MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=2
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=1.00796
rot=0.02000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00016
sx=0.99967
sy=0.99990
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=20.160
mv_dx=0.000
mv_dy=0.000
mv_l=0.400
mv_r=1.000
mv_g=0.400
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=ma=.5;
wave_0_init2=my=.5;
wave_0_init3=md=0; //direction 0 1 2 3
wave_0_per_point1=oldmd=md;
wave_0_per_point2=md=(md+rand(4))%4;
wave_0_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_0_per_point4=
wave_0_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_0_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_0_per_point7=my=my+(equal(md,2)*.002*treb);
wave_0_per_point8=my=my-(equal(md,3)*.002*treb);
wave_0_per_point9=
wave_0_per_point10=mx=if(above(mx,.9),.5,mx);
wave_0_per_point11=mx=if(below(mx,.1),.5,mx);
wave_0_per_point12=my=if(above(my,.9),.5,my);
wave_0_per_point13=my=if(below(my,.1),.5,my);
wave_0_per_point14=
wave_0_per_point15=x=mx;
wave_0_per_point16=y=my;
wave_0_per_point17=a=bass*.1;
wave_0_per_point18=
wave_0_per_point19=r=bass*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=mx=.5;
wave_1_init2=my=.5;
wave_1_init3=md=1;
wave_1_per_point1=oldmd=md;
wave_1_per_point2=md=(md+rand(4))%4;
wave_1_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_1_per_point4=
wave_1_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_1_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_1_per_point7=my=my+(equal(md,2)*.002*treb);
wave_1_per_point8=my=my-(equal(md,3)*.002*treb);
wave_1_per_point9=
wave_1_per_point10=mx=if(above(mx,.9),.5,mx);
wave_1_per_point11=mx=if(below(mx,.1),.5,mx);
wave_1_per_point12=my=if(above(my,.9),.5,my);
wave_1_per_point13=my=if(below(my,.1),.5,my);
wave_1_per_point14=
wave_1_per_point15=x=mx;
wave_1_per_point16=y=my;
wave_1_per_point17=a=bass*.1;
wave_1_per_point18=
wave_1_per_point19=g=treb*.5;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=mx=.5;
wave_2_init2=my=.5;
wave_2_init3=md=2;
wave_2_per_point1=oldmd=md;
wave_2_per_point2=md=(md+rand(4))%4;
wave_2_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_2_per_point4=
wave_2_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_2_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_2_per_point7=my=my+(equal(md,2)*.002*treb);
wave_2_per_point8=my=my-(equal(md,3)*.002*treb);
wave_2_per_point9=
wave_2_per_point10=mx=if(above(mx,.9),.5,mx);
wave_2_per_point11=mx=if(below(mx,.1),.5,mx);
wave_2_per_point12=my=if(above(my,.9),.5,my);
wave_2_per_point13=my=if(below(my,.1),.5,my);
wave_2_per_point14=
wave_2_per_point15=x=mx;
wave_2_per_point16=y=my;
wave_2_per_point17=a=bass*.1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=mx=.5;
wave_3_init2=my=.4;
wave_3_init3=md=3;
wave_3_per_point1=oldmd=md;
wave_3_per_point2=md=(md+rand(4))%4;
wave_3_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_3_per_point4=
wave_3_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_3_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_3_per_point7=my=my+(equal(md,2)*.002*treb);
wave_3_per_point8=my=my-(equal(md,3)*.002*treb);
wave_3_per_point9=
wave_3_per_point10=mx=if(above(mx,.9),.5,mx);
wave_3_per_point11=mx=if(below(mx,.1),.5,mx);
wave_3_per_point12=my=if(above(my,.9),.5,my);
wave_3_per_point13=my=if(below(my,.1),.5,my);
wave_3_per_point14=
wave_3_per_point15=x=mx;
wave_3_per_point16=y=my;
wave_3_per_point17=a=bass*.1;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.20321
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.22019
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
per_frame_8=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.012/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.012/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    
warp_6=`    // motion blur by Geiss
warp_7=`    // 'v' points exactly one pixel, in the direction of motion
warp_8=`    float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_9=`    float3 s;
warp_10=`    ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_11=`    ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_12=`    ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_13=`    ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_14=`
warp_15=`    // darken (decay) over time
warp_16=`    ret = (ret-0.005)*0.98; //or try: ret -= 0.004;
warp_17=`}
comp_1=`float3 ret1, neu, crisp, blur;
comp_2=`float2 uv2, uv3;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;    
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 3;
comp_16=`float n = 0;
comp_17=`float t_rel = q29;
comp_18=`while (n <= anz) {
comp_19=`    ang2 = 6.28*n/anz+q30;
comp_20=`    c = cos(ang2);
comp_21=`    s = sin(ang2);
comp_22=`    uv2.x =  uv.x*c - uv.y*s;
comp_23=`    uv2.y =  uv.x*s + uv.y*c;
comp_24=`    uv2*= aspect.yx;
comp_25=`
comp_26=`    dist = 1-frac(n/anz+t_rel); //evtl sqrt !
comp_27=`
comp_28=`    inten =  4*dist*(1-dist*dist);
comp_29=`    uv3 = 3*uv2*dist + 0.5+.0*float2(q5,q6);
comp_30=`    crisp = GetPixel(uv3);
comp_31=`    blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1);
comp_32=`    ret1 = max(ret1,(crisp+blur)*inten);
comp_33=`n++;
comp_34=`}
comp_35=`
comp_36=`
comp_37=`float3 ret1 = ret1 ;
comp_38=`//ret1 = GetPixel(.5+uv_orig*aspect.yx*1.2);
comp_39=`
comp_40=`
comp_41=`ret = ret1-.1;
comp_42=`
comp_43=`}