MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=10.437
fWaveSmoothing=0.450
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=262
wavecode_0_sep=10
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89150
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.15);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=reg99=value1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04896
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.500
shapecode_0_g=1.000
shapecode_0_b=0.900
shapecode_0_a=1.000
shapecode_0_r2=0.830
shapecode_0_g2=0.930
shapecode_0_b2=0.800
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/2+q20;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3 +q28/3);
shape_0_per_frame6=
shape_0_per_frame7=a = q26/4+.2; 
shape_0_per_frame8=//a = 1;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.400
shapecode_1_y=0.500
shapecode_1_rad=2.36696
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.45575
shapecode_1_tex_zoom=0.99305
shapecode_1_r=0.500
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.200
shapecode_1_r2=0.700
shapecode_1_g2=0.400
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q24/2;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.60986
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=0.900
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=is_beat = above(time, t0+.03);
shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_2_per_frame11=
shape_2_per_frame12= 
shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat;
shape_2_per_frame14=rad = a*a/3 ;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=fade = .5;
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-.3/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 =  is_beat*equal(index,0);
per_frame_18=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_20=rott = p2 * 3.14159265358/2;
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=q1 = cos(rott);
per_frame_24=q2 = sin(rott);
per_frame_25=q3 = -q2;
per_frame_26=q4 = q1;
per_frame_27=
per_frame_28=zoom = 1.0;
per_frame_29=rot = -0.00 * index;
per_frame_30=
per_frame_31=fade = fade*dec_med + pow(0.996, 30/fps) * (1-dec_med);
per_frame_32=q32 = fade;
per_frame_33=
per_frame_34=
per_frame_35=monitor = reg99;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`float3 Feedback = GetBlur1(uv);
warp_7=`
warp_8=`float2 zz = uv1 *texsize.xy *.015*q27;
warp_9=`zz =mul(zz,float2x2(_qa));
warp_10=`
warp_11=`float2 h1 = clamp(tan(zz),-20,20);
warp_12=`
warp_13=`uv.xy += h1*texsize.zw * 8;
warp_14=`
warp_15=`float3 crisp = tex2D(sampler_main,uv);
warp_16=`
warp_17=`ret = q32*crisp+noiseVal*(1-Feedback*1)-.02;
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 crisp = tex2D(sampler_main,uv);
comp_5=`float3 blur = GetBlur1(uv - 0.01*crisp);
comp_6=`   
comp_7=`float3 ret1 = crisp + saturate(3* (blur-float3(0.1,.1,.2)));
comp_8=`
comp_9=`ret = ret1*1.3;
comp_10=`}
