MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.994
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.300
fWaveScale=0.033
fWaveSmoothing=0.000
fWaveParam=-0.660
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=2.10000
fShader=0.000
zoom=1.02500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.29077
sx=1.00000
sy=1.00000
wave_r=0.800
wave_g=0.500
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.350
mv_g=0.350
mv_b=0.350
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.33004
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = q7;
shape_0_per_frame2=y = 1-q8;
shape_0_per_frame3=
shape_0_per_frame4=
shape_0_per_frame5=r = 0.5+ 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
shape_0_per_frame6=g = 0.5 + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
shape_0_per_frame7=b = 0.5 + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
shape_0_per_frame8=r2 = 0.5+ 0.400*( 0.60*sin(0.873*time) + 0.40*sin(1.124*time) );
shape_0_per_frame9=g2 = 0.5 + 0.400*( 0.60*sin(0.947*time) + 0.40*sin(0.978*time) );
shape_0_per_frame10=b2 = 0.5 + 0.400*( 0.60*sin(0.889*time) + 0.40*sin(0.868*time) );
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.08195
shapecode_1_ang=5.02655
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.46394
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = q7;
shape_1_per_frame2=y = 1-q8;
shape_1_per_frame3=
shape_1_per_frame4=
shape_1_per_frame5=r = 0.5+ 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
shape_1_per_frame6=g = 0.5 + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
shape_1_per_frame7=b = 0.5 + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
shape_1_per_frame8=r2 = 0.5+ 0.400*( 0.60*sin(0.873*time) + 0.40*sin(1.124*time) );
shape_1_per_frame9=g2 = 0.5 + 0.400*( 0.60*sin(0.947*time) + 0.40*sin(0.978*time) );
shape_1_per_frame10=b2 = 0.5 + 0.400*( 0.60*sin(0.889*time) + 0.40*sin(0.868*time) );
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=q6 =oldq6+ 0.005*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_2=oldq6 = q6;
per_frame_3=left = 0.5 + 0.25*(sin(0.555*q6) + sin(1.111*q6));
per_frame_4=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time));
per_frame_5=centrex = (left+right)/2;
per_frame_6=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2;
per_frame_7=q1 = centrex + distx;
per_frame_8=q2 = centrex - distx;
per_frame_9=wave_x = centrex;
per_frame_10=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time));
per_frame_11=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(1.333*time));
per_frame_12=centrey = (top+bottom)/2;
per_frame_13=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2;
per_frame_14=q3 = centrey + disty;
per_frame_15=q4 = centrey - disty;
per_frame_16=wave_y = 1-centrey;
per_frame_17=warp=0;
per_frame_18=monitor = zoom;
per_frame_19=zoom = 1;
per_frame_20=q7 = centrex;
per_frame_21=q8 = centrey;
per_frame_22=monitor = q6;
per_frame_23=wave_a = 0;
per_frame_24=dx = 0;
per_frame_25=dy=0;
per_pixel_1=newx = x-q7;
per_pixel_2=newy = y-q8;
per_pixel_3=newrad = min(sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2,sqrt(2));
per_pixel_4=newang = atan2(newx,newy);
per_pixel_5=newzoom = pow(0.999 + 0.05*sin((q4)*(newang+q3)), pow(sin(newrad*newrad), newrad));
per_pixel_6=rot=0.16*sin(q6*-3.3+newang*11)*(1.3-newrad);
per_pixel_7=zoom = newzoom;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
warp_12=`uv += .004*GetBlur1(uv)*float2 (0,1);//rs/20;
warp_13=`
warp_14=`
warp_15=`uv6 = .4*sin(uv1*18*rand_frame);
warp_16=`mus = .051/(length(uv6));
warp_17=`mus *= float3 (treb*.5,bass*.5,mid*.5);
warp_18=`
warp_19=`float3 blur = GetBlur2(frac(uv));
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,uv);
warp_22=`
warp_23=`float3 ret1 = crisp - blur*.03 + .15*mus;
warp_24=`float2 uv2 = (uv_orig-.5)-float3(bass*.1,treb*.1+0.1*q25,mid*.1);
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv2;
comp_4=`
comp_5=`    float4 c = float4(1,0.4,0.15,0.1);
comp_6=`
comp_7=`    uv2 = uv + float2(1,0)*texsize.zw;
comp_8=`    float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_9=`    uv2 = uv + float2(-1,0)*texsize.zw;
comp_10=`    float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`
comp_12=`    uv2 = uv + float2(0,1)*texsize.zw;
comp_13=`    float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_14=`    uv2 = uv + float2(0,-1)*texsize.zw;
comp_15=`    float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`
comp_17=`    float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_18=`
comp_19=`    ret = 0.5 + 0.5*g;
comp_20=`    ret *= saturate(length(ret.xy-0.5)*5);
comp_21=`    ret = ret.xxy;
comp_22=`    ret += 1.15;
comp_23=`    ret *= lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)*treb_att),pow(hue_shader.xzy,bass_att));
comp_24=`    ret *= ret;
comp_25=`
comp_26=`    //ret *= 1.5; //old gamma effect    
comp_27=`}
