MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.169
fWaveSmoothing=0.000
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.020
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02440
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.200
shapecode_0_g=0.700
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.200
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=a = min(q22/4,1); a2 = 1;
shape_0_per_frame2=x = .5 + .1*sin(time/7);
shape_0_per_frame3=
shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * rand(10)/10;
shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * rand(10)/10;
shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * rand(10)/10;
shape_0_per_frame7=rad = q22/100;
shape_0_per_frame8=r = r0; b = b0; g = g0;
shape_0_per_frame9=r2 = 0; b2 = 0; g2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.700
shapecode_1_y=0.500
shapecode_1_rad=0.21730
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.63319
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.990
shapecode_1_g2=0.990
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
shape_1_per_frame3=
shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_1_per_frame6=
shape_1_per_frame7=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/300);
shape_1_per_frame8=rad = rad0;
shape_1_per_frame9=
shape_1_per_frame10=
shape_1_per_frame11=x =  posx;
shape_1_per_frame12=y =  posy;
shape_1_per_frame13=ang = rot0;
shapecode_2_enabled=1
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=2.22330
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.700
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=textured = 1;
shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_2_per_frame7=
shape_2_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/400);
shape_2_per_frame9=rad = rad0;
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=x =  posx+q26;
shape_2_per_frame13=y =  posy;
shape_2_per_frame14=ang = rot0;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=dec_med = exp (-10/fps);
per_frame_2=dec_slow = exp (-0.3/fps);
per_frame_3=beat = bass+mid+treb;
per_frame_4=
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, -1.2*avg+peak) * above (time, t0+.1);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %16;
per_frame_10=index2 = (indexa + is_beat) %8;
per_frame_11=index3 = (index2 + is_beat*bnot(index))%2;
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass_att + mid_att + treb_att + 1;
per_frame_19=q27 = index + 1;
per_frame_20=q28 = index2;
per_frame_21=
per_frame_22=q29 = ((index2%2)-.5)*2;
per_frame_23=
per_frame_24=k1 =  is_beat*equal(index%2,0);
per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.1416/4;
per_frame_28=
per_frame_29=q1 = cos(rott);
per_frame_30=q2 = sin(rott);
per_frame_31=q3 = -q2;
per_frame_32=q4 = q1;
per_frame_33=
per_frame_34=ds = ds*dec_med + q24*(1-dec_med);
per_frame_35=q25 = q24;
per_frame_36=//q25 = above(ds,.5);
per_frame_37=
per_frame_38=q10 = above (q2,.5);
per_frame_39=
per_frame_40=t_rel = time*8;
per_frame_41=//q25 = below((t_rel)-int(t_rel),.2);
per_frame_42=
per_frame_43=
per_frame_44=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
per_frame_45=q30 = p3 ;
per_frame_46=
per_frame_47=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_48=q31 = p4;
per_frame_49=
per_frame_50=zoom = 1.0;
per_frame_51=warp = 0;
per_pixel_1=zoom = 1.2;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`float z = 124*length(((uv1.x)*(uv1.y)));
warp_11=`float2 d = normalize(uv1);
warp_12=`float2 rs = clamp(tan(z)*d,-2,2);
warp_13=`uv += .02*lum(GetBlur1(uv))*rad;
warp_14=`uv -= rs/20;
warp_15=`
warp_16=`uv6 = .4*sin(uv*8+rand_frame*6);
warp_17=`mus = .1/(length(uv6));
warp_18=`mus *= .3*(1+roam_cos);
warp_19=`//mus = .2;
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,(uv-.5)*(1+.2/z)+.5);
warp_22=`
warp_23=`float3 ret1 = crisp + .1*mus;
warp_24=`
warp_25=`ret = ret1*.99-.02;
warp_26=`
warp_27=`}
comp_1=`float3 ret1, neu;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;    
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`ret1 = 0;
comp_12=`int anz = 4;
comp_13=`int n = 0;
comp_14=`while (n <= anz) {
comp_15=`    ang2 = 6.28*n/anz;
comp_16=`    c = cos(ang2);
comp_17=`    s = sin(ang2);
comp_18=`    uv2.x =  uv.x*c - uv.y*s;
comp_19=`    uv2.y =  uv.x*s + uv.y*c;
comp_20=`    neu = tex2D(sampler_main, uv2 + 0.5 );
comp_21=`    ret1 = max(ret1,neu-.0);
comp_22=`n++;
comp_23=`}
comp_24=`
comp_25=`ret = ret1*2;
comp_26=`
comp_27=`}
