I scared that little {ANIMAL}.
STR_THOUGHT_27_FRIGHTENED               :I think I frightened that poor {ANIMAL}.
STR_THOUGHT_28_OH_MAMA                  :Oh mama!
STR_THOUGHT_28_OHH_BABY                 :Ohh baby!
STR_THOUGHT_28_YES                      :Yes!
STR_THOUGHT_28_GADZOOKS                 :Gadzooks!
STR_THOUGHT_28_OH_YEAH                  :Oh yeah!
STR_THOUGHT_28_SMOKER                   :A smoker!
STR_THOUGHT_28_SCREAMER                 :A screamer!
STR_THOUGHT_28_NAILED_IT                :Nailed it!
STR_THOUGHT_29_CLEAN_AND_SHINY          :Clean and shiny.
STR_THOUGHT_29_HIT_IT_STRAIGHT          :Now I'll hit it straight.
STR_THOUGHT_2A_LUCKY_BOUNCE             :Lucky bounce, {GOLFER}!
STR_THOUGHT_2B_STEEP_SLOPE              :Must I walk up this steep slope?
STR_THOUGHT_2C_NICE_LANDMARK            :Never mind... nice landmark, though.
STR_THOUGHT_2D_UPHILL                   :Hmmm, a tricky uphill shot.
STR_THOUGHT_2E_DOWNHILL                 :OK, a nice downhill shot.
STR_THOUGHT_2F_ATTITUDE                 :{PARTNER}, your attitude stinks.
STR_THOUGHT_2F_STOP_WHINING             :Stop whining and play, {PARTNER}.
STR_THOUGHT_2F_TALK_TO_THE_HAND         :Talk to the hand, {PARTNER}.
STR_THOUGHT_2F_CONCENTRATING            :Quiet, {PARTNER}, I'm concentrating.
STR_THOUGHT_30_WHAT_DO_YOU_DO           :So what do you do, {PARTNER}?
STR_THOUGHT_31_THIS_AND_THAT            :Oh, this and that.
STR_THOUGHT_31_IM_A                     :I'm a {JOB}.
# Building remarks: "{FIRST}..." then "...{SECOND}"
STR_THOUGHT_33_HELPED_DISTANCE          :really helped my distance.
STR_THOUGHT_34_IMPROVED_ACCURACY        :really improved my accuracy.
STR_THOUGHT_35_IMPROVED_PUTTING         :really improved my putting.
STR_THOUGHT_33_DRIVING_RANGE            :driving range
STR_THOUGHT_34_PRO_SHOP                 :pro shop
STR_THOUGHT_35_PUTTING_GREEN            :putting green
STR_THOUGHT_33_NEW_HAS                  :This new {BUILDING} has
STR_THOUGHT_33_UPGRADED_HAS             :This upgraded {BUILDING} has
STR_THOUGHT_33_DELUXE_HAS               :Our deluxe {BUILDING} has
STR_THOUGHT_33_SECOND                   :...{SECOND}
STR_THOUGHT_33_FIRST                    :{FIRST}...
STR_THOUGHT_36_USE_MY_CLUB              :I'll use my {CLUB} for this shot.
STR_THOUGHT_37_DRAW                     :I'll draw this shot from right to left.
STR_THOUGHT_38_FADE                     :I'll fade this shot from left to right.
STR_THOUGHT_39_HIGH_AND_SOFT            :I'll bring this ball in high and soft.
STR_THOUGHT_3C_LOW_UNDER                :I'll run this ball low under the {TERRAIN}.
STR_THOUGHT_3C_LOW                      :I'll run this ball low.
STR_THOUGHT_3B_LAST_TIME                :I had a {SCORE} on this hole last time.
STR_THOUGHT_3B_TOP_18                   :This hole is rated in the top 18 in the country.
STR_THOUGHT_3B_TOP_100                  :You know, {PARTNER}, hole {HOLE} is a top 100 hole.
STR_THOUGHT_3B_ALWAYS_LIKED             :I've always liked this hole.
STR_THOUGHT_3D_HOW_ARE_YOU              :How are you today, {PARTNER}?
STR_THOUGHT_3D_FINE                     :Fine.
STR_THOUGHT_3D_NEW_CLUBS                :Are those new clubs?
STR_THOUGHT_3D_BROTHER_IN_LAW           :They belong to my brother-in-law.
STR_THOUGHT_3D_GREAT_DAY                :Looks like a great day for golf.
STR_THOUGHT_3D_SURE_DOES                :Sure does.
STR_THOUGHT_3D_BIRDS_SINGING            :Listen to those birds singing.
STR_THOUGHT_3D_ANY_BETTER               :It doesn't get any better than this.
STR_THOUGHT_3D_PREPARE_AMAZED           :Prepare to be amazed.
STR_THOUGHT_3D_MAGIC_TIME               :It's magic time.
STR_THOUGHT_3D_TEE_OFF_FIRST            :Shall I tee off first?
STR_THOUGHT_3D_DONT_CARE                :I don't care.
STR_THOUGHT_3F_A_GAME                   :I brought my A game today.
STR_THOUGHT_3F_TROPHY_NOW               :Might as well just give me the trophy now.
STR_THOUGHT_3F_CADDIE                   :I hope my caddie counted my clubs.
STR_THOUGHT_3F_LOSERS_GO_HOME           :You losers might as well go home now.
STR_THOUGHT_3F_GOOD_TO_BE_BACK          :It's good to be back on the course.
STR_THOUGHT_3F_GREAT_TOURNAMENT         :Wasn't that a great tournament, {PARTNER}?
STR_THOUGHT_3F_TICKETS                  :I've already got tickets for the next one.
STR_THOUGHT_3F_COULD_HAVE_WON           :I think I could have won that tournament.
STR_THOUGHT_41_DIDNT_SEE                :I didn't see where that shot landed.
# The course opinion at the end of a hole (0x469a20), by mood
STR_THOUGHT_OPINION_0                   :I hate this stupid course.
STR_THOUGHT_OPINION_1                   :I don't like this course much.
STR_THOUGHT_OPINION_2                   :I'm not having much fun today.
STR_THOUGHT_OPINION_3                   :This course is almost adequate.
STR_THOUGHT_OPINION_4                   :Well, I guess this course is OK.
STR_THOUGHT_OPINION_5                   :This course is quite nice.
STR_THOUGHT_OPINION_6                   :This is a really good course.
STR_THOUGHT_OPINION_6_SURPRISING        :This is a really surprising course.
STR_THOUGHT_OPINION_7                   :This course is excellent!
STR_THOUGHT_OPINION_7_FASCINATING       :This course is fascinating.
STR_THOUGHT_OPINION_8                   :This is the best course I've ever played!
STR_THOUGHT_OPINION_8_INTERESTING       :yet this is a most interesting course.
STR_THOUGHT_OPINION_LEAVING             :I hate this course. I'm leaving.

# Stock heads' signature sayings (table 0x4d55e8 +4, event 0x3e): men's heads 0..18, then women's; PARTNER is replaced by
# the partner's name
STR_SIGNATURE_MAN_0                     :Praise the Lord for this fabulous day.
STR_SIGNATURE_MAN_1                     :Dig my groovy head covers, PARTNER.
STR_SIGNATURE_MAN_2                     :PARTNER, wouldn't you love a new set of encyclopedias?
STR_SIGNATURE_MAN_3                     :PARTNER, do you hear an ambulance?
STR_SIGNATURE_MAN_4                     :Surf's up, dude.
STR_SIGNATURE_MAN_5                     :Someday this will all be mine.
STR_SIGNATURE_MAN_6                     :I should be studying for finals.
STR_SIGNATURE_MAN_7                     :A couple of aspirin will take care of that.
STR_SIGNATURE_MAN_8                     :PARTNER, keep your head down - swing easy.
STR_SIGNATURE_MAN_9                     :I'm in the mood for a hostile takeover.
STR_SIGNATURE_MAN_10                    :Did you know those mushrooms are edible?
STR_SIGNATURE_MAN_11                    :PARTNER, guess how much I'm worth.
STR_SIGNATURE_MAN_12                    :I'm in the groove. C'mon let's move.
STR_SIGNATURE_MAN_13                    :Golf is cool, you know.
STR_SIGNATURE_MAN_14                    :PARTNER, you appear to have some envy issues.
STR_SIGNATURE_MAN_15                    :This course may require further study.
STR_SIGNATURE_MAN_16                    :Get in touch with your inner swing plane.
STR_SIGNATURE_MAN_17                    :PARTNER, just grip it and rip it man.
STR_SIGNATURE_MAN_18                    :Look at all shades of green.
STR_SIGNATURE_WOMAN_0                   :One, two, three, SWING!
STR_SIGNATURE_WOMAN_1                   :This is my good side.
STR_SIGNATURE_WOMAN_2                   :Could I be more perky?
STR_SIGNATURE_WOMAN_3                   :Where does it hurt, PARTNER?
STR_SIGNATURE_WOMAN_4                   :You say hello, I say bub bye
STR_SIGNATURE_WOMAN_5                   :...and I'm working on my tan.
STR_SIGNATURE_WOMAN_6                   :Memo to self: stay in control.
STR_SIGNATURE_WOMAN_7                   :This just in: Yippee! Film at 11.
STR_SIGNATURE_WOMAN_8                   :YOU CALL THAT A SWING, MAGGOT!
STR_SIGNATURE_WOMAN_9                   :Now Bobby Jones, HE was a golfer.
STR_SIGNATURE_WOMAN_10                  :I give myself two thumbs up!
STR_SIGNATURE_WOMAN_11                  :PARTNER, do you like brownies?
STR_SIGNATURE_WOMAN_12                  :Ouch, I hurt my typing finger.
STR_SIGNATURE_WOMAN_13                  :So far, I give myself a B+.
STR_SIGNATURE_WOMAN_14                  :PARTNER, I'm gonna request a mistrial.
STR_SIGNATURE_WOMAN_15                  :And my hair still looks fabulous.
STR_SIGNATURE_WOMAN_16                  :I just about got this game figured out.
STR_SIGNATURE_WOMAN_17                  :I give that shot a perfect 10.
STR_SIGNATURE_WOMAN_18                  :This course is a masterpiece.

# The Customise screen's dialogue row labels (pointer table 0x4c2cc0)
STR_SAYING_LABEL_SIGNATURE              :Signature saying
STR_SAYING_LABEL_GOOD_SHOT              :Made good shot
STR_SAYING_LABEL_TOO_EASY               :Too easy shot
STR_SAYING_LABEL_HARD_SHOT              :Hard shot
STR_SAYING_LABEL_REALLY_HARD            :Really hard shot
STR_SAYING_LABEL_BAD_SHOT               :Hit bad shot
STR_SAYING_LABEL_WORSE_SHOT             :Hit worse shot
STR_SAYING_LABEL_ALMOST_HIT             :Almost hit by ball
STR_SAYING_LABEL_HIT_TREE               :Hit a tree
STR_SAYING_LABEL_WATER                  :Hit into the water
STR_SAYING_LABEL_SCENIC                 :Notices scenic improvement
STR_SAYING_LABEL_UGLY                   :Notices ugly item
STR_SAYING_LABEL_ANIMAL                 :Notices animal
STR_SAYING_LABEL_LONG_WAIT              :Long wait at tee
STR_SAYING_LABEL_THIRSTY                :Getting thirsty
STR_SAYING_LABEL_FOUND_DRINK            :Found a drink
STR_SAYING_LABEL_HUNGRY                 :Getting hungry
STR_SAYING_LABEL_FOUND_FOOD             :Found some food
STR_SAYING_LABEL_TIRED                  :Getting tired
STR_SAYING_LABEL_FOUND_BENCH            :Found a bench

# Club names by club number (0x40a9a0)
STR_CLUB_DRIVER                         :Driver
STR_CLUB_3_WOOD                         :3 Wood
STR_CLUB_4_WOOD                         :4 Wood
STR_CLUB_2_IRON                         :2 Iron
STR_CLUB_3_IRON                         :3 Iron
STR_CLUB_4_IRON                         :4 Iron
STR_CLUB_5_IRON                         :5 Iron
STR_CLUB_6_IRON                         :6 Iron
STR_CLUB_7_IRON                         :7 Iron
STR_CLUB_8_IRON                         :8 Iron
STR_CLUB_9_IRON                         :9 Iron
STR_CLUB_LOB_WEDGE                      :Lob Wedge
STR_CLUB_SAND_WEDGE                     :Sand Wedge
STR_CLUB_PUTTER                         :Putter

########################################################################################################################
# The advisor's line over the pro (main frame 0x41676d)
########################################################################################################################
# The advisor's line over the pro (main frame 0x41676d)
STR_ADVISOR_PRESS_H                     :Press 'h' to open the hole.
STR_ADVISOR_BUILD_GREEN                 :Now we need to build a green.
STR_ADVISOR_BUILD_TEE                   :First we need to build a tee.
STR_ADVISOR_FIRST_HOLE                  :Let's build our first golf hole.
STR_ADVISOR_FAIRWAY_SAND                :We might add some fairway or sand traps.
STR_ADVISOR_CLICK_BUILD_COURSE          :Click on the big 'Build Course' button.
STR_ADVISOR_BUILD_MORE                  :We've built one hole, let's build more!
STR_ADVISOR_GOLFERS_COMING              :Here come some golfers!
STR_ADVISOR_FUN_RATING                  :This hole has a {PERCENT}% fun rating.
STR_ADVISOR_PRACTICE_ROUND              :I'm ready for a practice round.
STR_ADVISOR_TOURNAMENT                  :I'm ready to play a tournament.
STR_ADVISOR_EACH_HOLE_DIFFERENT         :I like to make each hole different.
STR_ADVISOR_FLOWERS_BENCHES             :Some flowers and benches will cheer our golfers.
STR_ADVISOR_PATHS                       :Adding paths will help speed up play.
STR_ADVISOR_SLOPES                      :Slopes affect the bounce and roll of the ball.
STR_ADVISOR_BUILDINGS_PATH              :Buildings need a path to the clubhouse.
STR_ADVISOR_BUILDINGS_IMPROVE           :Buildings are one way to improve our course.
STR_ADVISOR_EMPLOYEE_GREAT_JOB          :{EMPLOYEE} is doing a great job.
STR_ADVISOR_HIRE_EMPLOYEES              :If you hire employees I won't have to do everything myself!

########################################################################################################################
# Short notes at the bottom of the screen (toasts)
########################################################################################################################
# Championship files saved from a game (Shift+F7, Shift+F8): the toasts
STR_TOAST_CHAMP_NO_SAVE_IN_TOURNAMENT   :Cannot save course during a tournament.
STR_TOAST_CHAMP_COURSE_SAVED            :{COURSE} saved for championship play.
STR_TOAST_COULD_NOT_SAVE                :Could not save: {ERROR}
STR_TOAST_CHAMP_PRO_SAVED               :{PRO} saved for championship play.
STR_TOAST_CHAMP_PRO_NOT_SAVED           :Could not save the pro.
# Toasts of the building and terrain tools
STR_TOAST_NOT_OPERATIONAL               :WARNING: Your {BUILDING} will not be operational until you have a path connecting it to your clubhouse.
STR_TOAST_NOT_ENOUGH_MONEY              :You don't have enough money.
STR_TOAST_CHANGE_COSTS                  :This change costs {COST}. You have only {CASH}.
STR_TOAST_BUILDING_DEMOLISHED           :Building demolished
STR_TOAST_BUILD_MORE_HOLES              :Build more holes to unlock this building
STR_TOAST_NO_UPGRADES_YET               :Sorry, upgraded buildings are not available until you build beyond 9 holes.
STR_TOAST_NO_FURTHER_UPGRADE            :You cannot upgrade this building any further.
STR_TOAST_NO_ROOM                       :There is no room for that building there
STR_TOAST_LOT_NOT_ATTRACTIVE            :This is not a very attractive location for a building lot. Home buyers like water, woods, and grass near a golf hole with a good fun factor.
STR_TOAST_EMPLOYEE_POSTED               :{EMPLOYEE} will work around here
STR_TOAST_EMPLOYEE_CLICK                :Click the course where the {EMPLOYEE} should work
# the typo is the exe's
STR_TOAST_BUILDING_LOCKED               :This building is will become available as you build additional holes.
STR_TOAST_NO_HOME_SITES                 :No home sites are free: each Silver (or better) member buys one lot.
STR_TOAST_NO_LANDMARK                   :The club has no landmark to place yet.
STR_TOAST_ANALYZE_NOT_AVAILABLE         :Analyze Golf Shot is not available yet
STR_TOAST_CANNOT_RENAME                 :Employees cannot be renamed yet
STR_TOAST_PRO_ALREADY_PLAYING           :{PRO} is already playing
STR_TOAST_PRO_NEEDS_HOLE                :Your pro needs at least one hole to play
STR_TOAST_NO_CHALLENGE                  :No famous golfer has challenged you yet
STR_TOAST_ROUND_CANT_START              :The round can't start now
STR_TOAST_NO_ROUND_TO_CANCEL            :There is no round to cancel
STR_TOAST_NEED_MONEY_PROPERTY           :You need more money before you can purchase this property.
STR_TOAST_NO_TOURNAMENT_OFFER           :The SGA has not offered you a tournament yet
STR_TOAST_TOURNAMENT_CANCELED           :The tournament has been canceled.
STR_TOAST_COULD_NOT_LOAD_GAME           :Could not load the saved game: {ERROR}
STR_TOAST_COULD_NOT_LOAD_COURSE         :Could not load the course: {ERROR}
STR_TOAST_COULD_NOT_SAVE_GAME           :Could not save the game: {ERROR}
# Toasts of the keyboard
STR_TOAST_CANCEL_ROUND                  :Are you sure you want to cancel this round? Press N again to cancel.
STR_TOAST_SPEED_NORMAL                  :Normal speed
STR_TOAST_SPEED_FAST                    :Fast (x2)
STR_TOAST_SPEED_FASTEST                 :Fastest (x4)
STR_TOAST_HOLE_NEEDS_TEE_GREEN          :A new hole needs a tee and a green

# Why an item cannot go on a tile (the building tool, 0x41f34e)
STR_ERROR_CANT_BUILD_THERE              :Can't build there.
STR_ERROR_CANT_BUILD_BENCH              :Can't build bench there.
STR_ERROR_CANT_BUILD_BRIDGE             :Can't build bridge there.
# What the player sees when they ask for HD graphics and there is no pack
STR_ERROR_NO_HD_PACK                    :No HD art pack found. Make one from your own copy of the game with tools/hd_pack (see docs/HD.md). Staying with Classic graphics.
# Errors reading a saved game
STR_ERROR_FILE_NOT_FOUND                :{FILE}: not found
STR_ERROR_NOT_A_SAVED_GAME              :{FILE}: not a saved game
STR_ERROR_COULD_NOT_WRITE               :{FILE}: could not write
STR_ERROR_THEME_NOT_LOADED              :could not load the theme

########################################################################################################################
# The course view: pause line, hole label, tool under the pointer, Shot Analysis, touch buttons
########################################################################################################################
# "Paused" and " Fast" at the top of the screen (font 0x519948)
STR_PAUSED                              :Paused
STR_PAUSED_FAST                         : Fast

# Hole type names by skill mask (0x4c2a28)
STR_HOLE_TYPE_BREATHER                  :Breather
STR_HOLE_TYPE_FREEWAY                   :Freeway
STR_HOLE_TYPE_PRECISE                   :Precise
STR_HOLE_TYPE_CHALLENGE                 :Challenge
STR_HOLE_TYPE_CREATIVE                  :Creative
STR_HOLE_TYPE_HEROIC                    :Heroic
STR_HOLE_TYPE_STRATEGIC                 :Strategic
STR_HOLE_TYPE_CLASSIC                   :Classic
# Proper hole names, indexed by hole number, one table per par (0x407280): women's names for par 3 (0x4c2e88), trees and
# shrubs for par 4 (0x4c2e38), dark places for the rest (0x4c2ed8)
STR_HOLE_NAME_PAR3_1                    :Alexandra
STR_HOLE_NAME_PAR3_2                    :Belinda
STR_HOLE_NAME_PAR3_3                    :Carmen
STR_HOLE_NAME_PAR3_4                    :Dorothy
STR_HOLE_NAME_PAR3_5                    :Elizabeth
STR_HOLE_NAME_PAR3_6                    :Faith
STR_HOLE_NAME_PAR3_7                    :Gisele
STR_HOLE_NAME_PAR3_8                    :Hope
STR_HOLE_NAME_PAR3_9                    :Ingrid
STR_HOLE_NAME_PAR3_10                   :Jacqueline
STR_HOLE_NAME_PAR3_11                   :Lara
STR_HOLE_NAME_PAR3_12                   :Melinda
STR_HOLE_NAME_PAR3_13                   :Naomi
STR_HOLE_NAME_PAR3_14                   :Priscilla
STR_HOLE_NAME_PAR3_15                   :Roxanne
STR_HOLE_NAME_PAR3_16                   :Sarah
STR_HOLE_NAME_PAR3_17                   :Valerie
STR_HOLE_NAME_PAR3_18                   :Zelda
STR_HOLE_NAME_PAR4_1                    :Olive
STR_HOLE_NAME_PAR4_2                    :Dogwood
STR_HOLE_NAME_PAR4_3                    :Peach
STR_HOLE_NAME_PAR4_4                    :Crab Apple
STR_HOLE_NAME_PAR4_5                    :Magnolia
STR_HOLE_NAME_PAR4_6                    :Juniper
STR_HOLE_NAME_PAR4_7                    :Pampas
STR_HOLE_NAME_PAR4_8                    :Jasmime
STR_HOLE_NAME_PAR4_9                    :Cherry
STR_HOLE_NAME_PAR4_10                   :Camellia
STR_HOLE_NAME_PAR4_11                   :Daisy
STR_HOLE_NAME_PAR4_12                   :Golden Bell
STR_HOLE_NAME_PAR4_13                   :Azalea
STR_HOLE_NAME_PAR4_14                   :Chinese Fir
STR_HOLE_NAME_PAR4_15                   :Firethorn
STR_HOLE_NAME_PAR4_16                   :Redbud
STR_HOLE_NAME_PAR4_17                   :Nandina
STR_HOLE_NAME_PAR4_18                   :Holly
STR_HOLE_NAME_PAR5_1                    :Pride
STR_HOLE_NAME_PAR5_2                    :Inferno
STR_HOLE_NAME_PAR5_3                    :Fortress
STR_HOLE_NAME_PAR5_4                    :The Siren
STR_HOLE_NAME_PAR5_5                    :Centaur
STR_HOLE_NAME_PAR5_6                    :Styx
STR_HOLE_NAME_PAR5_7                    :Flame
STR_HOLE_NAME_PAR5_8                    :Serpent
STR_HOLE_NAME_PAR5_9                    :Paradise
STR_HOLE_NAME_PAR5_10                   :Eden
STR_HOLE_NAME_PAR5_11                   :Valley
STR_HOLE_NAME_PAR5_12                   :Torment
STR_HOLE_NAME_PAR5_13                   :Misery
STR_HOLE_NAME_PAR5_14                   :Archangel
STR_HOLE_NAME_PAR5_15                   :Smoke
STR_HOLE_NAME_PAR5_16                   :Gryphon
STR_HOLE_NAME_PAR5_17                   :Beast
STR_HOLE_NAME_PAR5_18                   :Purgatory
# A hole without a proper name ("Hole " and the number)
STR_HOLE_NAME_NUMBER                    :Hole {HOLE}
# The announcement of a new hole (0x40e720): "Hole #3, a scenic 328 yard par 4, is now open for play.", in pieces
STR_HOLE_OPEN_SHORT                     :short 
STR_HOLE_OPEN_LONG                      :long 
STR_HOLE_OPEN_SCENIC                    :scenic 
STR_HOLE_OPEN_START                     :Hole #{HOLE}, a {SIZE}{YARDS} yard 
STR_HOLE_OPEN_UPHILL                    :uphill 
STR_HOLE_OPEN_DOWNHILL                  :downhill 
STR_HOLE_OPEN_PAR                       :par {PAR}
STR_HOLE_OPEN_DOGLEG_LEFT               : with a dogleg to the left
STR_HOLE_OPEN_DOGLEG_RIGHT              : with a dogleg to the right
STR_HOLE_OPEN_END                       :, is now open for play.
# The label of the hole being built (0x404bc0) and its hint
STR_HOLE_LABEL_HOLE                     :Hole {HOLE}
STR_HOLE_LABEL_YARDS                    :{YARDS} yards
STR_HOLE_LABEL_PAR                      :Par {PAR}
STR_HOLE_LABEL_PRESS_H                  :Press 'h' to open hole

# The tool under the pointer: the tricky green label, the distance from the last shot, the Home Site's sums (0x41a5d3)
STR_CURSOR_TRICKY_GREEN                 :Tricky Green
STR_CURSOR_YARDS                        :{YARDS} yards
STR_CURSOR_LOT_VALUE                    :Lot value: {MONEY}
STR_CURSOR_SITE_CLEAR                   :Site clear: {MONEY}
STR_CURSOR_SITE_PREP                    :Site prep.: {MONEY}
STR_CURSOR_PROFIT                       :Profit: {MONEY}

# Shot Analysis: the four kinds of golfer (0x40d760's labels) and the figure beside each ({SIGN} is + when positive)
STR_ANALYSIS_NO_LENGTH                  :no Length skill
STR_ANALYSIS_NO_ACCURACY                :no Accuracy skill
STR_ANALYSIS_NO_IMAGINATION             :no Imagination skill
STR_ANALYSIS_ALL_SKILLS                 :golfers with ALL skills
STR_ANALYSIS_YARDS                      :{SIGN}{YARDS} yds.
# Shot Analysis (the hole analysis box)
STR_ANALYSIS_TITLE                      :Shot Analysis:
STR_ANALYSIS_GOLFERS_PLAYING            :Golfers playing hole {HOLE}...

# What the undo tool names under the pointer (0x40a160)
STR_UNDO_OUT_OF_BOUNDS                  :Out of bounds
STR_UNDO_PERMANENT                      :Permanent
STR_UNDO_DEMOLISH                       :Demolish {BUILDING}
STR_UNDO_REMOVE_PATH                    :Remove Path
STR_UNDO_REMOVE_BENCH                   :Remove Bench
STR_UNDO_REMOVE_SCENIC_TREE             :Remove Scenic Tree
STR_UNDO_REMOVE_SCENIC_BRIDGE           :Remove Scenic Bridge
STR_UNDO_REMOVE_FLOWERS                 :Remove Flowers
STR_UNDO_RESET_TO                       :Reset to {TERRAIN}

# The touch screen buttons (browser build)
STR_TOUCH_OPEN_HOLE                     :Open hole
STR_TOUCH_TURN                          :Turn
STR_TOUCH_SPEED                         :Speed
STR_TOUCH_MESSAGE                       :Message

########################################################################################################################
# The course badge (0x40daa0) and the date
########################################################################################################################
STR_COURSE_MONTEREY                     :Ocean's Edge
STR_COURSE_SAN_DIEGO                    :Dolphin Coast
STR_COURSE_ROCKY_MTNS                   :Jurassic Springs
STR_COURSE_LAS_VEGAS                    :Ace in the Hole
STR_COURSE_PHOENIX                      :Coyote Flats
STR_COURSE_HAWAII                       :Flamingo Shores
STR_COURSE_OAHU                         :Island Palms
STR_COURSE_NOVA_SCOTIA                  :Windy Point
STR_COURSE_NORTHEAST                    :Ravenwood Farms
STR_COURSE_CAROLINA                     :Christmas Pines
STR_COURSE_IRELAND                      :County Kincaide
STR_COURSE_SCOTLAND                     :Harold's Keep
STR_COURSE_WALES                        :Thistle Runes
STR_COURSE_SPAIN                        :Sangria Bay
STR_COURSE_FLORIDA                      :Ocean Grove
STR_COURSE_JAMAICA                      :Scorpion Cove
# The course name with the rank suffix the badge appends (0x40daa0 with argument 0); the Championship one is empty in the exe
STR_COURSE_NAME_MC                      :{COURSE} MC
STR_COURSE_NAME_GC                      :{COURSE} GC
STR_COURSE_NAME_CC                      :{COURSE} CC
STR_COURSE_NAME_CHAMPIONSHIP            :{COURSE}
# The course name with the long class word (0x40daa0 with argument 1), as the routing map shows it
STR_COURSE_NAME_MUNICIPAL               :{COURSE} Municipal
STR_COURSE_NAME_GOLF_CLUB               :{COURSE} Golf Club
STR_COURSE_NAME_COUNTRY_CLUB            :{COURSE} Country Club
STR_COURSE_NAME_LONG_CHAMPIONSHIP       :{COURSE} Championship

# The date under the course badge
STR_DATE                                :{MONTH} {YEAR}

# The months of the game's year (0x4c2908), March to October
STR_MONTH_MARCH                         :March
STR_MONTH_APRIL                         :April
STR_MONTH_MAY                           :May
STR_MONTH_JUNE                          :June
STR_MONTH_JULY                          :July
STR_MONTH_AUGUST                        :August
STR_MONTH_SEPTEMBER                     :September
STR_MONTH_OCTOBER                       :October
# The twelve months, for the plain course badge used when the interface art is missing
STR_MONTH_JANUARY                       :January
STR_MONTH_FEBRUARY                      :February
STR_MONTH_NOVEMBER                      :November
STR_MONTH_DECEMBER                      :December

# The course name of the demo course (no property)
STR_DEMO_COURSE                         :Demo Course

########################################################################################################################
# The dock (0x432ba0) and its panels: Build Course, Add Buildings, People, the Player panel
########################################################################################################################
# The dock's tooltip captions (0x432ba0)
STR_DOCK_BUILD_COURSE                   :Build Course
STR_DOCK_ADD_BUILDINGS                  :Add Buildings
STR_DOCK_PEOPLE                         :People
STR_DOCK_ZOOM                           :Zoom Map
STR_DOCK_UNZOOM                         :Unzoom Map
STR_DOCK_ROTATE                         :Rotate Map
STR_DOCK_INFORMATION                    :Information
STR_DOCK_PAUSE                          :Pause or Unpause
STR_DOCK_SYSTEM                         :System Functions

# The golfer list panel's tooltips
STR_TIP_GOLFERS                         :Golfers
STR_TIP_HIRE_EMPLOYEES                  :Hire Employees
STR_TIP_AMENITIES                       :Amenities
STR_TIP_COURSE_TERRAIN                  :Course Terrain
STR_TIP_ELEVATION                       :Elevation
STR_TIP_COST                            :Cost: {COST}
STR_TIP_BUILDINGS                       :Buildings
STR_TIP_HIRE_EMPLOYEES_LOWER            :Hire employees

# The dock panels (Build Course, Add Buildings, People). What the exe shows when Undo is clicked
STR_PANEL_UNDO_HELP                     :Undo: click the map to take back what was built there. Your money will be refunded!
STR_PANEL_UNDO                          :Undo

# The terrain panel's tile buttons by theme (the exe's per-theme tile table); the theme's Interface text file's descriptions
# are looked up by the English name
STR_TILE_DESERT                         :Desert
STR_TILE_DESERT_ROUGH                   :Rough
STR_TILE_RAVINE                         :Ravine
STR_TILE_JOSHUA_TREE                    :Joshua tree
STR_TILE_CACTUS                         :Cactus
STR_TILE_TROPICAL_BUSH                  :Tropical bush
STR_TILE_TROPICAL_TREE                  :Tropical tree
STR_TILE_GORSE                          :Gorse
STR_TILE_TEES                           :Tees
STR_TILE_GREEN                          :Green
STR_TILE_FAIRWAY                        :Fairway
STR_TILE_FIRM_FAIRWAY                   :Firm fairway
STR_TILE_ROUGH                          :Rough
STR_TILE_DEEP_ROUGH                     :Deep rough
STR_TILE_MOUND                          :Mound
STR_TILE_SAND_TRAP                      :Sand trap
STR_TILE_WASTE_BUNKER                   :Waste bunker
STR_TILE_POT_BUNKER                     :Pot bunker
STR_TILE_STREAM                         :Stream
STR_TILE_BRUSH                          :Brush
STR_TILE_ROCKS                          :Rocks
STR_TILE_TREE                           :Tree
STR_TILE_PINE_TREE                      :Pine tree
STR_TILE_PALM_TREE                      :Palm tree
STR_TILE_ELM_TREE                       :Elm tree
STR_TILE_WATER                          :Water

# The amenities panel's slots (tooltips)
STR_AMENITY_BALLWASHER                  :Ballwasher
STR_AMENITY_PATHWAY                     :Pathway
STR_AMENITY_BUILDING_LOT                :Building Lot
STR_AMENITY_BENCHES                     :Benches
STR_AMENITY_LANDMARKS                   :Landmarks
STR_AMENITY_FLOWER_BED                  :Flower Bed
STR_AMENITY_SCENIC_TREES                :Scenic Trees
STR_AMENITY_SCENIC_BRIDGE               :Scenic Bridge
STR_AMENITY_LANDMARK_COST               :5000-20,000

# Add Buildings: what each lot's building does (the info box's third line, the exe's)
STR_LOT_PUTTING_GREEN                   :Helps imaginative golfers
STR_LOT_SNACK_BAR                       :Feeds hungry golfers
STR_LOT_PRO_SHOP                        :Improves accurate golfers
STR_LOT_SWIM_CLUB                       :Golfers become members
STR_LOT_DRIVING_RANGE                   :Helps long hitters
STR_LOT_CART_GARAGE                     :Golfers play faster
STR_LOT_MARINA                          :Increases property values
STR_LOT_RESORT_HOTEL                    :Golfers stay happier
STR_LOT_AIRSTRIP                        :Higher greens fees
STR_LOT_UPGRADED                        :Upgraded {BUILDING}

# Landmark names by type (the landmark tool's 0..13, then two only donations give, then the eyesores), long form (0x4074a0
# with its second argument 1)
STR_LANDMARK_LONG_SUNDIAL               :garden sundial
STR_LANDMARK_LONG_BARN                  :traditional barn
STR_LANDMARK_LONG_CANNON                :authentic Civil War cannon
STR_LANDMARK_LONG_STONEHENGE            :ancient stonehenge rock
STR_LANDMARK_LONG_WATER_MILL            :operating water mill
STR_LANDMARK_LONG_ROCK_FACE             :unusual rock face
STR_LANDMARK_LONG_STATUE                :authentic Civil War statue
STR_LANDMARK_LONG_LIGHTHOUSE            :scenic New England lighthouse
STR_LANDMARK_LONG_BUDDHA                :peaceful Buddha
STR_LANDMARK_LONG_WINDMILL              :Dutch windmill
STR_LANDMARK_LONG_HISTORIC_STATUE       :historic statue
STR_LANDMARK_LONG_EASTER_ISLAND         :haunting Easter Island head
STR_LANDMARK_LONG_PAGODA                :exquisite pagoda
STR_LANDMARK_LONG_HATTERAS              :historic Hatteras lighthouse
STR_LANDMARK_LONG_ORIENTAL_HOUSE        :ornate oriental house
STR_LANDMARK_LONG_TARPIT                :dusty dinosaur tarpit
STR_LANDMARK_FALLBACK                   :landmark
# The long name as the exe writes it after "a": with the "n" of "an" where the exe has one, otherwise after a space
STR_LANDMARK_AFTER_AN                   :n {LANDMARK}
STR_LANDMARK_AFTER_A                    : {LANDMARK}
# Short names (0x4074a0 with its second argument 0), as the landmark tool labels its preview
STR_LANDMARK_SUNDIAL                    :sundial
STR_LANDMARK_BARN                       :barn
STR_LANDMARK_CANNON                     :Civil War cannon
STR_LANDMARK_STONEHENGE                 :stonehenge
STR_LANDMARK_WATER_MILL                 :water mill
STR_LANDMARK_ROCK_FACE                  :rock face
STR_LANDMARK_STATUE                     :Civil War statue
STR_LANDMARK_LIGHTHOUSE                 :lighthouse
STR_LANDMARK_BUDDHA                     :Buddha
STR_LANDMARK_WINDMILL                   :windmill
STR_LANDMARK_HISTORIC_STATUE            :historic statue
STR_LANDMARK_EASTER_ISLAND              :Easter Island head
STR_LANDMARK_PAGODA                     :pagoda
STR_LANDMARK_HATTERAS                   :historic lighthouse
STR_LANDMARK_ORIENTAL_HOUSE             :oriental house
STR_LANDMARK_TARPIT                     :dinosaur tarpit
STR_LANDMARK_WATER_TOWER                :water tower
STR_LANDMARK_RADIO_ANTENNA              :radio antenna
STR_LANDMARK_OIL_PUMP                   :oil pump
STR_LANDMARK_FREE                       :FREE!
STR_LANDMARK_TIP                        :{LANDMARK}, {PRICE}
STR_LANDMARK_EFFECT_HAPPY_GOLFERS       :Happy Golfers
STR_LANDMARK_EFFECT_NO_DANDELIONS       :No Dandelions
STR_LANDMARK_EFFECT_SKILL_UPGRADE       :Skill Upgrade
STR_LANDMARK_EFFECT_HAPPY_ENDINGS       :Happy Endings

# The elevation panel's tools
STR_ELEVATION_VERTEX                    :Raise/lower vertex
STR_ELEVATION_SQUARE                    :Raise/lower square
STR_ELEVATION_AREA                      :Raise/lower area
STR_ELEVATION_ANALYZE                   :Analyze Golf Shot

# An employee's name (0x467600): the first name (0x4c148c) and the title by job and experience; the last first name
# has no space in the exe
STR_EMPLOYEE_CHUCK                      :Chuck {TITLE}
STR_EMPLOYEE_CHICHI                     :ChiChi {TITLE}
STR_EMPLOYEE_RANDY                      :Randy {TITLE}
STR_EMPLOYEE_MIKE                       :Mike {TITLE}
STR_EMPLOYEE_JOE                        :Joe {TITLE}
STR_EMPLOYEE_TOMMY                      :Tommy {TITLE}
STR_EMPLOYEE_SALLY                      :Sally {TITLE}
STR_EMPLOYEE_RITA                       :Rita{TITLE}
# The employee panel: actions, what the counter under a selected employee counts (regular, skilled), the hire dialog
STR_EMPLOYEE_MOVE                       :Move this employee
STR_EMPLOYEE_FIRE                       :Fire this employee
STR_EMPLOYEE_RENAME                     :Rename this employee
STR_EMPLOYEE_HIRED                      :Hired: {MONTH} {YEAR}
STR_EMPLOYEE_PAID                       :Paid: {SIGN}{AMOUNT}

STR_COUNTER_GREETED                     :Players greeted:
STR_COUNTER_CHEERED                     :Players cheered:
STR_COUNTER_RUSHED                      :Players rushed:
STR_COUNTER_INTIMIDATED                 :Slackers intimidated:
STR_COUNTER_WEEDS_DESTROYED             :Weeds destroyed:
STR_COUNTER_WEEDS_ERADICATED            :Weeds eradicated:
STR_COUNTER_BEVERAGES                   :Beverages served:
STR_COUNTER_SATISFIED                   :Satisfied customers:

STR_HIRE_GREETERS                       :Greeters...
STR_HIRE_SPEED_UP                       :Speed up play...
STR_HIRE_WEED_KILLERS                   :Weed Killers...
STR_HIRE_THIRST                         :Thirst quenchers...
STR_HIRE_SKILLED_REFUSAL                :You need to build up to a Daily Fee course (6 or more holes) before you can hire skilled employees.
STR_HIRE_TITLE                          :HIRE AN EMPLOYEE
STR_HIRE_WAGE                           :{EMPLOYEE}: {WAGE} per week

# The Player (JoeCool) panel's buttons
STR_PLAYER_PRACTICE_ROUND               :Practice Round
STR_PLAYER_BEGIN_TOURNAMENT             :Begin Tournament
STR_PLAYER_STRAIGHT                     :Straight shot
STR_PLAYER_FADE                         :Fade shot, L to R
STR_PLAYER_DRAW                         :Draw shot, R to L
STR_PLAYER_HIGH                         :High backspin shot
STR_PLAYER_LOW                          :Low punch shot
STR_PLAYER_GOLFERS                      :Golfers
STR_PLAYER_HIRE                         :Hire employee
STR_PLAYER_PLAY_VS                      :Play {PRO}
STR_PLAYER_PLAY_VS_PRO                  :Play vs. a pro

# The Player panel's scorecard
STR_SCORECARD_HOLE                      :Hole
STR_SCORECARD_PAR                       :Par
STR_SCORECARD_PRACTICE                  : Practice
STR_SCORECARD_ROUND                     :  Round
STR_SCORECARD_EXHIBITION                :Exhibition
STR_SCORECARD_PER_HOLE                  :§{MONEY}/hole
STR_SCORECARD_PROFESSIONAL              :Professional
STR_SCORECARD_TOURNAMENT                :Tournament
STR_SCORECARD_VS                        : vs.

# The aim's lines (the Player panel, or a box of their own without its art)
STR_AIM_ATTITUDE                        :Attitude: {ATTITUDE}
STR_AIM_CLUB                            :Club: {CLUB}
STR_AIM_DISTANCE                        :Distance: {YARDS} yds
STR_AIM_LIE                             :Lie: {LIE}
STR_AIM_SKILL                           :{SKILL} +{PERCENT}%

########################################################################################################################
# The plain panels and badge used when the interface art is missing (not in the original)
########################################################################################################################
# The plain panels used when the interface art is missing
STR_PLAIN_PATH_GRAVEL                   :Path, gravel
STR_PLAIN_PATH_PAVED                    :Path, paved
STR_PLAIN_RAISE                         :Raise ground
STR_PLAIN_LOWER                         :Lower ground
STR_PLAIN_CLICK_TO_AIM                  :Click the course to aim and swing.  N twice cancels the round.
STR_PLAIN_PRACTICE                      :{PRO}: Practice Round
STR_PLAIN_MATCH_VS                      :{PRO}: Match vs. {PRO2}  (§{MONEY}/hole)
STR_PLAIN_MATCH_WAITING                 :{PRO}: Match vs. a pro  (waiting for a challenge)
STR_PLAIN_BEGIN_TOURNAMENT              :{PRO}: Begin Tournament
STR_PLAIN_TOURNAMENT_CANCEL             :Tournament under way: cancel it (no prizes)
STR_PLAIN_PRO_PLAYING                   :{PRO} is playing: cancel the round
STR_PLAIN_POINTS_TO_ADD                 :  ({POINTS} points to add)
STR_PLAIN_SKILLS                        :{PRO}'s skills{POINTS}
STR_PLAIN_GOLFERS                       :Golfers on the course
STR_PLAIN_EMPLOYEES                     :Employees
STR_PLAIN_STAFF                         :{KIND}: {COUNT}  (click to hire, right click to fire)
STR_PLAIN_SANDBOX                       :Sandbox
STR_PLAIN_FUN_SKILL                     :Fun {FUN}  Skill {SKILL}
# The plain golfer list used when the panel art is missing
STR_PLAIN_GOLFERS_ON_COURSE             :Golfers on the course: {COUNT}
STR_PLAIN_NEXT_PAGE                     :next page >
# The pro's shot buttons (panel buttons 4..8)
STR_PLAIN_SHOT_STRAIGHT                 :Straight shot
STR_PLAIN_SHOT_FADE                     :Fade shot (L to R)
STR_PLAIN_SHOT_DRAW                     :Draw shot (R to L)
STR_PLAIN_SHOT_HIGH                     :High backspin shot
STR_PLAIN_SHOT_LOW                      :Low punch shot

# The terrain brushes (the plain Build Course panel used when the interface art is missing)
STR_PAINT_FAIRWAY                       :Fairway
STR_PAINT_FIRM_FAIRWAY                  :Firm fairway
STR_PAINT_GREEN                         :Green
STR_PAINT_TEE                           :Tee
STR_PAINT_ROUGH                         :Rough
STR_PAINT_DEEP_ROUGH                    :Deep rough
STR_PAINT_WOODS                         :Woods
STR_PAINT_SAND_BUNKER                   :Sand bunker
STR_PAINT_POT_BUNKER                    :Pot bunker
STR_PAINT_WATER_SHALLOW                 :Water shallow
STR_PAINT_WATER_MIDDLE                  :Water middle
STR_PAINT_WATER_DEEP                    :Water deep
STR_PAINT_ROCK                          :Rock
STR_PAINT_BRUSH                         :Brush
STR_PAINT_BUILDING_LOT                  :Building lot
STR_PAINT_CLIFF                         :Cliff (editor id)
STR_PAINT_RAVINE                        :Ravine (editor id)
STR_PAINT_FLOWER_BED                    :Flower bed (editor id)
STR_PAINT_ZEN_SAND                      :Zen sand (editor id)
STR_PAINT_GRASS_BUNKER                  :Grass bunker (editor id)
STR_PAINT_WASTE_BUNKER                  :Waste bunker
STR_PAINT_STREAM                        :Stream
STR_PAINT_PINE_TREE                     :Pine tree
STR_PAINT_PALM_TREE                     :Palm tree

########################################################################################################################
# Pop-up menus: Information, System Functions, Preferences; the quit, land offer and career-over boxes
########################################################################################################################
# The Information menu
STR_MENU_INFO_TITLE                     :Information...
STR_MENU_INFO_REPEAT                    : Repeat Last Message
STR_MENU_INFO_REPORT                    : Course Report
STR_MENU_INFO_COMMENTS                  : Player Comments
STR_MENU_INFO_ROUTING                   : Routing Map
STR_MENU_INFO_HISTOGRAM                 : Histogram
STR_MENU_INFO_SGA                       : SGA Evaluation
STR_MENU_INFO_FINANCE                   : Financial Report
STR_MENU_INFO_ROSTER                    : Membership Roster
STR_MENU_INFO_ACCOMPLISHMENTS           : Professional Accomplishments
STR_MENU_INFO_WORLD_MAP                 : World Map
STR_MENU_INFO_BEST_SCORES               : Best Scores
STR_MENU_INFO_TOP10                     : Top 10 Designers
# The port's own last line, shown when the game has goals (a scenario's or a script's, docs/MODDING.md 5)
STR_MENU_INFO_GOALS                     : Scenario Goals
# The System Functions menu
STR_MENU_SYSTEM_TITLE                   :System Functions
STR_MENU_SYSTEM_SAVE                    : Save the current game
STR_MENU_SYSTEM_LOAD                    : Load a previous game
STR_MENU_SYSTEM_CANCEL_MATCH            : Cancel match or tournament
STR_MENU_SYSTEM_SAVE_PRO                : Save your pro for Championship
STR_MENU_SYSTEM_RENAME                  : Rename your course
STR_MENU_SYSTEM_PREFERENCES             : Preferences
STR_MENU_SYSTEM_SAVE_COURSE             : Save course for Championship
STR_MENU_SYSTEM_QUIT                    : Quit to the title screen
STR_MENU_SYSTEM_BACK                    : Back to the game
# Preferences
STR_MENU_PREFS_TITLE                    :Preferences...
STR_MENU_PREFS_THOUGHTS                 : Show golfers' thoughts
STR_MENU_PREFS_ADVISOR                  : Advisor and first-time messages
STR_MENU_PREFS_ANIMALS                  : Ambient animals
STR_MENU_PREFS_SOUND                    : Sound
STR_MENU_PREFS_HD                       : HD graphics (off: Classic)
# The Preferences' language line (only when a translation is installed; a click switches to the next language)
STR_MENU_PREFS_LANGUAGE                 : Language: {LANGUAGE}
# Preferences > Content (the port's own, docs/MODDING.md)
STR_MENU_PREFS_CONTENT                  : Content packs...
# Preferences > Enhanced graphics (the port's own, not in the original; docs/ENHANCED.md). The options start with a space.
STR_MENU_PREFS_ENHANCED_ON              : Enhanced graphics (off: Classic)
STR_MENU_PREFS_ENHANCED                 : Enhanced graphics settings...
# Preferences > Keyboard controls (the port's own screen listing every key)
STR_MENU_PREFS_KEYS                     : Keyboard controls...
# Preferences > OpenSGolf extras (the port's own optional gameplay changes, all off by default; docs/PLAYING.md). The
# options start with a space.
STR_MENU_PREFS_EXTRAS                   : OpenSGolf extras...
STR_EXTRAS_TITLE                        :OpenSGolf extras (not in the original)
STR_EXTRAS_ROTATE                       : Tab turns placed buildings and the clubhouse
STR_EXTRAS_CUT_CONTENT                  : Cut content: unused landmarks
STR_EXTRAS_HARDCORE                     : Hardcore economy
STR_EXTRAS_MORE_STAFF                   : Higher staff limits
STR_EXTRAS_ANIMALS                      : Buyable animals
STR_EXTRAS_SET_PAR                      : Set par: change a hole's par on its Hole Stats
STR_SET_PAR_1                           :Change hole {HOLE} from par {OLD} to par {NEW}?
STR_SET_PAR_2                           :Golfers will be scored against the new par.
STR_SET_PAR_YES                         : Yes, change the par.
STR_SET_PAR_NO                          : No, leave it.
# The tooltip's second line over a cut landmark and over an animal on the landmark strip
STR_EXTRAS_CUT_EFFECT                   :Scenic (cut content)
STR_EXTRAS_ANIMAL_EFFECT                :A pair that stays nearby
STR_TOAST_ANIMAL_NOT_HERE               :Animals need open ground on your course
STR_TOAST_ANIMALS_FULL                  :There is no room for more animals
# The cut landmarks' names (docs/CUT_CONTENT.md), as the landmark strip and the golfers name them
STR_CUT_CACTUS_GROUP                    :cactus garden
STR_CUT_BLACK_PINE                      :black pine
STR_CUT_CATHEDRAL_RUINS                 :ruined cathedral
STR_CUT_GARGOYLE                        :gargoyle
STR_CUT_BOULDER                         :tropical boulder
STR_CUT_ROCK_GARDEN                     :rock garden
STR_CUT_GARDEN_SUNDIAL                  :garden sundial
STR_CUT_CHAPEL                          :chapel
STR_CUT_CATTAILS                        :cattail patch
STR_CUT_KOI_POND                        :koi pond
STR_CUT_HOT_SPRING                      :hot spring
STR_CUT_OASIS                           :desert oasis
STR_CUT_DESERT_FOUNTAIN                 :desert fountain
STR_CUT_SEA_ROCK                        :sea rock
STR_ENHANCED_TITLE                      :Enhanced graphics (not in the original)
STR_ENHANCED_MASTER                     : Enhanced graphics (off: Classic)
STR_ENHANCED_NATIVE_TEXT                : Sharp text at the screen's resolution
STR_ENHANCED_SMOOTH_UI                  : Smooth interface art at any size
STR_ENHANCED_WIDESCREEN                 : Widescreen: interface at the window's edges
STR_ENHANCED_TERRAIN_FILTER             : Sharper course textures
STR_ENHANCED_MSAA                       : Anti-aliasing
STR_ENHANCED_SMOOTH_CAMERA              : Smooth camera: zoom, turns and panning
STR_ENHANCED_SMOOTH_MOTION              : Smooth motion between game ticks
STR_ENHANCED_PHOTO_MODE                 : Photo mode (the C key or the camera button)
STR_ENHANCED_FIX_BUGS                   : Fix the original game's bugs (Classic too)
STR_ENHANCED_FX_SCALER                  : Pixel-art scaling of sprites and pictures
STR_ENHANCED_FX_SCALER_MODE             : Pixel-art scaler: {VALUE}
STR_ENHANCED_FX_WATER                   : Animated water
STR_ENHANCED_FX_TERRAIN_LIGHT           : Terrain light, occlusion and shadows
STR_ENHANCED_FX_SPRITE_SHADOWS          : Soft sprite shadows
STR_ENHANCED_FX_SKY                     : Sky beyond the map
STR_ENHANCED_FX_TILT_SHIFT              : Tilt-shift (miniature look)
STR_ENHANCED_FX_GRADING                 : Colour grading and vignette
STR_ENHANCED_FX_BLOOM                   : Bloom
STR_ENHANCED_FX_QUALITY                 : Effects quality: {VALUE}
STR_ENHANCED_FX_CAST_SHADOWS            : Cast shadows from buildings and trees
STR_ENHANCED_FX_BALL_TRAIL              : Trail behind balls in flight
STR_ENHANCED_FX_BALL_IMPACTS            : Sand, splash and grass where balls land
STR_ENHANCED_FX_TIME_OF_DAY             : Time of day: morning, sunset and dusk
STR_ENHANCED_FX_CLOUDS                  : Drifting cloud shadows
STR_ENHANCED_FX_HAZE                    : Distance haze
STR_ENHANCED_FX_RAIN                    : Rain on some days
STR_ENHANCED_FX_MIST                    : Morning mist in low ground
STR_ENHANCED_FX_REFLECTIONS             : Reflections and sun glitter on the water
STR_ENHANCED_FX_WIND                    : Wind: trees, palms and flags sway
STR_ENHANCED_FX_EVENING_LIGHTS          : Lit windows, lamps and fireflies at dusk
STR_ENHANCED_FX_SEASONS                 : Seasons: blossom, autumn colours, frost
STR_ENHANCED_FX_AFTER_RAIN              : Wet ground, puddles and rainbows
STR_ENHANCED_FX_LIGHTNING               : Lightning in heavy rain
STR_ENHANCED_FX_GRASS                   : Grass tufts in the rough
STR_ENHANCED_FX_SHARPEN                 : Sharper art: contrast-adaptive sharpening
STR_ENHANCED_FX_WINTER                  : Late-winter frost and snow in early March
STR_ENHANCED_FX_CROWDS                  : Crowds at tournaments and championships
STR_ENHANCED_FX_LIFE                    : Birds, butterflies and falling leaves
STR_ENHANCED_FX_DAY_LENGTH              : Day length: {VALUE}
# Enhanced graphics > Display: the frame rate settings (the port's own, framerate.rs). They count with Enhanced graphics off
# too. Browsers always draw on the display's refresh, so v-sync cannot be turned off there.
STR_ENHANCED_FRAME_CAP                  : Frame rate cap: {VALUE}
STR_ENHANCED_VSYNC                      : V-sync (from the next start)
STR_ENHANCED_VSYNC_BROWSER              : V-sync (always on in a browser)
STR_ENHANCED_PAGE_DISPLAY               :Display
STR_ENHANCED_PAGE_EFFECTS               :Effects
STR_ENHANCED_PAGE_ATMOSPHERE            :Atmosphere
STR_ENHANCED_PAGE_WEATHER               :Weather
# Enhanced graphics > Effects (the port's own, docs/ENHANCED.md): each option's label and its choices
STR_FX_EFFECTS                          :Effects
STR_FX_SCALER                           :Pixel-art scaling of sprites and pictures
STR_FX_WATER                            :Animated water
STR_FX_LIGHTING                         :Per-pixel terrain light
STR_FX_OCCLUSION                        :Ambient occlusion
STR_FX_SHADOWS                          :Soft terrain shadows
STR_FX_SPRITE_SHADOWS                   :Soft sprite shadows
STR_FX_SKY                              :Sky beyond the map
STR_FX_TILT_SHIFT                       :Tilt-shift (miniature look)
STR_FX_GRADING                          :Colour grading
STR_FX_BLOOM                            :Bloom
STR_FX_VIGNETTE                         :Vignette
STR_FX_QUALITY                          :Effects quality
STR_FX_CAST_SHADOWS                     :Cast shadows from buildings and trees
STR_FX_TIME_OF_DAY                      :Time of day
STR_FX_CLOUDS                           :Cloud shadows
STR_FX_RAIN                             :Rain on some days
STR_FX_MIST                             :Morning mist
STR_FX_HAZE                             :Distance haze
STR_FX_BALL_TRAIL                       :Ball trail
STR_FX_BALL_IMPACTS                     :Ball impacts
STR_FX_REFLECTIONS                      :Water reflections
STR_FX_WIND                             :Wind
STR_FX_EVENING_LIGHTS                   :Evening lights
STR_FX_SEASONS                          :Seasons
STR_FX_AFTER_RAIN                       :After the rain
STR_FX_LIGHTNING                        :Lightning
STR_FX_GRASS                            :Grass tufts
STR_FX_SHARPEN                          :Sharpen
STR_FX_WINTER                           :Winter
STR_FX_CROWDS                           :Tournament crowds
STR_FX_LIFE                             :Life on the course
STR_FX_DAY_LENGTH                       :Day length
STR_FX_DAY_SHORT                        :Short (a game month)
STR_FX_DAY_NORMAL                       :Normal (three months)
STR_FX_DAY_LONG                         :Long (six months)
STR_FRAME_CAP_30                        :30 a second
STR_FRAME_CAP_60                        :60 a second
STR_FRAME_CAP_120                       :120 a second
STR_FRAME_CAP_144                       :144 a second
STR_FRAME_CAP_240                       :240 a second
STR_FRAME_CAP_NONE                      :Uncapped
STR_FX_OFF                              :Off
STR_FX_ON                               :On
STR_FX_SCALER_SHARP                     :Sharp bilinear
STR_FX_SCALER_EDGE                      :Edge-directed
STR_FX_SCALER_SMOOTH                    :Smooth (strongest)
STR_FX_QUALITY_LOW                      :Low
STR_FX_QUALITY_MEDIUM                   :Medium
STR_FX_QUALITY_HIGH                     :High

# Enhanced graphics > photo mode (the port's own, docs/ENHANCED.md "Photo mode"): the camera button's tooltip, the hint at
# the top, the buttons along the bottom ({VALUE} the current choice) and what a photo did ({FILE}, {WIDTH} x {HEIGHT})
STR_PHOTO_BUTTON_TIP                    :Photo mode (C)
STR_PHOTO_TITLE                         :Photo mode
STR_PHOTO_HINT_1                        :Drag or arrows: move   Wheel, pinch or Z / X: zoom   PageUp / Home: turn   Click: focus here
STR_PHOTO_HINT_2                        :Space: pause   F, [ ]: focus blur   L: look   V: vignette   R: size   Enter: take photo   H: hide   Esc: leave
STR_PHOTO_BTN_LEAVE                     :Leave
STR_PHOTO_BTN_PAUSE                     :Pause
STR_PHOTO_BTN_RESUME                    :Resume
STR_PHOTO_BTN_LOOK                      :Look: {VALUE}
STR_PHOTO_BTN_BLUR                      :Blur: {VALUE}
STR_PHOTO_BTN_VIGNETTE                  :Vignette: {VALUE}
STR_PHOTO_BTN_SIZE                      :Size: {VALUE}
STR_PHOTO_BTN_SHOOT                     :Take photo
STR_PHOTO_ON                            :on
STR_PHOTO_OFF                           :off
STR_PHOTO_LOOK_NATURAL                  :Natural
STR_PHOTO_LOOK_WARM                     :Warm
STR_PHOTO_LOOK_VIVID                    :Vivid
STR_PHOTO_LOOK_BW                       :B&W
STR_PHOTO_LOOK_VINTAGE                  :Vintage
STR_PHOTO_SIZE_WINDOW                   :window
STR_PHOTO_SIZE_2X                       :2x
STR_PHOTO_SIZE_4K                       :4K
STR_PHOTO_SAVED                         :Photo saved ({WIDTH} x {HEIGHT}): {FILE}
STR_PHOTO_DOWNLOADED                    :Photo downloaded ({WIDTH} x {HEIGHT}): {FILE}
STR_PHOTO_FAILED                        :The photo could not be saved

# The quit question (main loop 0x420b4e): the heading by the career's length, or after a championship
STR_RETIRE_HIS                          :his
STR_RETIRE_HER                          :her
STR_RETIRE_CHAMPIONSHIP                 :After an exciting championship
STR_RETIRE_RETURNS_HOME                 :{PRO} returns home.
STR_RETIRE_WAIT                         : Wait, I don't want to quit yet!
STR_RETIRE_SAVE_FIRST                   : I'd like to save this game first.
STR_RETIRE_SO_LONG                      : So long for now.
# "lengthy" once the year index is above 9 (from 2011 on)
STR_RETIRE_LENGTHY_CAREER               :After a lengthy career
STR_RETIRE_SHORT_CAREER                 :After a short career
STR_RETIRE_PLANS                        :{PRO} plans {HIS} retirement.

# The commissioner's approval (main routine 0x41e2a0, texts 0x4c5d74 and 0x4c5d48)
STR_LAND_OFFER_1                        :Do you wish to purchase additional
STR_LAND_OFFER_2                        :land to expand your course?
STR_LAND_OFFER_YES                      : Yup, I've got big plans.
STR_LAND_OFFER_NO                       : No, I'm fine.

# Three year ends in the red (text 0x4c5ad0)
STR_CAREER_OVER_1                       :Your career as a golf course designer
STR_CAREER_OVER_2                       :has ended.  Will you...
STR_CAREER_OVER_SANDBOX                 : Continue this game in Sandbox Mode.
STR_CAREER_OVER_MENU                    : Return to Main Menu.

STR_RENAME_COURSE                       :Rename Course...

########################################################################################################################
# The golfer card, Customise Golfer, Select the Next Pair, the skill points card
########################################################################################################################
# The golfer card's five bars (the first is the string at 0x4d2120)
STR_CARD_FUN                            :Fun
STR_CARD_ATTITUDE                       :Attitude
STR_CARD_ENERGY                         :Energy
STR_CARD_HUNGER                         :Hunger
STR_CARD_THIRST                         :Thirst
# The golfer card: identity lines, the opinion in quotes, the buttons' tooltips
STR_CARD_NAME_JOB                       :{GOLFER} ({JOB})
STR_CARD_MARITAL_AGE                    :{MARITAL}, age {AGE}
STR_CARD_OPINION                        :"{OPINION}"
STR_CARD_CUSTOMIZE                      :Customize
STR_CARD_MOVE_EJECT                     :Move/Eject Golfer
STR_CARD_SNAPSHOT                       :Take Snapshot
STR_CARD_COMMENTS                       :Golfer Comments
STR_CARD_VIEW_STORY                     :View Story
STR_CARD_NEXT_CHAPTER                   :Next Chapter
STR_CARD_STORY_HEAD                     :'{STORY}' with {GOLFER} and {PARTNER}

# Customise Golfer: the buttons' tooltips
STR_CUST_LOAD                           :Load character
STR_CUST_SAVE                           :Save character
STR_CUST_BODY_TYPE                      :Body type
STR_CUST_ADULT_CHILD                    :Adult/child
STR_CUST_SELECT_FACE                    :Select face
STR_CUST_SHIRT_COLOR                    :Shirt Color
STR_CUST_PANTS_COLOR                    :Pants Color
STR_CUST_HAIR_COLOR                     :Hair Color
STR_CUST_SKIN_TONE                      :Skin Tone
STR_CUST_GENDER                         :Gender
STR_CUST_CANCEL                         :Cancel
STR_CUST_EXIT                           :Exit
STR_CUST_UPDATE_BIO                     :Update Bio
# Saving a character (0x437910, 0x4385d0, 0x46de70)
STR_CUST_INVALID_FILE_NAME              :Invalid file name.
STR_CUST_INVALID_FILE_PATH              :Invalid file path.
STR_CUST_SAVED_AS                       :Character saved as
STR_CUST_PICK_ONE                       :Pick one...
STR_CUST_ALREADY_EXISTS                 :already exists!
STR_CUST_OVERWRITE                      : Overwrite the old version.
STR_CUST_OVERWRITE_CANCEL               : Cancel
STR_CUST_JUNIOR                         :{NAME} Jr.
STR_CUST_SKILL_LEVELS                   :Golf Skill Levels
# The one-line text boxes' prompts (0x45b2c0)
STR_CUST_NEW_NAME                       :New name...
STR_CUST_PROFESSION                     :Profession...
STR_CUST_NEW_TEXT                       :New text...

# Select the next pair of golfers (0x459850)
STR_PAIR_TITLE                          :SELECT THE NEXT PAIR OF GOLFERS
STR_PAIR_AGE                            :{AGE} years old

# The skill points card: the explanation 0x4065c0 shows on the first allocation (texts 0x4c4714 and 0x4c46bc), the confirm
# box, the award heading, the points line
STR_SKILLS_INTRO                        :Before you play your course you may customize your character by improving his or her golf skills. You can also win additional skill points for each accomplishment added to your trophy.
STR_SKILLS_UNUSED_TITLE                 :You haven't used all your skill points!
STR_SKILLS_UNUSED_QUESTION              :Do you really want to exit?
STR_SKILLS_UNUSED_YES                   : Yea, I don't need no stinkin' skill points.
STR_SKILLS_UNUSED_NO                    : Whoops, my bad.
STR_SKILLS_AWARD_TITLE                  :Add three skill points to your player...
STR_SKILLS_ADD_POINTS                   :Add {POINTS} skill points.

# The five trait words of a person (pointer table 0x4c2864) and the three skill class words (table 0x4c2858)
STR_TRAIT_NEAT                          :Neat
STR_TRAIT_OUTGOING                      :Outgoing
STR_TRAIT_ACTIVE                        :Active
STR_TRAIT_PLAYFUL                       :Playful
STR_TRAIT_NICE                          :Nice

STR_CLASS_LENGTH                        :length
STR_CLASS_ACCURACY                      :accuracy
STR_CLASS_IMAGINATION                   :imagination

# A golfer's marital word (the golfer card)
STR_MARITAL_SINGLE                      :Single
STR_MARITAL_MARRIED                     :Married
STR_MARITAL_DIVORCED                    :Divorced
STR_MARITAL_WIDOWED                     :Widowed

STR_AGE_YOUNG                           :Young
STR_AGE_MIDDLE_AGED                     :Middle Aged
STR_AGE_MATURE                          :Mature

# Lists of words: "a, b and c"
STR_LIST_AND                            :{LIST} and {LAST}
STR_LIST_SEPARATOR                      :, 

# The membership panel
STR_MEMBER_RESIGNED                     :Resigned
STR_MEMBER_VISITOR                      :Visitor
STR_MEMBER_MEMBER                       :Member
STR_MEMBER_SILVER                       :Silver Member
STR_MEMBER_GOLD                         :Gold Member
STR_MEMBER_PLATINUM                     :Platinum Member
STR_MEMBER_ROUNDS_NONE                  :none
STR_MEMBER_LOW_ROUND                    :Low round: {SCORE}
STR_MEMBER_HANDICAP                     :Handicap: {HANDICAP}
STR_MEMBER_ROUNDS_PLAYED                :Rounds played: {ROUNDS}
STR_MEMBER_BIO                          :Bio

# The SimFoto
STR_SIMFOTO_HAPPY_ENDING                :Happy Ending!
STR_SIMFOTO                             :SimFoto

########################################################################################################################
# Reports: Course Report, Hole Stats, Player Comments, Histograph, Financial Report, Routing Map, Keyboard Shortcuts,
# Membership Roster, End of Year, Best Scores, Top Ten Designers
########################################################################################################################
# The Course Report (0x44fb30): column heads, total, legend
STR_REPORT_YDS                          :Yds
STR_REPORT_PAR                          :Par
STR_REPORT_AVG                          :Avg
STR_REPORT_TIME                         :Time
STR_REPORT_FUN                          :Fun
STR_REPORT_LEN                          :+Len
STR_REPORT_ACC                          :+Acc
STR_REPORT_IMG                          :+Img
STR_REPORT_TYPE                         :Type
STR_REPORT_AVG_FEE                      :Avg.Fee
STR_REPORT_REVENUE                      :Revenue
STR_REPORT_PROFIT                       :Profit
STR_REPORT_TITLE                        :COURSE REPORT
STR_REPORT_TOTAL                        :Total
STR_REPORT_TOP_100                      :Top 100 Hole
STR_REPORT_TOP_18                       :Top 18 Hole
STR_REPORT_SCENIC                       :Scenic Hole

# The Hole Stats dialog's words for a fun percent and for a differential
STR_HOLESTATS_POOR                      :poor
STR_HOLESTATS_FAIR                      :fair
STR_HOLESTATS_GOOD                      :good
STR_HOLESTATS_VERY_GOOD                 :very good
STR_HOLESTATS_OUTSTANDING               :outstanding
# Hole Stats (0x453330)
STR_HOLESTATS_TITLE                     :HOLE STATS for {HOLE}
STR_HOLESTATS_NUMBER                    : ({HOLE})
STR_HOLESTATS_FUN                       :Fun Factor
STR_HOLESTATS_LENGTH                    :Length
STR_HOLESTATS_ACCURACY                  :Accuracy
STR_HOLESTATS_IMAGINATION               :Imagination
STR_HOLESTATS_YARDS                     :Yards
STR_HOLESTATS_AVG_DRIVE                 :Avg. Drive: 
STR_HOLESTATS_LONGEST_DRIVE             :Longest Drive
STR_HOLESTATS_FAIRWAYS_HIT              :Fairways hit
STR_HOLESTATS_GREENS_IN_REG             :Greens in Reg
STR_HOLESTATS_AVERAGE_PUTTS             :Average Putts
STR_HOLESTATS_PAR                       :Par 
STR_HOLESTATS_STROKE_AVERAGE            :Stroke average
STR_HOLESTATS_AVERAGE_SHOTS             :Average shots on this hole
STR_HOLESTATS_COMMENTS                  :Comments
STR_HOLESTATS_UNDER_CONSTRUCTION        :Under Construction!

# Player Comments report (F2)
STR_COMMENTS_TITLE                      :PLAYER COMMENTS REPORT
STR_COMMENTS_COMMENTS                   :Comments
STR_COMMENTS_HOLE                       :Hole
STR_COMMENTS_FREQUENCY                  :Frequency

# Histograph (F3, 0x455ed0)
STR_HISTOGRAPH_TITLE                    :HISTOGRAPH
STR_HISTOGRAPH_SKILL                    :Skill
STR_HISTOGRAPH_CASH                     :Cash
STR_HISTOGRAPH_FUN                      :Fun
STR_HISTOGRAPH_EVENT                    :Event

# Financial Report (F4, 0x44f6b0)
STR_FINANCE_TITLE                       :FINANCIAL REPORT
STR_FINANCE_TOTAL                       :Total (§)

# The financial report's row labels (the exe's own wording)
STR_LEDGER_GREENS_FEES                  :Greens Fees
STR_LEDGER_HOME_SITES                   :Home Sites
STR_LEDGER_FOOD_DRINK                   :Food/Drink
STR_LEDGER_BUILD_COURSE                 :Build course
STR_LEDGER_FACILITIES                   :Facilities
STR_LEDGER_SALARIES                     :Salaries
STR_LEDGER_MAINTENANCE                  :Maint./Interest
STR_LEDGER_OTHER                        :Other

# Routing Map (shift+R): the four tabs
STR_ROUTING_EMPLOYEES                   :{COURSE} Employees
STR_ROUTING_TITLE                       :ROUTING MAP
STR_ROUTING_COURSE_ROUTING              :COURSE ROUTING
STR_ROUTING_LEFT_CLICK                  :Left click to select hole.
STR_ROUTING_RIGHT_CLICK                 :Right click to swap holes.
STR_ROUTING_HOLE                        :Hole #
STR_ROUTING_PAR                         :PAR
STR_ROUTING_YDS                         :YDS
STR_ROUTING_TIME                        :Time
STR_ROUTING_COURSE_AURA                 :COURSE AURA
STR_ROUTING_AURA                        :AURA
STR_ROUTING_HAPPY                       :Happy
STR_ROUTING_UNHAPPY                     :Unhappy
STR_ROUTING_AURA_TEXT                   :Course AURA indicates where on your course players have made mostly happy comments and where they have made unhappy comments.
STR_ROUTING_HOME_SITE_VALUE             :HOME SITE VALUE
STR_ROUTING_HIGH                        :High
STR_ROUTING_LOW                         :Low
STR_ROUTING_INCREASE                    :Things which INCREASE home value:
STR_ROUTING_INCREASE_WATER              :Close to water and trees.
STR_ROUTING_INCREASE_FUN                :Close to a fun golf hole.
STR_ROUTING_INCREASE_TOP                :Close to a top 100 or top 18 hole.
STR_ROUTING_INCREASE_MARINA             :Building a Marina
STR_ROUTING_DECREASE                    :Things which DECREASE home value:
STR_ROUTING_DECREASE_UNFUN              :Close to an unfun hole.
STR_ROUTING_DECREASE_BUILDING           :Close to another building.
STR_ROUTING_DECREASE_TOO_CLOSE          :Too close to green, fairway, or OB.
STR_ROUTING_DECREASE_FAR                :Far away from the golf course.
STR_ROUTING_HIRED_PAID                  :Hired: {MONTH} {YEAR}, paid: §{PAID}

STR_SHORTCUTS_TITLE                     :KEYBOARD SHORTCUTS

# Keyboard Shortcuts (F8, 0x44e770): what each key does (the keys themselves stay as they are)
STR_SHORTCUT_STATUS_REPORT              :Course status report.
STR_SHORTCUT_COMMENTS_REPORT            :Player comments report.
STR_SHORTCUT_HISTOGRAPH                 :Histograph.
STR_SHORTCUT_FINANCIAL                  :Financial Report.
STR_SHORTCUT_OVERVIEW_MAP               :Course Overview Map.
STR_SHORTCUT_WORLD_MAP                  :World Map.
STR_SHORTCUT_SGA                        :SGA Evaluation.
STR_SHORTCUT_KEYBOARD                   :Handy keyboard commands screen.
STR_SHORTCUT_ROSTER                     :Membership Roster.
STR_SHORTCUT_ACCOMPLISHMENTS            :Professional Accomplishments.
STR_SHORTCUT_REPEAT                     :Repeat last message.
STR_SHORTCUT_SELL_LOT                   :Sell a building lot.
STR_SHORTCUT_ROUTING                    :Routing, Aura, and lot values
STR_SHORTCUT_CHANGE_COURSES             :World map, change courses
STR_SHORTCUT_ROTATE                     :Rotate buildings/trees before placing.
STR_SHORTCUT_QUIT                       :Quit the game.
STR_SHORTCUT_GREEN_TEES                 :Select GREEN/TEES tool.
STR_SHORTCUT_FAIRWAY                    :Select FAIRWAY tool.
STR_SHORTCUT_ROUGH                      :Select ROUGH tool.
STR_SHORTCUT_SAND_TRAP                  :Select SAND TRAP tool.
STR_SHORTCUT_TREES                      :Select TREES tool.
STR_SHORTCUT_WATER                      :Select WATER tool.
STR_SHORTCUT_PATH                       :Select PATH tool.
STR_SHORTCUT_BENCHES                    :Select BENCHES tool.
STR_SHORTCUT_ZOOM                       :Zoom the view.
STR_SHORTCUT_UNZOOM                     :Unzoom the view.
STR_SHORTCUT_PAUSE                      :Pause/Unpause the game.
STR_SHORTCUT_TREES_OFF                  :Turn trees off/on.
STR_SHORTCUT_NAMES                      :Toggle names display.
STR_SHORTCUT_ELEVATION                  :Toggle elevation mode.
STR_SHORTCUT_ANALYSIS                   :Instant shot analysis.

# The Membership Roster (0x454c50)
STR_ROSTER_TITLE                        :Membership Roster
STR_ROSTER_MEMBER                       :Member
STR_ROSTER_LOW                          :Low
STR_ROSTER_HCP                          :Hcp
STR_ROSTER_RNDS                         :Rnds
STR_ROSTER_STATUS                       :Status
STR_ROSTER_PHOTO_OPP                    :Photo Opp
STR_ROSTER_HAPPY_ENDING                 :Happy Ending

# The board's notices at a year end in the red
STR_BOARD_CONCERNED                     :The board is concerned about our negative cash situation.\nYou have two years to return to positive cash.
STR_BOARD_WORRIED                       :The board is very worried about our lingering debt.\nYou have one more year to get out of debt.
STR_BOARD_TERMINATED                    :You have been unable to make a profit on this course.\nRegrettably, the board has terminated your contract.
# The accomplishments board: the plaque caption (course, two spaces, day month year)
STR_BOARD_CAPTION                       :{COURSE}  {DAY} {MONTH} {YEAR}

# The End of Year report (0x44cff0): "END of  YEAR: " and the year (the colon and wide gaps as footage shows them)
STR_YEAREND_TITLE                       :END of  YEAR:  {YEAR}
STR_YEAREND_THIS_YEAR                   :This Year
STR_YEAREND_LAST_YEAR                   :Last Year
STR_YEAREND_CASH                        :Cash reserves have {CHANGE}
STR_YEAREND_FUN                         :Your fun rating has {CHANGE}
STR_YEAREND_SKILL                       :Your skill rating has {CHANGE}
STR_YEAREND_MEMBERSHIP                  :Your membership has {CHANGE}
STR_YEAREND_INCREASED                   :increased
STR_YEAREND_DECREASED                   :decreased
STR_YEAREND_NOT_CHANGED                 :not changed
STR_YEAREND_HIGHLIGHTS                  :Highlights
STR_YEAREND_HIGHLIGHT                   :{MONTH}: {EVENT}

# Best Scores (0x455a30)
STR_BEST_TITLE                          :Best {HOLES} Hole Scores
STR_BEST_GOLFER                         :Golfer
STR_BEST_SCORE                          :Score

# The course name of the made-up Top Ten Designers entries
STR_TOP10_HARBOUR_LIGHTS                :Harbour Lights GC
# Top Ten Designers
STR_TOP10_CASH                          :Cash: {CASH}
STR_TOP10_SKILL                         :Skill: {SKILL}
STR_TOP10_FUN                           :Fun: {FUN}
STR_TOP10_TOTAL                         :Total Score (x{FACTOR})

STR_UNIT_MINUTES                        :{MINUTES}m
STR_UNIT_HOURS_MINUTES                  :{HOURS}h {MINUTES}m
STR_UNIT_YDS                            :{YARDS} yds

########################################################################################################################
# The world map (property chooser) and Tracts for Sale
########################################################################################################################
# The world map's property chooser
STR_WORLD_WHERE_1                       :Where will you build
STR_WORLD_WHERE_2                       :your golf course?
STR_WORLD_UNLIMITED                     :Unlimited §
STR_WORLD_FLAT                          :flat
STR_WORLD_ROLLING                       :rolling
STR_WORLD_HILLY                         :hilly
STR_WORLD_INLAND                        :inland
STR_WORLD_COASTAL                       :coastal
STR_WORLD_ISLAND                        :island
STR_WORLD_PARKLAND                      :parkland
STR_WORLD_DESERT                        :desert
STR_WORLD_TROPICAL                      :tropical
STR_WORLD_LINKS                         :links
STR_WORLD_BUY_ACRES                     :Buy {ACRES} acres of {RELIEF}
STR_WORLD_PROPERTY_KIND                 :{LIE} {KIND} property
STR_WORLD_FOR_ONLY                      :for only {PRICE}.
STR_WORLD_ACRES_PRICE                   :{ACRES} acres: {PRICE}
STR_WORLD_ALREADY_PURCHASED             :Already Purchased.
STR_WORLD_AVAILABLE                     :Available
STR_WORLD_INSUFFICIENT_FUNDS            :Insufficient funds
STR_WORLD_LEGEND_PURCHASED              :Already purchased
STR_WORLD_CANCEL                        :Cancel
STR_WORLD_SAVE_GAME                     :Save Game
STR_WORLD_RESET_WORLD                   :Reset World
STR_WORLD_LOAD_GAME                     :Load Game
STR_WORLD_OFF_TO                        :We're off to {PLACE}!
STR_WORLD_ONE_MOMENT                    :... one moment please ...

# Tracts for Sale: a tract's line
STR_TRACT_ALREADY_PURCHASED             :Already purchased.
STR_TRACT_BUY                           :Buy tract #{NUMBER}, {ACRES} acres of {TERRAIN1}, {TERRAIN2}, and {TERRAIN3}
# Tracts for Sale (0x4587a0)
STR_TRACT_TITLE                         :TRACTS FOR SALE
STR_TRACT_PRICE                         :Price: {PRICE}
STR_TRACT_CASH_RESERVE                  :Cash Reserve

# The sixteen properties (the exe's property records): the place, the course's own name (record +0x19, in the date caption
# and the messages) and the property's bonus, as the world map shows them
STR_PROPERTY_MONTEREY                   :Monterey
STR_PROPERTY_SAN_DIEGO                  :San Diego
STR_PROPERTY_ROCKY_MTNS                 :Rocky Mtns.
STR_PROPERTY_LAS_VEGAS                  :Las Vegas
STR_PROPERTY_PHOENIX                    :Phoenix
STR_PROPERTY_HAWAII                     :Hawaii
STR_PROPERTY_OAHU                       :Oahu
STR_PROPERTY_NOVA_SCOTIA                :Nova Scotia
STR_PROPERTY_NORTHEAST                  :Northeast
STR_PROPERTY_CAROLINA                   :Carolina
STR_PROPERTY_IRELAND                    :Ireland
STR_PROPERTY_SCOTLAND                   :Scotland
STR_PROPERTY_WALES                      :Wales
STR_PROPERTY_SPAIN                      :Spain
STR_PROPERTY_FLORIDA                    :Florida
STR_PROPERTY_JAMAICA                    :Jamaica

STR_BONUS_MONTEREY                      :Scenic Cypress
STR_BONUS_SAN_DIEGO                     :Dolphins
STR_BONUS_ROCKY_MTNS                    :Free Hotel
STR_BONUS_LAS_VEGAS                     :Fun, Fun, Fun
STR_BONUS_PHOENIX                       :Free Spa
STR_BONUS_HAWAII                        :Scenic Waterfall
STR_BONUS_OAHU                          :Japanese Garden
STR_BONUS_NOVA_SCOTIA                   :Scenic Lighthouse
STR_BONUS_NORTHEAST                     :Civil War Battlefield
STR_BONUS_CAROLINA                      :Free Putting Green
STR_BONUS_IRELAND                       :Leprechauns
STR_BONUS_SCOTLAND                      :Free Castle
STR_BONUS_WALES                         :Stonehenge
STR_BONUS_SPAIN                         :Scenic Vineyards
STR_BONUS_FLORIDA                       :Free Pro Shop
STR_BONUS_JAMAICA                       :Scenic Statues

########################################################################################################################
# Tournaments: the SGA report and offer, the preparation list, the leader board and the results
########################################################################################################################
# The ten criteria of the SGA report
STR_SGA_COURSE_LENGTH                   :Course length
STR_SGA_NUMBER_OF_HOLES                 :Number of holes
STR_SGA_TIME_TO_PLAY                    :Time to play
STR_SGA_FUN                             :Fun
STR_SGA_VARIETY                         :Variety
STR_SGA_SCENIC_HOLES                    :Scenic holes
STR_SGA_LENGTH_HOLES                    :Length holes
STR_SGA_ACCURACY_HOLES                  :Accuracy holes
STR_SGA_IMAGINATION_HOLES               :Imagination holes
STR_SGA_FACILITIES                      :Facilities
# The SGA report (0x44fb30 in its SGA modes)
STR_SGA_TITLE                           :REPORT of the SIM GOLF ASSOCIATION
STR_SGA_SELECTION                       :Selection Criteria: {CLASS}
STR_SGA_GRADE                           :Grade:
STR_SGA_IDEAL_MINIMUM                   :Ideal  (Minimum)
STR_SGA_IDEAL_TIME                      :4 hours or less  (max: 5 hrs)
STR_SGA_VALUE_YARDS                     :{YARDS} yds.
STR_SGA_VALUE_HOURS                     :{HOURS} h {MINUTES} m
STR_SGA_VALUE_MINUTES                   :{MINUTES} m
STR_SGA_NOT_ACCEPTABLE                  :- not acceptable -
STR_SGA_RECOMMENDATION                  :Committee recommendation
STR_SGA_IMPROVEMENT_REQUIRED            :Improvement Required.
STR_SGA_FIRST_PRIZE                     :§{PURSE},000 first prize.
# The SGA report's rows
STR_SGA_ROW_LENGTH                      :Length of Course
STR_SGA_ROW_HOLES                       :Number of Holes
STR_SGA_ROW_TIME                        :Time to Play
STR_SGA_ROW_FUN                         :Fun Factor
STR_SGA_ROW_VARIETY                     :Holes with Variety
STR_SGA_ROW_SCENIC                      :Scenic Holes
STR_SGA_ROW_LENGTH_HOLES                :Length Holes
STR_SGA_ROW_ACCURACY_HOLES              :Accuracy Holes
STR_SGA_ROW_IMAGINATION_HOLES           :Imagination Holes
STR_SGA_ROW_FACILITIES                  :Facilities on Site

# The SGA's offer box (0x46d6e0 at (400, 360), main loop 0x41ce8b)
STR_OFFER_LINE_1                        :The SGA offers to hold the
STR_OFFER_LINE_2                        :{EVENT} tournament
STR_OFFER_LINE_3                        :at your course with a
STR_OFFER_LINE_4                        :first prize of §{PURSE},000.
STR_OFFER_YES                           : 'Great, let the games begin.'
STR_OFFER_NO                            : 'I think I need more practice.'

# The tournament preparation checklist (0x4e3d20 on)
STR_PREP_TV_TOWERS                      :Install TV towers and booths for live broadcast.
STR_PREP_SMOOTH_GREENS                  :Roll your greens extra smooth and fast.
STR_PREP_DEEP_ROUGH                     :Increase the depth of rough and deep rough grass.
STR_PREP_CHANGE_PAR                     :Change hole {HOLE} from a par {OLD} to a par {NEW}.
# The tournament recommendations list (0x46d200): the two-line heading, then the options (STR_PREP_*)
STR_PREP_HEADING_1                      :In preparation for the tournament the
STR_PREP_HEADING_2                      :following changes have been recommended:

# The SGA's event names by score
STR_EVENT_JR_QUALIFYING                 :Jr. Qualifying School
STR_EVENT_SGA_QUALIFYING                :SGA Qualifying School
STR_EVENT_JR_TOUR_EVENT                 :Jr. Tour Event
STR_EVENT_JR_TOUR_CHAMPIONSHIP          :Jr. Tour Championship
STR_EVENT_SGA_AMATEUR                   :SGA Amateur Championship
STR_EVENT_SENIOR_TOUR_EVENT             :Senior SGA Tour Event
STR_EVENT_SENIOR_CHAMPIONSHIP           :Senior SGA Championship
STR_EVENT_SGA_TOUR_EVENT                :SGA Tour Event
STR_EVENT_SGA_PLAYERS                   :SGA Players Championship
STR_EVENT_SGA_CHAMPIONSHIP              :SGA Championship
STR_EVENT_IMPROVEMENT_REQUIRED          :Improvement Required
STR_EVENT_GRAND_SLAM                    :Grand Slam Championship
STR_EVENT_MINI_SLAM                     :Mini Slam Championship

STR_TOURNAMENT_JOE_PRO                  :Joe Pro
# The year's tournament as the SGA names it ("2004 San Diego Open")
STR_TOURNAMENT_OPEN_NAME                :{YEAR} {PLACE} Open

# The leader board over the course (0x45a090)
STR_LEADERBOARD_OF_THE                  :LEADER BOARD of the
STR_LEADERBOARD_AT                      :at {COURSE}
STR_LEADERBOARD_OF                      :LEADER BOARD of
STR_LEADERBOARD_PURSE                   :the §{PURSE},000

# Tournament Results
STR_RESULTS_TITLE                       :TOURNAMENT RESULTS
STR_RESULTS_RANKING                     :Ranking
STR_RESULTS_PRIZE                       :Prize
STR_RESULTS_FINAL                       :F

# The leader board's score against par: even
STR_SCORE_EVEN                          :E

# The championship event's name on the leaderboard, by difficulty
STR_CHAMPIONSHIP_QUALIFYING             :SGA Qualifying School
STR_CHAMPIONSHIP_JUNIOR                 :SGA Jr. Championship
STR_CHAMPIONSHIP_TOUR                   :SGA Tour Championship
STR_CHAMPIONSHIP_OPEN                   :SGA Open Championship

########################################################################################################################
# Names of things: terrain, buildings, landmarks, animals, staff, skills, clubs, ranks, celebrities
########################################################################################################################
# The terrain table's names (+0x00, the singular form) as the exe's static table at 0x4c1a40 has them
STR_TERRAIN_TEES                        :tees
STR_TERRAIN_GREEN                       :green
STR_TERRAIN_FAIRWAY                     :fairway
STR_TERRAIN_FIRM_FAIRWAY                :firm fairway
STR_TERRAIN_ROUGH                       :rough
STR_TERRAIN_DEEP_ROUGH                  :deep rough
STR_TERRAIN_MOUND                       :mound
STR_TERRAIN_SAND_TRAP                   :sand trap
STR_TERRAIN_WASTE_BUNKER                :waste bunker
STR_TERRAIN_POT_BUNKER                  :pot bunker
STR_TERRAIN_RAVINE                      :ravine
STR_TERRAIN_BRUSH                       :brush
STR_TERRAIN_ROCKS                       :rocks
STR_TERRAIN_TREE                        :tree
STR_TERRAIN_PINE_TREE                   :pine tree
STR_TERRAIN_PALM_TREE                   :palm tree
STR_TERRAIN_ELM_TREE                    :elm tree
STR_TERRAIN_WATER                       :water
STR_TERRAIN_WETLANDS                    :wetlands
STR_TERRAIN_MARSH                       :marsh
STR_TERRAIN_OUT_OF_BOUNDS               :out of bounds
STR_TERRAIN_BUILDING                    :building

# Terrain names as the themes rename them (the tract offers and the narration): single, then plural
STR_THEME_TERRAIN_DESERT                :desert
STR_THEME_TERRAIN_DESERT_PLURAL         :desert
STR_THEME_TERRAIN_ROUGH                 :rough
STR_THEME_TERRAIN_ROUGH_PLURAL          :rough
STR_THEME_TERRAIN_BRUSH                 :brush
STR_THEME_TERRAIN_BRUSH_PLURAL          :brush
STR_THEME_TERRAIN_RAVINE                :ravine
STR_THEME_TERRAIN_RAVINE_PLURAL         :ravine
STR_THEME_TERRAIN_JOSHUA_TREE           :joshua tree
STR_THEME_TERRAIN_JOSHUA_TREE_PLURAL    :joshua trees
STR_THEME_TERRAIN_CACTUS                :cactus
STR_THEME_TERRAIN_CACTUS_PLURAL         :cacti
STR_THEME_TERRAIN_PALM_TREE             :palm tree
STR_THEME_TERRAIN_PALM_TREE_PLURAL      :palm trees
STR_THEME_TERRAIN_CANYON                :canyon
STR_THEME_TERRAIN_CANYON_PLURAL         :canyon
STR_THEME_TERRAIN_STREAM                :stream
STR_THEME_TERRAIN_STREAM_PLURAL         :stream
STR_THEME_TERRAIN_WETLANDS              :wetlands
STR_THEME_TERRAIN_WETLANDS_PLURAL       :wetlands
STR_THEME_TERRAIN_TROPICAL_BUSH         :tropical bush
STR_THEME_TERRAIN_TROPICAL_BUSH_PLURAL  :tropical bushes
STR_THEME_TERRAIN_TROPICAL_TREE         :tropical tree
STR_THEME_TERRAIN_TROPICAL_TREE_PLURAL  :tropical trees
STR_THEME_TERRAIN_BURN                  :burn
STR_THEME_TERRAIN_BURN_PLURAL           :burn
STR_THEME_TERRAIN_GORSE                 :gorse
STR_THEME_TERRAIN_GORSE_PLURAL          :gorse
STR_THEME_TERRAIN_MAPLE_TREE            :maple tree
STR_THEME_TERRAIN_MAPLE_TREE_PLURAL     :maple trees
STR_THEME_TERRAIN_PINE                  :pine
STR_THEME_TERRAIN_PINE_PLURAL           :pines
STR_THEME_TERRAIN_SCOTS_PINE            :scots pine
STR_THEME_TERRAIN_SCOTS_PINE_PLURAL     :scots pines
# The plural of a tree type the theme does not rename: the terrain table's name and an s
STR_THEME_TERRAIN_TREES                 :{TREE}s

# Buildings and objects by the exe's object kind
STR_BUILDING_PATHWAY                    :Pathway
STR_BUILDING_BENCHES                    :Benches
STR_BUILDING_FLOWER_BED                 :Flower Bed
STR_BUILDING_BALL_WASHER                :Ball Washer
STR_BUILDING_LANDMARK                   :Landmark
STR_BUILDING_HOME_SITE                  :Home Site
STR_BUILDING_PUTTING_GREEN              :Putting Green
STR_BUILDING_SNACK_BAR                  :Snack Bar
STR_BUILDING_PRO_SHOP                   :Pro Shop
STR_BUILDING_SWIM_CLUB                  :Swim Club
STR_BUILDING_DRIVING_RANGE              :Driving Range
STR_BUILDING_CART_GARAGE                :Cart Garage
STR_BUILDING_MARINA                     :Marina
STR_BUILDING_RESORT_HOTEL               :Resort Hotel
STR_BUILDING_AIRSTRIP                   :Airstrip
STR_BUILDING_CLUBHOUSE                  :Clubhouse
STR_BUILDING_WILLOW_TREE                :Willow Tree
STR_BUILDING_TV_TOWER                   :TV Tower
STR_BUILDING_TV_BOOTH                   :TV Booth
STR_BUILDING_SCENIC_BRIDGE              :Scenic Bridge

# Animal names (the exe's kind table 0x4c1998), as the habitat labels and the golfers' thoughts use them
STR_ANIMAL_ELK                          :Elk
STR_ANIMAL_CRANE                        :Crane
STR_ANIMAL_FLAMINGO                     :Flamingo
STR_ANIMAL_SHEEP                        :Sheep
STR_ANIMAL_CROCODILE                    :Crocodile
STR_ANIMAL_SNAKE                        :Snake
STR_ANIMAL_GILA                         :Gila
STR_ANIMAL_ROAD_RUNNER                  :Road runner
STR_ANIMAL_DUCK                         :Duck

STR_WILDLIFE_HABITAT                    :{ANIMAL} habitat

# Employee kinds
STR_STAFF_CLUB_PRO                      :Club Pro
STR_STAFF_RANGER                        :Ranger
STR_STAFF_GROUNDSKEEPER                 :Groundskeeper
STR_STAFF_SODA_VENDOR                   :Soda Vendor
STR_STAFF_UNKNOWN                       :?
STR_STAFF_CELEBRITY                     :Celebrity
STR_STAFF_MARSHALL                      :Marshall
STR_STAFF_TECHNICIAN                    :Technician
STR_STAFF_REFRESHER                     :Refresher

STR_JOB_GOLF_PRO                        :Golf Pro

# Skill names in the order of the skill bytes (the pro panel, Customise Golfer)
STR_SKILL_POWER_HITTER                  :Power Hitter
STR_SKILL_LONG_DRIVER                   :Long Driver
STR_SKILL_ACCURATE_DRIVER               :Accurate Driver
STR_SKILL_ACCURATE_IRONS                :Accurate Irons
STR_SKILL_ACCURATE_PUTTER               :Accurate Putter
STR_SKILL_DRAW_SHOT                     :Draw Shot
STR_SKILL_FADE_SHOT                     :Fade Shot
STR_SKILL_HIGH_BACKSPIN                 :High Backspin Shot
STR_SKILL_RECOVERY                      :Recovery Skills
STR_SKILL_LUCK                          :Luck
STR_SKILL_DRAW_SHOT_R_TO_L              :Draw Shot (R to L)
STR_SKILL_FADE_SHOT_L_TO_R              :Fade Shot (L to R)
STR_SKILL_POSITIVE_ATTITUDE             :Positive Attitude
STR_SKILL_MENTAL_TOUGHNESS              :Mental Toughness


# The "Attitude" word for the pro's momentum
STR_ATTITUDE_FURIOUS                    :furious
STR_ATTITUDE_MAD                        :mad
STR_ATTITUDE_UPSET                      :upset
STR_ATTITUDE_WORRIED                    :worried
STR_ATTITUDE_CALM                       :calm
STR_ATTITUDE_DETERMINED                 :determined
STR_ATTITUDE_PUMPED                     :pumped
STR_ATTITUDE_INVINCIBLE                 :invincible

# Course ranks
STR_RANK_MUNICIPAL                      :Municipal
STR_RANK_DAILY_FEE                      :Daily Fee
STR_RANK_COUNTRY_CLUB                   :Country Club
STR_RANK_CHAMPIONSHIP                   :Championship

# Celebrity type names (the exe's table at 0x4c2ba8)
STR_CELEBRITY_ACTION_STAR               :action star
STR_CELEBRITY_POP_STAR                  :pop star
STR_CELEBRITY_POLITICIAN                :politician
STR_CELEBRITY_COMEDIAN                  :comedian
STR_CELEBRITY_SUPERMODEL                :supermodel
STR_CELEBRITY_FITNESS_STAR              :fitness star
STR_CELEBRITY_COMEDIENNE                :comedienne
STR_CELEBRITY_LEADING_MAN               :leading man
STR_CELEBRITY_MOVIE_STAR                :movie star
STR_CELEBRITY_ROCK_AND_ROLLER           :rock and roller
STR_CELEBRITY_ATHLETE                   :athlete

# The 22 Professional Accomplishments, as the plaques name them (table 0x4c1578); on Easy and Moderate ids 0, 1 and 4 are
# the three alternatives that follow
STR_ACCOMPLISHMENT_CHALLENGE_HOLE       :1st Challenge Hole
STR_ACCOMPLISHMENT_HEROIC_HOLE          :1st Heroic Hole
STR_ACCOMPLISHMENT_SKILL_UPGRADE        :1st Skill Upgrade
STR_ACCOMPLISHMENT_TOURNAMENT           :1st Tournament
STR_ACCOMPLISHMENT_STRATEGIC_HOLE       :1st Strategic Hole
STR_ACCOMPLISHMENT_MATCH_VICTORY        :1st Match Victory
STR_ACCOMPLISHMENT_9_HOLE_COURSE        :1st 9+ Hole Course
STR_ACCOMPLISHMENT_TOP_100_HOLE         :1st Top 100 Hole
STR_ACCOMPLISHMENT_500K_TOURNAMENT      :1st $500,000 Tournament
STR_ACCOMPLISHMENT_CLASSIC_HOLE         :1st Classic Hole
STR_ACCOMPLISHMENT_TOP_18_HOLE          :1st Top 18 Hole
STR_ACCOMPLISHMENT_VICTORY_9            :1st Tournament Victory (9+ Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_COURSE_9  :1st Grand Slam Course (9+ holes)
STR_ACCOMPLISHMENT_1M_TOURNAMENT        :1st $1,000,000 Tournament
STR_ACCOMPLISHMENT_18_HOLE_COURSE       :1st 18 Hole Course
STR_ACCOMPLISHMENT_VICTORY_18           :1st Tournament Victory (18 Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_COURSE_18 :1st Grand Slam Course (18 Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_PARKLAND  :1st Grand Slam Victory (Parkland)
STR_ACCOMPLISHMENT_GRAND_SLAM_DESERT    :1st Grand Slam Victory (Desert)
STR_ACCOMPLISHMENT_GRAND_SLAM_TROPICAL  :1st Grand Slam Victory (Tropical)
STR_ACCOMPLISHMENT_GRAND_SLAM_LINKS     :1st Grand Slam Victory (Links)
STR_ACCOMPLISHMENT_100_STAR             :1st 100 Star Rating
STR_ACCOMPLISHMENT_DOGLEG_RIGHT         :1st Dogleg Right Hole
STR_ACCOMPLISHMENT_DOGLEG_LEFT          :1st Dogleg Left Hole
STR_ACCOMPLISHMENT_PAR_5                :1st Par 5 Hole

########################################################################################################################
# Content packs, scenarios, scripts and the content index (the port's own, docs/MODDING.md)
########################################################################################################################
# Preferences > Content. {KIND} a pack kind, {BY} STR_CONTENT_BY or nothing, {LICENCE} STR_CONTENT_LICENCE or nothing,
# {STATE} on, off, an error ...
STR_CONTENT_TITLE                       :Content packs
STR_CONTENT_HELP                        :Base set first, then the mods in this order (later ones win), then the translation.
STR_CONTENT_PACK_LINE                   :{KIND}{BY}{LICENCE}  -  {STATE}
STR_CONTENT_BY                          : by {AUTHORS}
STR_CONTENT_LICENCE                     :, {LICENCE}
STR_CONTENT_KIND_BASE                   :base set
STR_CONTENT_KIND_MOD                    :mod
STR_CONTENT_KIND_TRANSLATION            :translation
STR_CONTENT_KIND_SCENARIO               :scenario
STR_CONTENT_ON                          :on
STR_CONTENT_ON_AFTER_RESTART            :on after a restart
STR_CONTENT_OFF                         :off
STR_CONTENT_OFF_AFTER_RESTART           :off after a restart
STR_CONTENT_ERROR                       :error: {ERROR}
STR_CONTENT_SCENARIO_CHOSEN             :chosen when a game starts: Start New Game
STR_CONTENT_WARNING                     :warning: {WARNING}{MORE}
STR_CONTENT_SCRIPT_ERROR                :script error: {ERROR}{MORE}
STR_CONTENT_MORE                        : (+{N} more)
STR_CONTENT_UP                          :Up
STR_CONTENT_DOWN                        :Down
STR_CONTENT_PREVIOUS                    :Previous
STR_CONTENT_NEXT                        :Next
STR_CONTENT_NOTE                        :Changes are saved at once and take effect when you restart the game.
STR_CONTENT_NOTE_CHANGED                :Your changes are saved. They take effect when you restart the game.
STR_CONTENT_FIND_MORE                   :Find more...
# Shown at start up when the game folder named with --game has no SimGolf files
STR_CONTENT_NO_GAME_FILES               :No SimGolf files found in {DIR}: playing with the free OpenSGolf graphics.

# Preferences > Content: profiles, named sets of content choices (the port's own, content_profiles.rs). {NAME} is a
# profile's name; STR_PROFILE_LINE sums one up ({BASE} the base set, {MODS} the mods switched on, {TRANSLATION}).
STR_PROFILE_SAVE                        :Save profile...
STR_PROFILE_LIST                        :Profiles...
STR_PROFILE_TITLE                       :Content profiles
STR_PROFILE_HELP                        :Load sets the content choices to a profile's; like every change here, it takes effect when you restart the game.
STR_PROFILE_NONE                        :No profiles yet: use Save profile... on the list of packs.
STR_PROFILE_LINE                        :base: {BASE}; mods: {MODS}; translation: {TRANSLATION}
STR_PROFILE_NO_MODS                     :none
STR_PROFILE_LOAD                        :Load
STR_PROFILE_DELETE                      :Delete
STR_PROFILE_NAME_PROMPT                 :Save the content choices as the profile:
STR_PROFILE_NAME_KEYS                   :Enter saves (a profile of that name is replaced), Esc cancels
STR_PROFILE_SAVED                       :Profile "{NAME}" saved.
STR_PROFILE_DELETED                     :Profile "{NAME}" deleted.
STR_PROFILE_LOADED                      :Profile "{NAME}" loaded: restart the game to play with it.
STR_PROFILE_LOADED_MISSING              :Profile "{NAME}" loaded without the packs not installed: {MISSING}. Restart the game to play with it.
# Loading a game saved with other content packs (content_profiles.rs). {SAVED} and {NOW} list packs as "id version".
STR_SAVE_PACKS_DIFFER                   :This game was saved with the content packs {SAVED}; the game is now running with {NOW}. It may not play as it did.
STR_SAVE_PACKS_MISSING                  :Not installed (or in another version): {MISSING}.
STR_SAVE_PACKS_SWITCH                   :Switch to the save's packs (the game restarts and loads it)
STR_SAVE_PACKS_SWITCH_LATER             :Switch to the save's packs (then restart and load it)
STR_SAVE_PACKS_LOAD_ANYWAY              :Load it with the packs in use
STR_SAVE_PACKS_CANCEL                   :Do not load it
STR_SAVE_PACKS_SWITCHED                 :Switched to the saved game's content packs.
STR_SAVE_PACKS_RESTART_YOURSELF         :The save's content packs are chosen. Restart the game (in a browser: reload the page), then load the game again.
# Shown at start up when the sounds of the player's SimGolf copy cannot be played (missing or in a coding the game cannot
# read); {WHY} is the first problem found, in English
STR_SOUND_NO_DEVICE                     :No sound: the computer gave OpenSGolf no audio output. Check the volume and the output chosen in your system's sound settings, then start the game again. What the game saw is in sound.txt in {DIR}.
STR_SOUND_CANNOT_PLAY                   :The sounds of your SimGolf copy could not be played ({WHY}). Playing the free OpenSGolf sounds instead.

# Preferences > Keyboard controls (the port's own screen, keys_ui.rs). STR_KEYS_HEAD_* are the group headings,
# STR_KEYS_K_* the keys as printed (keep them short: they share a column of about 110 pixels) and the others what the
# key does. {PAGE} and {PAGES} number the pages.
STR_KEYS_TITLE                          :Keyboard controls
STR_KEYS_HELP                           :Every key of the game: the original's, and OpenSGolf's own (game speed, the stand-ins for the F keys).
STR_KEYS_PAGE                           :Page {PAGE} of {PAGES}
STR_KEYS_CLOSE                          :Esc, Enter or a click outside the box closes this screen.
STR_KEYS_HEAD_VIEW                      :Moving around the course
STR_KEYS_K_ARROWS                       :Arrow keys
STR_KEYS_ARROWS                         :Scroll the course four tiles
STR_KEYS_K_ZOOM                         :z / x
STR_KEYS_ZOOM                           :Zoom in / zoom out
STR_KEYS_K_TURN                         :PageUp / Home
STR_KEYS_TURN                           :Turn the view a quarter
STR_KEYS_K_TURN_MAC                     :fn+Up / fn+Left
STR_KEYS_TURN_MAC                       :The same on a Mac keyboard
STR_KEYS_K_TURN_BACK                    :0
STR_KEYS_TURN_BACK                      :Turn the view back; again: go to the clubhouse
STR_KEYS_K_HOLES                        :1 to 9
STR_KEYS_HOLES                          :Go to hole 1 to 9
STR_KEYS_K_HOLES_BACK                   :Shift+1 to 9
STR_KEYS_HOLES_BACK                     :Go to hole 10 to 18
STR_KEYS_K_SHIFT_HELD                   :Shift (held)
STR_KEYS_SHIFT_HELD                     :The face strip shows the back nine only
STR_KEYS_K_PHOTO_MODE                   :c
STR_KEYS_PHOTO_MODE                     :Photo mode (Enhanced graphics; Esc leaves)
STR_KEYS_K_HIDE_INTERFACE               :u
STR_KEYS_HIDE_INTERFACE                 :Hide / show the whole interface
STR_KEYS_K_MIDDLE_DRAG                  :Middle drag
STR_KEYS_MIDDLE_DRAG                    :Drag the course with any tool held
STR_KEYS_K_WASD                         :w a s d
STR_KEYS_WASD                           :Scroll, with the WASD camera on (Change keys)
STR_KEYS_HEAD_TIME                      :Time
STR_KEYS_K_PAUSE                        :Shift+P
STR_KEYS_PAUSE                          :Pause / go on
STR_KEYS_K_SPEED                        :]
STR_KEYS_SPEED                          :Game speed: normal, x2, x4
STR_KEYS_HEAD_BUILD                     :Building the course
STR_KEYS_K_GREEN                        :g
STR_KEYS_GREEN                          :Green tool; again: tee tool
STR_KEYS_K_FAIRWAY                      :f
STR_KEYS_FAIRWAY                        :Fairway tool
STR_KEYS_K_ROUGH                        :r
STR_KEYS_ROUGH                          :Rough tool
STR_KEYS_K_SAND                         :s
STR_KEYS_SAND                           :Sand trap tool
STR_KEYS_K_TREES                        :t
STR_KEYS_TREES                          :Trees tool
STR_KEYS_K_WATER                        :w
STR_KEYS_WATER                          :Water tool
STR_KEYS_K_RAVINE                       :v
STR_KEYS_RAVINE                         :Ravine tool
STR_KEYS_K_PATH                         :p
STR_KEYS_PATH                           :Path tool
STR_KEYS_K_BENCH                        :b
STR_KEYS_BENCH                          :Bench tool
STR_KEYS_K_HOME_SITE                    :Shift+B
STR_KEYS_HOME_SITE                      :Home site tool (sell a lot)
STR_KEYS_K_ELEVATION                    :e
STR_KEYS_ELEVATION                      :Elevation tools
STR_KEYS_K_RAISE                        := / -
STR_KEYS_RAISE                          :Raise / lower the ground at the pointer
STR_KEYS_K_TAB                          :Tab
STR_KEYS_TAB                            :Turn a building before placing it; step the elevation brush
STR_KEYS_K_SPACE                        :Space
STR_KEYS_SPACE                          :Put the tool down
STR_KEYS_K_UNDO                         :Shift+click
STR_KEYS_UNDO                           :Take back a path or garden item; demolish a building
STR_KEYS_HEAD_HOLES                     :Holes and messages
STR_KEYS_K_OPEN_HOLE                    :h
STR_KEYS_OPEN_HOLE                      :Open the hole being built
STR_KEYS_K_ANALYSIS                     :/
STR_KEYS_ANALYSIS                       :Instant shot analysis of the hole at the pointer
STR_KEYS_K_ANALYSIS_AGAIN               :.
STR_KEYS_ANALYSIS_AGAIN                 :The last shot analysis again
STR_KEYS_K_TREES_OFF                    :Shift+T
STR_KEYS_TREES_OFF                      :Trees off / on
STR_KEYS_K_NAMES                        :Shift+N
STR_KEYS_NAMES                          :Golfers' names off / on
STR_KEYS_K_MESSAGE                      :?
STR_KEYS_MESSAGE                        :Repeat the last message
STR_KEYS_K_MUSIC                        :m
STR_KEYS_MUSIC                          :Music off / on
STR_KEYS_HEAD_REPORTS                   :Reports and maps
STR_KEYS_K_F1                           :F1
STR_KEYS_F1                             :Course Report
STR_KEYS_K_F2                           :F2
STR_KEYS_F2                             :Player Comments
STR_KEYS_K_F3                           :F3
STR_KEYS_F3                             :Histograph
STR_KEYS_K_F4                           :F4
STR_KEYS_F4                             :Financial Report
STR_KEYS_K_F5                           :F5
STR_KEYS_F5                             :Routing Map
STR_KEYS_K_F6                           :F6
STR_KEYS_F6                             :World Map (move the club)
STR_KEYS_K_F7                           :F7
STR_KEYS_F7                             :SGA Evaluation
STR_KEYS_K_F8                           :F8
STR_KEYS_F8                             :The original's Keyboard Shortcuts
STR_KEYS_K_F9                           :F9
STR_KEYS_F9                             :Membership Roster
STR_KEYS_K_F10                          :F10
STR_KEYS_F10                            :Professional Accomplishments
STR_KEYS_K_ROUTING                      :Shift+R
STR_KEYS_ROUTING                        :Routing Map
STR_KEYS_K_WORLD                        :Shift+W
STR_KEYS_WORLD                          :World Map
STR_KEYS_K_ALT_DIGITS                   :Alt+1 to 0
STR_KEYS_ALT_DIGITS                     :F1 to F10 (on a Mac: Option+1 to 0), with Shift as with the F keys
STR_KEYS_K_CTRL_DIGITS                  :Ctrl+1 to 0
STR_KEYS_CTRL_DIGITS                    :F1 to F10 too, where the browser lets it
STR_KEYS_HEAD_GOLFERS                   :Your pro and the golfers
STR_KEYS_K_SHOTS                        :s f d h l
STR_KEYS_SHOTS                          :While your pro aims: straight, fade, draw, high, low
STR_KEYS_K_CANCEL_ROUND                 :n, n
STR_KEYS_CANCEL_ROUND                   :Cancel your pro's round or the tournament
STR_KEYS_K_TOURNAMENT                   :Shift+J
STR_KEYS_TOURNAMENT                     :Begin a tournament the SGA offered
STR_KEYS_K_LET_GO                       :Space
STR_KEYS_LET_GO                         :Let go of the golfer picked
STR_KEYS_HEAD_FILES                     :Saving and loading
STR_KEYS_K_SAVE                         :Shift+S
STR_KEYS_SAVE                           :Save the game
STR_KEYS_K_LOAD                         :Shift+L
STR_KEYS_LOAD                           :Load a game
STR_KEYS_K_CHAMP_COURSE                 :Shift+C
STR_KEYS_CHAMP_COURSE                   :Save the course for a championship
STR_KEYS_K_SAVE_BOX                     :Enter / Esc
STR_KEYS_SAVE_BOX                       :Save box: save / cancel
STR_KEYS_K_EXPORT                       :Tab
STR_KEYS_EXPORT                         :Save box: export as a scenario pack
STR_KEYS_HEAD_PICTURES                  :Pictures
STR_KEYS_K_SCREENSHOT                   :Shift+F6
STR_KEYS_SCREENSHOT                     :Screenshot into the save folder (the browser downloads it)
STR_KEYS_K_PHOTO                        :F10
STR_KEYS_PHOTO                          :On a SimFoto: keep the photo
STR_KEYS_HEAD_OTHER                     :Everywhere
STR_KEYS_K_ESC                          :Esc
STR_KEYS_ESC                            :System Functions; closes a screen or box
STR_KEYS_K_MENU_MOVE                    :Up / Down
STR_KEYS_MENU_MOVE                      :Move in a menu or list
STR_KEYS_K_MENU_CHOOSE                  :Enter / Space
STR_KEYS_MENU_CHOOSE                    :Choose; OK
STR_KEYS_K_PAGES                        :Left / Right
STR_KEYS_PAGES                          :Pages of this screen and of Enhanced graphics settings
STR_KEYS_K_CONTENT_ORDER                :PgUp / PgDn
STR_KEYS_CONTENT_ORDER                  :Content packs: move the mod picked
STR_KEYS_K_BACK_BUTTON                  :Back button
STR_KEYS_BACK_BUTTON                    :Android: the same as Esc
STR_KEYS_K_BROWSER                      :F11 / F12
STR_KEYS_BROWSER                        :Left to the browser (full screen, tools), as are the Cmd keys
# The Keyboard controls screen's button to the Change keys screen
STR_KEYS_CHANGE                         :Change keys...

# Preferences > Keyboard controls > Change keys (the port's own, controls_ui.rs): the actions that can be given another key,
# the screen's lines and buttons. {ACTION} is an action's name, {KEY} a key as printed, {ACTIONS} a list of actions.
STR_CTL_TITLE                           :Change keys
STR_CTL_HELP                            :Click an action, then press its new key (Shift may be held). Esc while waiting keeps the old key.
STR_CTL_FOOT                            :Keys are saved at once. Two actions on one key are shown in red: only the first in this list answers.
STR_CTL_WAITING                         :Press a key...
STR_CTL_NO_KEY                          :(none)
STR_CTL_PRESS                           :Press the new key for {ACTION}, or Esc to keep the old one.
STR_CTL_BOUND                           :{ACTION}: {KEY}.
STR_CTL_ALSO                            :{KEY} is also the key of: {ACTIONS}. Only one of them will answer; give one of them another key.
STR_CTL_CLASH                           :Keys used twice: {ACTIONS}.
STR_CTL_RESERVED                        :{KEY} cannot be given to an action (the digits jump to holes, Esc cancels).
STR_CTL_SAVED                           :Keys saved.
STR_CTL_WASD_ON                         :WASD camera on: w a s d scroll, the water tool moves to q and the sand tool to k.
STR_CTL_WASD                            :WASD camera: {STATE}
STR_CTL_ON                              :on
STR_CTL_OFF                             :off
STR_CTL_RESET                           :Reset to defaults
STR_CTL_RESET_DONE                      :Every key is back to the original's.
# Shown in the bottom left corner while the interface is hidden
STR_CTL_HUD_HINT                        :Interface hidden: press {KEY} to show it
STR_CTL_SCROLL_UP                       :Scroll up
STR_CTL_SCROLL_DOWN                     :Scroll down
STR_CTL_SCROLL_LEFT                     :Scroll left
STR_CTL_SCROLL_RIGHT                    :Scroll right
STR_CTL_ZOOM_IN                         :Zoom in
STR_CTL_ZOOM_OUT                        :Zoom out
STR_CTL_TURN_LEFT                       :Turn the view
STR_CTL_TURN_RIGHT                      :Turn the view back
STR_CTL_TURN_BACK                       :Turn back / clubhouse
STR_CTL_PHOTO_MODE                      :Photo mode
STR_CTL_HIDE_INTERFACE                  :Hide the interface
STR_CTL_PAUSE                           :Pause
STR_CTL_SPEED                           :Game speed
STR_CTL_GREEN                           :Green / tee tool
STR_CTL_FAIRWAY                         :Fairway tool
STR_CTL_ROUGH                           :Rough tool
STR_CTL_SAND                            :Sand trap tool
STR_CTL_TREES                           :Trees tool
STR_CTL_WATER                           :Water tool
STR_CTL_RAVINE                          :Ravine tool
STR_CTL_PATH                            :Path tool
STR_CTL_BENCH                           :Bench tool
STR_CTL_HOME_SITE                       :Home site tool
STR_CTL_ELEVATION                       :Elevation tools
STR_CTL_RAISE                           :Raise the ground
STR_CTL_LOWER                           :Lower the ground
STR_CTL_TURN_BUILDING                   :Turn a building
STR_CTL_PUT_DOWN                        :Put the tool down
STR_CTL_OPEN_HOLE                       :Open the hole
STR_CTL_ANALYSIS                        :Shot analysis
STR_CTL_ANALYSIS_AGAIN                  :Last shot analysis
STR_CTL_TREES_OFF                       :Trees off / on
STR_CTL_NAMES                           :Names off / on
STR_CTL_MESSAGE                         :Repeat the last message
STR_CTL_MUSIC                           :Music off / on
STR_CTL_SHOT_STRAIGHT                   :Aiming: straight shot
STR_CTL_SHOT_FADE                       :Aiming: fade
STR_CTL_SHOT_DRAW                       :Aiming: draw
STR_CTL_SHOT_HIGH                       :Aiming: high shot
STR_CTL_SHOT_LOW                        :Aiming: low shot
STR_CTL_CANCEL_ROUND                    :Cancel the pro's round
STR_CTL_TOURNAMENT                      :Begin a tournament
STR_CTL_SAVE                            :Save the game
STR_CTL_LOAD                            :Load a game
STR_CTL_CHAMP_COURSE                    :Save a championship course
STR_CTL_SCREENSHOT                      :Screenshot
STR_CTL_ROUTING                         :Routing Map
STR_CTL_WORLD                           :World Map
# the OpenSGolf extras' keys (extras.rs)
STR_CTL_PEOPLE                          :People screen
STR_CTL_HISTORY                         :Message history
STR_CTL_NAME_TAGS                       :Name tags off / on
STR_CTL_PATH_VIEW                       :Path view off / on

# The player's own SimGolf files (the port's own, gamefiles.rs): the title screen's button and the Preferences line
STR_GAME_FILES_USE_MINE                 :Use my SimGolf files...
STR_GAME_FILES_USE_FREE                 :Use the free graphics
# The title of the system's folder picker
STR_GAME_FILES_PICK_TITLE               :Choose the folder SimGolf is installed in
# Shown once on the title screen when no SimGolf files were found
STR_GAME_FILES_HINT                     :Playing with OpenSGolf's free graphics. Have SimGolf? Choose 'Use my SimGolf files...'
# The folder picked does not hold the game; {MISSING} lists what it lacks
STR_GAME_FILES_NOT_FOUND                :The folder "{DIR}" does not hold SimGolf's game files ({MISSING} not there). Choose the folder SimGolf is installed in: the one with the Interface and Flics folders, or the CD's Program_Files_(ENGLISH).
# Shown after the game started again on the files chosen
STR_GAME_FILES_USING                    :Playing with your own SimGolf files.
STR_GAME_FILES_USING_FREE               :Playing with OpenSGolf's free graphics.
# Where to put the files (Android, or a build without a folder picker)
STR_GAME_FILES_COPY_HERE                :Copy everything in SimGolf's Program_Files_(ENGLISH) folder (on the CD, or in the folder SimGolf is installed in) into {DIR}, then start OpenSGolf again.
# Asked before the game starts again from Preferences during a game
STR_GAME_FILES_ASK_RESTART              :OpenSGolf starts again to change its graphics. Anything not saved in this game is lost.
STR_GAME_FILES_GO_ON                    :Start again now
STR_GAME_FILES_NOT_NOW                  :Not now
STR_GAME_FILES_RESTART                  :Your choice is saved. Start OpenSGolf again to use it.
# "Use my SimGolf files...": a .zip of the game folder, or the folder itself
STR_GAME_FILES_ASK_KIND                 :Where are your SimGolf files? A .zip of the SimGolf folder, or the folder itself (the one with the Flics, Interface and Data folders, or any folder above it).
STR_GAME_FILES_KIND_ZIP                 :A .zip file
STR_GAME_FILES_KIND_FOLDER              :A folder
STR_GAME_FILES_PICK_ZIP_TITLE           :Choose a .zip of your SimGolf folder
# Bringing the files into OpenSGolf's own folder (a .zip unpacked, a folder copied); {N} and {OF} count files
STR_GAME_FILES_IMPORTING                :Getting your SimGolf files ready...
STR_GAME_FILES_UNPACKING                :Unpacking your SimGolf files: {N} of {OF}...
STR_GAME_FILES_COPYING                  :Copying your SimGolf files: {N} files...
STR_GAME_FILES_COPYING_MB               :Copying your SimGolf files into OpenSGolf: {MB} MB...
STR_GAME_FILES_BAD_ZIP                  :OpenSGolf could not read that .zip ({ERR}). Make the .zip again, or unpack it and choose the folder.
STR_GAME_FILES_ZIP_NO_GAME              :That does not hold SimGolf's game files (no Flics folder in it). Choose a .zip of the folder SimGolf is installed in (the one with the Flics, Interface and Data folders), or of the CD's Program_Files_(ENGLISH).
STR_GAME_FILES_IMPORT_FAILED            :Your SimGolf files could not be copied: {ERR}
STR_GAME_FILES_USING_SKIPPED            :Playing with your own SimGolf files. {N} files in the .zip use a compression OpenSGolf cannot unpack and were left out: if something is missing, zip the folder again with normal (Deflate) compression.
# The system does not let the game read the folder ({DIR})
STR_GAME_FILES_NO_ACCESS                :Your computer does not let OpenSGolf read "{DIR}". On a Mac, allow OpenSGolf in System Settings > Privacy & Security > Files and Folders, or choose a .zip of the folder instead. Or move the SimGolf folder somewhere else, such as your home folder.
# After a restart: the folder chosen ({DIR}) could not be loaded
STR_GAME_FILES_LOST                     :OpenSGolf could not find SimGolf's game files in "{DIR}" on this start, so it plays with its free graphics. Choose 'Use my SimGolf files...' again.
# Android: shown at start when the last run crashed; the report can be copied and sent
STR_CRASH_LAST                          :Sorry, OpenSGolf closed unexpectedly last time. A report of what went wrong is ready: copy it and send it to the developers (an issue on OpenSGolf's GitHub page, or a message) to help fix it.
STR_CRASH_COPY                          :Copy the report
STR_CRASH_CLOSE                         :Close
STR_CRASH_COPIED                        :The report is copied. Paste it into an issue on OpenSGolf's GitHub page or a message to the developers. Thank you!

# "Check for updates" on the title menu (update.rs); {VERSION} a version number like 0.3.1, {CURRENT} this one's
STR_UPDATE_CHECK                        :Check for updates
STR_UPDATE_CHECKING_BUTTON              :Checking...
STR_UPDATE_LATEST                       :You have the latest version of OpenSGolf ({VERSION}).
STR_UPDATE_NEWER                        :OpenSGolf {VERSION} is out (you have {CURRENT}). Its page has the downloads and what is new.
STR_UPDATE_OPEN_PAGE                    :Open the download page
STR_UPDATE_FAILED                       :OpenSGolf could not check for updates ({ERROR}). Check the internet connection and try again later.
STR_UPDATE_NO_BROWSER                   :No browser could be opened. The newest version is at {URL}

# Preferences > Content > Find more: the content index (docs/CONTENT_INDEX.md)
STR_INDEX_TITLE                         :Find more content
STR_INDEX_SOURCE                        :Content index: {URL}
STR_INDEX_SOURCE_NONE                   :No content index is set.
STR_INDEX_NO_URL                        :No content index is set. Put the address of an index.json in settings.json as "content_index_url" (in the save folder; docs/CONTENT_INDEX.md says how), then open Find more again.
STR_INDEX_LOADING                       :Reading the content index...
STR_INDEX_FAILED                        :The content index could not be read: {ERROR}
STR_INDEX_NOTHING_NEW                   :You have every pack the index lists, in its newest version.
STR_INDEX_LISTED                        :{N} packs you do not have yet (or have in an older version). Pick one to read about it.
STR_INDEX_PACK_LINE                     :{KIND}{BY}{LICENCE}  -  {STATE}, {SIZE}
STR_INDEX_NEW                           :new
STR_INDEX_UPDATE                        :update (you have {VERSION})
STR_INDEX_SIZE                          :{KB} KB
STR_INDEX_DOWNLOAD                      :Download
STR_INDEX_DOWNLOADING_BUTTON            :Downloading...
STR_INDEX_DOWNLOADING                   :Downloading {PACK}...
STR_INDEX_INSTALLED                     :{PACK} {VERSION} is installed. Switch it on in the list of packs; it takes effect when you restart the game.
STR_INDEX_DOWNLOAD_FAILED               :{PACK} was not installed: {ERROR}
STR_INDEX_PROBLEM                       :index: {PROBLEM}{MORE}
STR_INDEX_BACK                          :Installed packs
# Why a download cannot start
STR_NET_TOO_BIG                         :{URL} is larger than expected
STR_NET_NOT_BUILT                       :{URL}: this version of the game was built without downloads (the net feature); use a file:// index

# Start New Game when scenario packs are installed. {PLACE} a property, {DIFFICULTY}, {MONEY} STR_SCENARIOS_MONEY or
# nothing, {GOALS} a count
STR_SCENARIOS_TITLE                     :Start New Game
STR_SCENARIOS_HELP                      :Play a free game, or a scenario with goals to reach. Click twice (or press Enter) to start.
STR_SCENARIOS_FREE_GAME                 :Free game
STR_SCENARIOS_FREE_GAME_TEXT            :Choose the difficulty and a property, and play as long as you like.
STR_SCENARIOS_SUMMARY                   :{PLACE}, {DIFFICULTY}{MONEY}, {GOALS} goals
STR_SCENARIOS_MONEY                     :, §{MONEY} to start
STR_SCENARIOS_ANY_DIFFICULTY            :your choice of difficulty
STR_SCENARIOS_GOALS                     :Goals: {GOALS}.
STR_SCENARIOS_BACK                      :Back
STR_SCENARIO_NO_FILE                    :the pack has no scenario.toml

# Goals: the messages, Information > Scenario Goals, and the conditions in words
STR_GOAL_REACHED                        :Goal reached: {GOAL}
STR_GOAL_MISSED                         :Goal missed: {GOAL}
STR_SCENARIO_WON_DEFAULT                :Congratulations! You reached every goal of the scenario.
STR_SCENARIO_LOST_DEFAULT               :You did not reach the scenario's goals in time.
STR_GOALS_TITLE                         :Goals
STR_GOALS_TITLE_SCENARIO                :Goals: {NAME}
STR_GOALS_IN_PROGRESS                   :Reach every goal to win the scenario.
STR_GOALS_WON                           :The scenario is won!
STR_GOALS_LOST                          :The scenario is lost.
STR_GOALS_SCRIPTS_ONLY                  :Goals set by the scripts of your content packs.
STR_GOALS_NONE                          :There are no goals yet.
STR_GOALS_CLOSE                         :Click anywhere or press a key to go back to the game.
STR_GOAL_STATE_OPEN                     :open
STR_GOAL_STATE_BY                       :open, by the end of {YEAR}
STR_GOAL_STATE_DONE                     :reached
STR_GOAL_STATE_MISSED                   :missed
STR_GOAL_COND_HOLES                     :{N} holes
STR_GOAL_COND_CASH                      :§{MONEY} cash
STR_GOAL_COND_FUN                       :fun rating {N}
STR_GOAL_COND_SKILL                     :skill rating {N}
STR_GOAL_COND_MEMBERS                   :{N} members
STR_GOAL_COND_RANK                      :{RANK} rank

# Scripts (docs/MODDING.md 6): the toast when a pack's script fails (the message is on the Content screen)
STR_SCRIPT_ERROR_TOAST                  :A script of the pack {PACK} failed: see System Functions, Preferences, Content packs.

# Export as scenario (the Save dialog, docs/MODDING.md 5)
STR_EXPORT_UNNAMED                      :My Course
STR_EXPORT_DESCRIPTION                  :{COURSE}, a course by {PRO}, exported from OpenSGolf.
STR_TOAST_EXPORTED                      :Exported as the scenario pack {PACK} (in the packs folder of the save folder).

########################################################################################################################
# OpenSGolf extras (the port's own additions, extras.rs; docs/PLAYING.md "OpenSGolf extras")
########################################################################################################################
# Preferences > OpenSGolf extras, second part (under the gameplay extras): the interface extras' heading and a tick per extra
STR_EXTRAS_UI_HEAD                      :Interface extras
STR_EXTRAS_PEOPLE                       : People screen and golfer profiles (Shift+G)
STR_EXTRAS_HISTORY                      : Message history (Shift+M, or click the ticker)
STR_EXTRAS_NAME_TAGS                    : Name tags under the pointer (Shift+H)
STR_EXTRAS_REPORT_TABS                  : Tabs over the F1 to F10 reports
STR_EXTRAS_PATH_HELP                    : Path help: path view (Shift+V) and Show buttons
STR_EXTRAS_AUTOSAVE                     : Autosave every five minutes
STR_EXTRAS_SAVE_PICTURES                : A map of the course beside each saved game
STR_EXTRAS_SHARING                      : Course sharing: course codes and challenges (Ctrl+V pastes one)
STR_MENU_SYSTEM_SHARE                   : Share course (copy a course code)
STR_FILES_PASTE_CODE                    :Paste a course code
STR_FILES_CHALLENGE                     :Challenge: beat {DESIGNER}'s record of {SCORE}
STR_TOAST_SHARE_COPIED                  :Course code for {COURSE} copied. Paste it to a friend: in OpenSGolf they press Ctrl+V, or Paste a course code in Play a Championship.
STR_TOAST_SHARE_NO_CODE                 :No course code on the clipboard. Copy the whole code, then paste again.
STR_TOAST_SHARE_COURSE_ADDED            :{COURSE} added to Play a Championship. Beat the course record!
STR_TOAST_SHARE_GAME_ADDED              :{COURSE} added to Load Previous Game.
# An empty line: before the interface extras' heading, and the box's last line (it keeps the OK tick clear of the options)
STR_EXTRAS_END                          :
# A game date: "March 3, 2001"
STR_EXTRAS_DATE                         :{MONTH} {DAY}, {YEAR}
# Under the Paused caption while People > Follow keeps the camera on someone
STR_EXTRAS_FOLLOWING                    :Following {NAME} (Space stops)
# The Information menu's extra lines (options start with a space)
STR_MENU_INFO_PEOPLE                    : People
STR_MENU_INFO_HISTORY                   : Message history
STR_MENU_INFO_PATH_VIEW                 : Path view on / off
# The message history
STR_HISTORY_TITLE                       :Message History
STR_HISTORY_HELP                        :Messages kept: {COUNT}, newest first. Click a message to go to the golfer or the place it is about.
STR_HISTORY_EMPTY                       :No messages yet.
STR_HISTORY_SHOW                        :Show
STR_HISTORY_CLOSE                       :Up, Down, PageUp, PageDown or the wheel scroll; Esc, Enter or a click outside the box closes.
# The ticker's button for a message about a place
STR_TICKER_SHOW                         :Show
# The People screen
STR_PEOPLE_TITLE                        :People
STR_PEOPLE_TAB_GOLFERS                  :Golfers ({COUNT})
STR_PEOPLE_TAB_STAFF                    :Staff ({COUNT} of {LIMIT})
STR_PEOPLE_TAB_PRO                      :Your pro
STR_PEOPLE_COL_NAME                     :Name
STR_PEOPLE_COL_TYPE                     :Type
STR_PEOPLE_COL_HOLE                     :Hole
STR_PEOPLE_COL_MOOD                     :Mood
STR_PEOPLE_COL_HCP                      :Hcp
STR_PEOPLE_COL_SPENT                    :Spent
STR_PEOPLE_COL_JOB                      :Job
STR_PEOPLE_COL_HIRED                    :Hired
STR_PEOPLE_COL_WAGE                     :Wage
STR_PEOPLE_COL_SERVED                   :Served
STR_PEOPLE_COL_PAID                     :Paid
STR_PEOPLE_MONTH_YEAR                   :{MONTH} {YEAR}
STR_PEOPLE_GUEST                        :Guest
STR_PEOPLE_PLATINUM                     :Platinum
STR_PEOPLE_PRO                          :Pro
STR_PEOPLE_VIP                          :VIP
STR_PEOPLE_LEAVING                      :leaving
STR_PEOPLE_NO_GOLFERS                   :Nobody is on the course.
STR_PEOPLE_NO_STAFF                     :No employees yet: Hire takes you to the hiring dialog.
STR_PEOPLE_LOCATE                       :Locate
STR_PEOPLE_FOLLOW                       :Follow
STR_PEOPLE_CARD                         :Card
STR_PEOPLE_PROFILE                      :Profile
STR_PEOPLE_HIRE                         :Hire...
STR_PEOPLE_FIRE                         :Fire
STR_PEOPLE_MOVE                         :Move
STR_PEOPLE_RENAME                       :Rename
STR_PEOPLE_HELP_GOLFERS                 :Click a heading to sort. Keys: Enter locate, F follow, C card, P profile, Left/Right tabs, Esc close.
STR_PEOPLE_HELP_STAFF                   :Click a heading to sort. Keys: Enter locate, F follow, H hire, Del fire, M move, R rename, Esc close.
STR_PEOPLE_HELP_PRO                     :Keys 1 to 5 press the buttons; Left/Right change the tab; Esc closes.
STR_PEOPLE_PRO_RECORD                   :Skill points to spend: {POINTS}    Skill levels: {SKILLS}    Trophies: {TROPHIES}
STR_PEOPLE_PRO_PLAYING                  :Your pro is out on the course.
STR_PEOPLE_PRO_FREE                     :Your pro is in the clubhouse.
STR_PEOPLE_PRO_PROFILE                  :Profile
STR_PEOPLE_PRO_PROFILE_HELP             :Customise your pro: looks, name and bio.
STR_PEOPLE_PRO_SKILLS                   :Skills
STR_PEOPLE_PRO_SKILLS_HELP              :Spend skill points.
STR_PEOPLE_PRO_PRACTICE                 :Practice round
STR_PEOPLE_PRO_PRACTICE_HELP            :Play a practice round (needs two holes and your pro free).
STR_PEOPLE_PRO_MATCH                    :Match
STR_PEOPLE_PRO_MATCH_HELP               :Play a challenger's match (when one has been offered).
STR_PEOPLE_PRO_TOURNAMENT               :Tournament
STR_PEOPLE_PRO_TOURNAMENT_HELP          :Start the tournament the SGA has offered.
STR_PEOPLE_PRO_NOTE                     :The same buttons are on the Player panel (the dock's People button).
# A golfer's profile page
STR_CARD_PROFILE                        :Profile
STR_GPROFILE_LIKES                       :Likes {LIKES}
STR_GPROFILE_RECORD                      :Rounds {ROUNDS}, best {BEST}, handicap {HCP}
STR_GPROFILE_NOW                         :{TYPE}, now on hole {HOLE}, spent {SPENT} this round
STR_GPROFILE_NOT_HERE                    :Not on the course now.
STR_GPROFILE_BIO                         :Bio
STR_GPROFILE_NO_BIO                      :No bio yet: Edit bio writes one.
STR_GPROFILE_EDIT_BIO                    :Edit bio
STR_GPROFILE_SAID                        :What {GOLFER} has said
STR_GPROFILE_NOTHING_SAID                :Nothing heard yet this game.
STR_GPROFILE_HELP                        :L locate, C card, B edit bio, Up/Down scroll; Esc, Enter or a click outside the box goes back.
STR_RENAME_EMPLOYEE                     :Rename the employee:
STR_RENAME_BIO                          :The golfer's bio:
# The path view
STR_PATHVIEW_TITLE                      :Path view (Shift+V)
STR_PATHVIEW_JOINED                     :Path joined to the clubhouse
STR_PATHVIEW_CUT                        :Path not joined (golfers can't use it)
STR_PATHVIEW_MARKS                      :No path: {COUNT} places
STR_PATHVIEW_CLOSE                      :Shift+V hides the path view.
STR_PATHVIEW_NO_PATH                    :No path
STR_PATHVIEW_HOLE                       :Hole {HOLE} tee
STR_PATHVIEW_ON                         :Path view on: Shift+V hides it.
STR_PATHVIEW_OFF                        :Path view off.
STR_TOAST_NAME_TAGS_ON                  :Name tags under the pointer on (Shift+H).
STR_TOAST_NAME_TAGS_OFF                 :Name tags under the pointer off (Shift+H).
# The tabs over the F1 to F10 reports (keep them short: ten share 740 pixels)
STR_TABS_F1                             :F1 Course
STR_TABS_F2                             :F2 Comments
STR_TABS_F3                             :F3 Histograph
STR_TABS_F4                             :F4 Finance
STR_TABS_F5                             :F5 Routing
STR_TABS_F6                             :F6 World
STR_TABS_F7                             :F7 SGA
STR_TABS_F8                             :F8 Keys
STR_TABS_F9                             :F9 Roster
STR_TABS_F10                            :F10 Awards
# Keyboard controls: the extras' keys
STR_KEYS_HEAD_EXTRAS                    :OpenSGolf extras
STR_KEYS_K_PEOPLE                       :Shift+G
STR_KEYS_PEOPLE                         :People: golfers, staff and your pro
STR_KEYS_K_HISTORY                      :Shift+M
STR_KEYS_HISTORY                        :Message history (or click the ticker)
STR_KEYS_K_TAGS                         :Shift+H
STR_KEYS_TAGS                           :Name tags under the pointer off / on
STR_KEYS_K_PATHVIEW                     :Shift+V
STR_KEYS_PATHVIEW                       :Path view: paths and places without one
STR_KEYS_K_REPORT_TABS                  :Tab
STR_KEYS_REPORT_TABS                    :On a report: the next report's tab (Shift+Tab the one before; the F keys go straight there)
