MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.103
fWaveSmoothing=0.540
fWaveParam=0.380
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=0.442
fWarpScale=0.498
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.050
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=128
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x = sample ;
wave_0_per_point2=y = .5;
wave_0_per_point3=
wave_0_per_point4=r = .5 + .5 * sin(time/7);
wave_0_per_point5=g = .5 + .5 * sin(time/11);
wave_0_per_point6=b = .5 + .5 * sin(time/5);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=64
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.35951
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.87512
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.800
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.500
shape_0_per_frame1=tex_ang = time;
shape_0_per_frame2=tex_zoom = 2 + sin(time/3);
shape_0_per_frame3=
shape_0_per_frame4=vis = q31;
shape_0_per_frame5=a = vis; a2 = vis*.5; border_a = vis;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=12
shapecode_1_x=0.600
shapecode_1_y=0.500
shapecode_1_rad=0.02217
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.83150
shapecode_1_r=1.000
shapecode_1_g=0.600
shapecode_1_b=0.000
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.590
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shape_1_per_frame1=x = .5 + .16*cos(instance/12*6.28)*q30;
shape_1_per_frame2=y = .5 + .16*sin(instance/12*6.28);
shape_1_per_frame3=//ang = time * (instance%2-.5)*q28;
shape_1_per_frame4=vis = q31; 
shape_1_per_frame5=a = vis; a2 = vis*1; border_a = vis;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.510
shapecode_3_rad=0.19869
shapecode_3_ang=0.00000
shapecode_3_tex_ang=1.00531
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=0.400
shapecode_3_b=0.000
shapecode_3_a=0.700
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=dirx = 1;
per_frame_1=dec_med = exp (-13/fps);
per_frame_2=dec_slow = exp (-2/fps);
per_frame_3=
per_frame_4=beat = max (max (bass, mid), treb); 
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, -1+avg+peak) * above (time, t0+.1);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %16;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass + mid + treb;
per_frame_17=
per_frame_18=k1 =  is_beat*equal(index%4,0);
per_frame_19=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_21=rott = p2 * 3.1416/4;
per_frame_22=q1 = cos(rott);
per_frame_23=q2 = sin(rott);
per_frame_24=q3 = -q2;
per_frame_25=q4 = q1;
per_frame_26=
per_frame_27=
per_frame_28=q27 = index;
per_frame_29=q28 = index2;
per_frame_30=
per_frame_31=//**************************
per_frame_32=divisor = (q28%2)+1;
per_frame_33=trot = (index+q28)*6.28/divisor/2;
per_frame_34=//trot = .2;
per_frame_35=q7 = cos(trot);
per_frame_36=q8 = sin(trot);
per_frame_37=
per_frame_38=q10 = above(sin(time/12),.2);
per_frame_39=
per_frame_40=trig = bnot(q27+q28)*q24;
per_frame_41=radi = bnot(trig)*radi +  trig*rand(100);
per_frame_42=q11 = radi / 220 + .05;
per_frame_43=
per_frame_44=trig = bnot(q27)*q24;
per_frame_45=dray = bnot(trig) * dray + trig * rand(10);
per_frame_46=q12 = .02;
per_frame_47=q13 = abs(sin(time/12));
per_frame_48=
per_frame_49=q30 = aspectx/aspecty;
per_frame_50=monitor = q13;
per_frame_51=
per_frame_52=vis = vis*dec_slow + (1-dec_slow)*above(q28,2);
per_frame_53=q31 = vis;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`
warp_11=`float z = 16*q2*length(uv1) ;
warp_12=`float2 d = -normalize(1/uv1);
warp_13=`
warp_14=`float2 rs = clamp(tan(q1*z+q27/8)*d,-8,8);
warp_15=`
warp_16=`rs *= cos(uv1.yx*q27*3) ;
warp_17=`
warp_18=`uv += rs/32;
warp_19=`
warp_20=`uv6 = 2*(float2(rad, length(uv1)));
warp_21=`
warp_22=`//uv6 = mul(uv6,float2x2(_qa));
warp_23=`
warp_24=`mus = (1/(sqrt(uv6.y-q27/18)));
warp_25=`//mus = 1/(length(.1*sin(22*uv+rand_frame*6)));
warp_26=`//mus *= float3 (1,.84,.5);
warp_27=`mus *= roam_cos;
warp_28=`
warp_29=`float3 blur = GetBlur1(frac(uv));
warp_30=`
warp_31=`float3 crisp= tex2D(sampler_main,uv) - .03*rad;
warp_32=`
warp_33=`float3 ret1 = crisp - blur*.0 + .02*mus* roam_cos;
warp_34=`//q24 *=1.1;
warp_35=`ret = q24*(ret1 * .99 -  .02) + (1-q24)*GetPixel((uv_orig-.5)+.5);
warp_36=`
warp_37=`
warp_38=`}
comp_1=`float z1;
comp_2=`float2 dz, dz1, uv5, sunpos1, sunpos2;
comp_3=`float3 sun1, sun2, ray1, ray2;
comp_4=`
comp_5=`float2 rs (float2 uv_in)
comp_6=`{
comp_7=`return ((uv_in-.5))+.5;
comp_8=`}
comp_9=`
comp_10=`shader_body {
comp_11=`
comp_12=`    dz.x = lum(GetPixel(rs(uv+float2(texsize.z,0))) 
comp_13=`          - GetPixel (rs(uv-float2(texsize.z,0))));
comp_14=`    dz.y = lum(GetPixel(rs(uv+float2(0,texsize.w))) 
comp_15=`          - GetPixel (rs(uv-float2(0,texsize.w))));
comp_16=`
comp_17=`dz *=.5;
comp_18=`
comp_19=`float3 ret1 = tex2D(sampler_main,rs(uv));
comp_20=`ret1 = lerp(lum(ret1), ret1, q13);
comp_21=`
comp_22=`uv = (uv-0.5)* aspect.xy+.5;    
comp_23=`
comp_24=`sunpos1 = float2(q7,q8)*q11+.5 ;
comp_25=`uv5 = normalize(uv-sunpos1)*q12+sunpos1;
comp_26=`ray1 = saturate(q22*GetPixel(rs(uv5))/length(uv-sunpos1)/12);
comp_27=`sun1 = saturate(.01/length(uv-sunpos1+dz));
comp_28=`
comp_29=`sunpos2 = float2(-q7,-q8)*q11+.5;
comp_30=`uv5 = normalize(uv-sunpos2)*q12+sunpos2;
comp_31=`ray2 = saturate(q22*GetPixel(rs(uv5))/length(uv-sunpos2)/12);
comp_32=`sun2 = saturate(.01/length(uv-sunpos2+dz));
comp_33=`
comp_34=`
comp_35=`ret = ret1*sun1*(8-4*q10) + ray1*saturate(1-sun1*4) + sun1;
comp_36=`ret += q10 * (ret1*sun2*4 + ray2*saturate(1-sun2*4) + sun2);
comp_37=`
comp_38=`
comp_39=`//ret = GetPixel(uv_orig);
comp_40=`}
comp_41=`
comp_42=`
