MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.899
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.359
fWaveSmoothing=0.900
fWaveParam=-0.180
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.300
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.920
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.250
wavecode_0_b=0.120
wavecode_0_a=1.000
wave_0_per_frame1=bt=bt+(.5+2*above(bass-pbass,0)*(bass-pbass))/FPS;
wave_0_per_frame2=pbass=bass;
wave_0_per_frame3=
wave_0_per_frame4=t1=bt; //mytime
wave_0_per_frame5=t2=q1;
wave_0_per_frame6=t3=.3*q1;
wave_0_per_point1=t=t1+t2*(1-sample);
wave_0_per_point2=
wave_0_per_point3=ox=.5+(.3+.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);
wave_0_per_point4=oy=.5+(.3+.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));
wave_0_per_point5=
wave_0_per_point6=ang=atan2( (py-oy),(px-ox) );
wave_0_per_point7=
wave_0_per_point8=l=tan(ang);
wave_0_per_point9=x2=.5+(.3-.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);
wave_0_per_point10=y2=.5+(.3-.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));
wave_0_per_point11=sum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);
wave_0_per_point12=dir=-1+2*above(sum,-.001);
wave_0_per_point13=
wave_0_per_point14=xtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);
wave_0_per_point15=xtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);
wave_0_per_point16=
wave_0_per_point17=x=ox+xtrudx;
wave_0_per_point18=y=oy+xtrudy;
wave_0_per_point19=
wave_0_per_point20=px=ox;
wave_0_per_point21=py=oy;
wave_0_per_point22=
wave_0_per_point23=counter=1-counter;
wave_0_per_point24=a=sqr(sample);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=0.250
wavecode_1_b=0.120
wavecode_1_a=1.000
wave_1_per_frame1=bt=bt+(.5+2*above(bass-pbass,0)*(bass-pbass))/FPS;
wave_1_per_frame2=pbass=bass;
wave_1_per_frame3=
wave_1_per_frame4=t1=bt; //mytime
wave_1_per_frame5=t2=q1;
wave_1_per_frame6=t3=.3*q1;
wave_1_per_point1=t=t1+t2*(1-sample);
wave_1_per_point2=
wave_1_per_point3=ox=.5+(.3-.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);
wave_1_per_point4=oy=.5+(.3-.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));
wave_1_per_point5=ang=atan2( (py-oy),(px-ox) );
wave_1_per_point6=
wave_1_per_point7=l=tan(ang);
wave_1_per_point8=x2=.5+(.3+.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);
wave_1_per_point9=y2=.5+(.3+.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));
wave_1_per_point10=sum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);
wave_1_per_point11=dir=-1+2*above(sum,-.001);
wave_1_per_point12=
wave_1_per_point13=xtrudx=(counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);
wave_1_per_point14=xtrudy=(counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);
wave_1_per_point15=
wave_1_per_point16=x=ox+xtrudx;
wave_1_per_point17=y=oy+xtrudy;
wave_1_per_point18=
wave_1_per_point19=px=ox;
wave_1_per_point20=py=oy;
wave_1_per_point21=
wave_1_per_point22=counter=1-counter;
wave_1_per_point23=a=sqr(sample);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.120
wavecode_2_g=0.250
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=tt=tt+(.5+2*above(treb-ptreb,0)*(treb-ptreb))/FPS;
wave_2_per_frame2=ptreb=treb;
wave_2_per_frame3=
wave_2_per_frame4=t1=tt;
wave_2_per_frame5=t2=q1;
wave_2_per_frame6=t3=.3*q1;
wave_2_per_point1=t=t1+t2*(1-sample);
wave_2_per_point2=
wave_2_per_point3=ox=.5+(.3+.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);
wave_2_per_point4=oy=.5+(.3+.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));
wave_2_per_point5=
wave_2_per_point6=ang=atan( (py-oy)/(px-ox) );
wave_2_per_point7=l=tan(ang);
wave_2_per_point8=x2=.5+(.3-.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);
wave_2_per_point9=y2=.5+(.3-.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));
wave_2_per_point10=sum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);
wave_2_per_point11=dir=-1+2*above(sum,-.001);
wave_2_per_point12=
wave_2_per_point13=xtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);
wave_2_per_point14=xtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);
wave_2_per_point15=
wave_2_per_point16=x=ox+xtrudx;
wave_2_per_point17=y=oy+xtrudy;
wave_2_per_point18=
wave_2_per_point19=px=ox;
wave_2_per_point20=py=oy;
wave_2_per_point21=
wave_2_per_point22=counter=1-counter;
wave_2_per_point23=a=sqr(sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.120
wavecode_3_g=0.250
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=tt=tt+(.5+2*above(treb-ptreb,0)*(treb-ptreb))/FPS;
wave_3_per_frame2=ptreb=treb;
wave_3_per_frame3=
wave_3_per_frame4=t1=tt;
wave_3_per_frame5=t2=q1;
wave_3_per_frame6=t3=.3*q1;
wave_3_per_point1=t=t1+t2*(1-sample);
wave_3_per_point2=
wave_3_per_point3=ox=.5+(.3-.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);
wave_3_per_point4=oy=.5+(.3-.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));
wave_3_per_point5=
wave_3_per_point6=ang=atan( (py-oy)/(px-ox) );
wave_3_per_point7=l=tan(ang);
wave_3_per_point8=x2=.5+(.3+.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);
wave_3_per_point9=y2=.5+(.3+.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));
wave_3_per_point10=sum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);
wave_3_per_point11=dir=-1+2*above(sum,-.001);
wave_3_per_point12=
wave_3_per_point13=xtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);
wave_3_per_point14=xtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);
wave_3_per_point15=
wave_3_per_point16=x=ox+xtrudx;
wave_3_per_point17=y=oy+xtrudy;
wave_3_per_point18=
wave_3_per_point19=px=ox;
wave_3_per_point20=py=oy;
wave_3_per_point21=
wave_3_per_point22=counter=1-counter;
wave_3_per_point23=a=sqr(sample);
shapecode_0_enabled=1
shapecode_0_sides=32
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=33
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.500
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_0_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_0_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_0_per_frame4=a = trans;
shape_0_per_frame5=a2 = trans2;
shape_0_per_frame6=border_a = trans3;
shape_0_per_frame7=
shape_0_per_frame8=x = .5 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_0_per_frame9=y = .5 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_0_per_frame10=rad = .09 + rand(int(q30))/15+instance-instance;
shape_0_per_frame11=r=rand(q30)*.1+instance-instance;
shape_0_per_frame12=g=rand(q30)*.1+instance-instance;
shape_0_per_frame13=b=rand(q30)*.1+instance-instance;
shape_0_per_frame14=r2=rand(q30)*.1+instance-instance;
shape_0_per_frame15=g2=rand(q30)*.1+instance-instance;
shape_0_per_frame16=b2=rand(q30)*.1+instance-instance;
shape_0_per_frame17=border_r=rand(q30)*.1+instance-instance;
shape_0_per_frame18=border_g=rand(q30)*.1+instance-instance;
shape_0_per_frame19=border_b=rand(q30)*.1+instance-instance;
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=7
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.500
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_1_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_1_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_1_per_frame4=a = trans;
shape_1_per_frame5=a2 = trans2;
shape_1_per_frame6=border_a = trans3;
shape_1_per_frame7=
shape_1_per_frame8=x = (cos(time*1.1)+1)/2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_1_per_frame9=y = (sin(time*1.1)+1)/2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_1_per_frame10=rad = .09 + rand(int(q30))/15+instance-instance;
shape_1_per_frame11=r=rand(q30)*.1+instance-instance;
shape_1_per_frame12=g=rand(q30)*.1+instance-instance;
shape_1_per_frame13=b=rand(q30)*.1+instance-instance;
shape_1_per_frame14=r2=rand(q30)*.1+instance-instance;
shape_1_per_frame15=g2=rand(q30)*.1+instance-instance;
shape_1_per_frame16=b2=rand(q30)*.1+instance-instance;
shape_1_per_frame17=border_r=rand(q30)*.1+instance-instance;
shape_1_per_frame18=border_g=rand(q30)*.1+instance-instance;
shape_1_per_frame19=border_b=rand(q30)*.1+instance-instance;
shape_1_per_frame20=
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=33
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.500
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.500
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = rand(int(q30))/5+instance-instance;
shape_2_per_frame2=trans2 = rand(int(q30))/5+instance-instance;
shape_2_per_frame3=trans3 = rand(int(q30))/5+instance-instance;
shape_2_per_frame4=a = trans;
shape_2_per_frame5=a2 = trans2;
shape_2_per_frame6=border_a = trans3;
shape_2_per_frame7=
shape_2_per_frame8=x = (sin(time)+1)/2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_2_per_frame9=y = (cos(time)+1)/2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1)+instance-instance;
shape_2_per_frame10=rad = .09 + rand(int(q30))/15+instance-instance;
shape_2_per_frame11=r=rand(q30)*.1+instance-instance;
shape_2_per_frame12=g=rand(q30)*.1+instance-instance;
shape_2_per_frame13=b=rand(q30)*.1+instance-instance;
shape_2_per_frame14=r2=rand(q30)*.1+instance-instance;
shape_2_per_frame15=g2=rand(q30)*.1+instance-instance;
shape_2_per_frame16=b2=rand(q30)*.1+instance-instance;
shape_2_per_frame17=border_r=rand(q30)*.1+instance-instance;
shape_2_per_frame18=border_g=rand(q30)*.1+instance-instance;
shape_2_per_frame19=border_b=rand(q30)*.1+instance-instance;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.77368
shapecode_3_ang=0.00000
shapecode_3_tex_ang=3.14159
shapecode_3_tex_zoom=0.47413
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.500
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=/////////// new hue2rgb algortihm ///////////
shape_3_per_frame2=t=time;
shape_3_per_frame3=r2=max(min(-1+.955*acos(cos(t)),1),0);
shape_3_per_frame4=g2=max(min(-1+.955*acos(cos(t+2.0942)),1),0);
shape_3_per_frame5=b2=max(min(-1+.955*acos(cos(t+4.1883)),1),0);
shape_3_per_frame6=/////////////////////////////////////////////
shape_3_per_frame7=
shape_3_per_frame8=r=r2;
shape_3_per_frame9=g=g2;
shape_3_per_frame10=b=b2;
shape_3_per_frame11=a2=.25*(1-.5*above(q1,1)*min(q1-1,2));
shape_3_per_frame12=a=below(q1,1)*sqrt(q1)*.07*a2;
shape_3_per_frame13=ang= 6.2831*( (frame%12)*.5*.16667);
per_frame_1=//martin no religion / my omniversal absence for changing the background light
per_frame_2=vb = vb*0.95 + (1-vb)*pow(abs(bass-bass_att),2)*0.02;
per_frame_3=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_4=vm = vm*0.95 + (1-vm)*pow(abs(mid-mid_att),2)*0.02;
per_frame_5=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_6=vt = vt*0.95 + (1-vt)*pow(abs(treb-treb_att),2)*0.02;
per_frame_7=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_8=vvb = min(1,max(0,vvb));
per_frame_9=vvm = min(1,max(0,vvm));
per_frame_10=vvt = min(1,max(0,vvt));
per_frame_11=runbass=runbass+vvb;
per_frame_12=runmids=runmids+vvm ;
per_frame_13=runtreb=runtreb+vvt;
per_frame_14=pi23=4*asin(-1)*.33333333333333;
per_frame_15=atime=(runtreb+runmids+runbass)*1.85;
per_frame_16=q8= (sin(atime-0*pi23)+1)*.4;
per_frame_17=q9= (sin(atime-1*pi23)+1)*.4;
per_frame_18=q10=(sin(atime-2*pi23)+1)*.4;
per_frame_19=
per_frame_20=vb = vb*0.95 + (1-vb)*pow(abs(bass-bass_att),2)*0.02;
per_frame_21=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_22=vm = vm*0.95 + (1-vm)*pow(abs(mid-mid_att),2)*0.02;
per_frame_23=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_24=vt = vt*0.95 + (1-vt)*pow(abs(treb-treb_att),2)*0.02;
per_frame_25=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_26=vvb = min(1,max(0,vvb));
per_frame_27=vvm = min(1,max(0,vvm));
per_frame_28=vvt = min(1,max(0,vvt));
per_frame_29=q1 = (vvt+vvm+vvb)*100;
per_frame_30=q2 = (vvt+vvm+vvb)*100;
per_frame_31=q3 = (vvt+vvm+vvb)*500;
per_frame_32=q4 =(vvt+vvm+vvb)*100;
per_frame_33=q5 =(vvt+vvm+vvb)*100;
per_frame_34=q6 =(vvt+vvm+vvb)*100;
per_frame_35=q4 =(vvt+vvm+vvb)*100;
per_frame_36=q5 =(vvt+vvm+vvb)*100;
per_frame_37=q6 =(vvt+vvm+vvb)*100;
per_frame_38=q7 =(vvt+vvm+vvb)*100;
per_frame_39=q11=(vvt+vvm+vvb)*100;
per_frame_40=q12=(vvt+vvm+vvb)*100;
per_frame_41=q13=(vvt+vvm+vvb)*100;
per_frame_42=q14=(vvt+vvm+vvb)*100;
per_frame_43=q15=(vvt+vvm+vvb)*100;
per_frame_44=q16=(vvt+vvm+vvb)*100;
per_frame_45=q17=(vvt+vvm+vvb)*100;
per_frame_46=q18=(vvt+vvm+vvb)*100;
per_frame_47=q19=(vvt+vvm+vvb)*100;
per_frame_48=q20=(vvt+vvm+vvb)*100;
per_frame_49=q21=(vvt+vvm+vvb)*100;
per_frame_50=q22=(vvt+vvm+vvb)*100;
per_frame_51=q23=(vvt+vvm+vvb)*100;
per_frame_52=q24=(vvt+vvm+vvb)*100;
per_frame_53=q25=(vvt+vvm+vvb)*100;
per_frame_54=q26=(vvt+vvm+vvb)*100;
per_frame_55=q27=(vvt+vvm+vvb)*100;
per_frame_56=q28=(vvt+vvm+vvb)*100;
per_frame_57=q29=(vvt+vvm+vvb)*100;
per_frame_58=q30=(vvt+vvm+vvb)*500;
per_frame_59=q31=(vvt+vvm+vvb)*100;
per_frame_60=q32=(vvt+vvm+vvb)*100;
per_frame_61=
per_frame_62=// -------------------------------- Beat Detective v0.07 ----------------------------------
per_frame_63=sure=if(equal(sure,0),.6,sure);
per_frame_64=interval=if(equal(interval,0),40,interval);
per_frame_65=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_66=dbass=(bass-pbass)/FPS;
per_frame_67=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_68=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_69=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_70=sure=max(.5,sure);
per_frame_71=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_72=beat=if(cheat,1,beat);
per_frame_73=sure=if(cheat,.95*sure,sure);
per_frame_74=maxdbass=max(maxdbass*.999,dbass);
per_frame_75=maxdbass=max(.012,maxdbass);
per_frame_76=maxdbass=min(.02,maxdbass);
per_frame_77=interval=if(beat, frame-lastbeat,interval);
per_frame_78=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_79=cheat=0;
per_frame_80=pbass=bass;
per_frame_81=// ----------------------------------------------------------------------------------------------
per_frame_82=
per_frame_83=warp=0;
per_frame_84=gamma=1.1;
per_frame_85=dt=1/FPS;
per_frame_86=
per_frame_87=mytime=mytime+dt;
per_frame_88=contvol=min( max(.5, (1-.5*dt)*contvol+.5*dt*(bass+mid+treb)*.333 ) ,2 ) ;
per_frame_89=q1=contvol;
per_frame_90=q2=mytime;
per_frame_91=q8=beat;
per_frame_92=
per_frame_93=decay=.935-above(q1,1.5)*(q1-1.5)*.03;
per_frame_94=monitor=q1;
per_pixel_1=zoom=1+ .1*(rad-.5)*abs(rad-.5);
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`
warp_4=`shader_body {
warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
warp_11=`
warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
warp_13=`uv6 += sin(q32*uv1);
warp_14=`mus = .2/(sqrt(uv6.x)+.2);
warp_15=`
warp_16=`mus *= float3 (1.1,1,.95);
warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
warp_18=`
warp_19=`float3 blur = GetBlur1(frac(uv));
warp_20=`
warp_21=`float2 hor = float2 (0.005,0);
warp_22=`float2 ver = float2 (0,.005);
warp_23=`
warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) 
warp_25=`         - tex2D(sampler_main,uv-hor));
warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) 
warp_27=`         - tex2D(sampler_main,uv-ver));
warp_28=`
warp_29=`
warp_30=`float2 zz = float2 (dx,dy);
warp_31=`
warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
warp_34=`crisp += crisp2/2;
warp_35=`crisp *= .67;
warp_36=`crisp +=.08 * mus - length(zz)*blur;
warp_37=`
warp_38=`float3 ret1 = crisp - lum(blur)*.04;
warp_39=`ret = ret1 * .99 -  .04 ;
warp_40=`}
comp_1=`shader_body
comp_2=`{  
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`
comp_5=`    //ret = tex2D(sampler_fw_wrenches, ret.xy*(1-ret.zz)).xyz;
comp_6=`
comp_7=`    ret = abs(ret - GetBlur1(uv))*6;
comp_8=`
comp_9=`    ret *= 1.333; // a little bit of overbright
comp_10=`}
