{
	"logo" : {
		"file" : "title.png",
		"width" : 220,
		"height" : 55
	},

	"main-menu" : {
		"new" : "New Game",
		"load" : "Load Game",
		"time-attack" : "Time Attack",
		"contrib-levels" : "Contrib Levels",
		"options" : "Options",
		"extras" : "Extras",
		"credits" : "Credits",
		"quit" : "Quit Game",
		"battle" : "2-Player Battle"
	},

	"time-attack-menu" : {
		"world" : "World: %s",
		"player1" : "Player 1: %s",
		"player2" : "Player 2: %s",
		"start-run" : "Begin Run",
		"random-level" : "Level Randomizer",
		"random-char" : "Character Randomizer",
		"random-item" : "Item Randomizer"
	},

	"battle-menu" : {
		"start-battle" : "Start Battle",
		"warning" : "Cannot continue without second player!",
		"health" : "Starting Health: %s"
	},

	"extras-menu" : {
		"achievements" : "Achievements",
		"credits" : "Credits"
	},

	"new-game-menu" : {
		"file-exists" : "[FILE EXISTS]",
		"begin" : "Begin Game"
	},

	"load-game-menu" : {
		"empty" : "No save files available"
	},

	"contrib-menu" : {
		"empty" : "No contrib levels available"
	},

	"options-menu" : {
		"graphics" : "Graphics",
		"input" : "Input",
		"audio" : "Audio",
		"difficulty" : "Difficulty",
		"language" : "Language",
		"accessibility" : "Accessibility",
		"keyboard" : "Keyboard Controls",
		"joystick" : "Gamepad Controls",
		"joystick1" : "Gamepad Controls",
		"joystick2" : "Gamepad 2 Controls",
		"rumble" : "Gamepad Rumble: %s",
		"cursor" : "Show Mouse Cursor: %s",
		"speedrun" : "Speedrunning",
		"light" : "Lighting: %s",
		"fullscreen" : "Toggle Fullscreen",
		"stickspeed" : "Stick Controls Speed: %s",
		"stickactive" : "Use Gamepad Sticks: %s",
		"stickcam" : "Stick Camera: %s",
		"usefilter" : "Use Graphics Filter: %s",
		"sound-volume" : "Sound Volume",
		"music-volume" : "Music Volume",
		"charsel" : "Select Your Character",
		"lookahead" : "Dynamic Camera: %s",
		"nearbars" : "Near-Sighted Healthbars: %s",
		"weather" : "Weather Effects: %s",
		"showkeys" : "Show Keys: %s",
		"completion" : "Completion Stats: %s",
		"usebeam" : "Race Beam: %s",
		"joymode" : "Joystick Display Mode: %s",
		"big-items" : "Big Items: %s",
		"show-tf" : "Show Transformations: %s",
		"lock-splitscreen" : "Lock Splitscreen: %s",
		"aspect" : "Aspect Ratio: %s"
	},

	"options-joymodes" : {
		"xbox" : "XBox",
		"dinput" : "XBox (D Mode)",
		"generic" : "Generic",
		"psx" : "Playstation"
	},

	"options-aspects" : {
		"full" : "Fullscreen (4:3)",
		"wide" : "Widescreen (16:9)",
		"ultra" : "Ultra Widescreen (21:9)",
		"auto" : "Detect Aspect"
	},

	"options-menu-desc" : {
		"difficulty" : "Change game difficulty",
		"language" : "Change game language",
		"keyboard" : "Change keyboard controls",
		"joystick" : "Change gamepad controls",
		"rumble" : "Toggle gamepad rumble",
		"cursor" : "Toggle the mouse cursor",
		"speedrun" : "Options for on-screen timers and controls",
		"light" : "Toggle light effects",
		"fullscreen" : "Toggle fullscreen mode",
		"stickspeed" : "Toggle stick controls speed",
		"stickactive" : "If off, only D-pad will move player",
		"stickcam" : "Toggle allowing gamepad stick to move camera",
		"usefilter" : "Bilinear filtering",
		"fullgame" : "All standard worlds from SuperTux Advance",
		"lookahead" : "Camera stays ahead of player and moves smoothly",
		"nearbars" : "Health and energy bars appear near the player",
		"weather" : "Turning off weather can help with near-sightedness and recording",
		"showkeys" : "On-screen controls for speedrun recording",
		"completion" : "Show remaining coins, enemies, and secrets in level",
		"usebeam" : "Beam will appear in completed levels to race you",
		"big-items" : "Increase the size of smaller items",
		"show-tf" : "Characters change appearance with elements",
		"lock-splitscreen-a" : "Camera will split/merge depending on players' distance.",
		"lock-splitscreen-b" : "Camera will stay split with two players."
	},

	"speedrun-menu" : {
		"speedrun-timer-level" : "Level Speedrun Timer: %s",
		"speedrun-timer-global" : "Global Speedrun Timer: %s"
	},

	"controls-menu" : {
		"press-key-for" : "Press key for %s...",
		"press-button-for" : "Press button for %s...",
		"clear" : "Press Backspace to clear.",
		"peek-axis" : "Move axis for %s",
		"peek-horizontal" : "horizontal camera movement.",
		"peek-vertical" : "vertical camera movement",
		"up" : "Up: %s",
		"down" : "Down: %s",
		"left" : "Left: %s",
		"right" : "Right: %s",
		"jump" : "Jump: %s",
		"shoot" : "Shoot: %s",
		"spec1" : "Alt Fire: %s",
		"spec2" : "Special: %s",
		"pause" : "Pause: %s",
		"item-swap" : "Item Swap: %s",
		"menu-accept" : "Menu Accept: %s",
		"cam-left-peek" : "Peek Left: %s",
		"cam-right-peek" : "Peek Right: %s",
		"cam-down-peek" : "Peek Down: %s",
		"cam-up-peek" : "Peek Up: %s",
		"cam-peek-x" : "Peek X: %s",
		"cam-peek-y" : "Peek Y: %s",
		"up-selection" : "Up",
		"down-selection" : "Down",
		"left-selection" : "Left",
		"right-selection" : "Right",
		"jump-selection" : "Jump",
		"shoot-selection" : "Shoot",
		"spec1-selection" : "Special 1",
		"spec2-selection" : "Special 2",
		"pause-selection" : "Pause",
		"item-swap-selection" : "Item Swap",
		"menu-accept-selection" : "Menu Accept",
		"cam-left-peek-selection" : "Peek Left",
		"cam-right-peek-selection" : "Peek Right",
		"cam-down-peek-selection" : "Peek Down",
		"cam-up-peek-selection" : "Peek Up",
		"cam-peek-x-selection" : "Peek X",
		"cam-peek-y-selection" : "Peek Y"
	},

	"menu-commons" : {
		"yes" : "Yes",
		"no" : "No",
		"back" : "Back",
		"cancel" : "Cancel",
		"on" : "On",
		"off" : "Off",
		"noone" : "No One"
	},

	"bool" : {
		"on" : "On",
		"off" : "Off"
	},

	"difficulty-levels" : {
		"easy" : "Easy",
		"normal" : "Normal",
		"hard" : "Hard",
		"super" : "Super Tux"
	},

	"credits" : {
		"starring" : "Starring...",
		"heroes" : "Our Heroes",
		"tux" : "Tux the Penguin",
		"penny" : "Penny the Penguin",
		"lutris" : "Lutris the Otter",
		"konqi" : "Konqi the Dragon",
		"katie" : "Katie the Dragon",
		"midi" : "Midi Waffle the Kholu",
		"kiki" : "Kiki the Cyber Squirrel",
		"surge" : "Surge the Rabbit",
		"dashie" : "Dashie the Cyber Rabbit",
		"cyra" : "Guardian Cyra",
		"pepper" : "Chaosa Witch Pepper",
		"directed-by" : "Directed by",
		"programmers" : "Programmers",
		"graphic-artists" : "Graphic Artists",
		"character-designers" : "Character Designers",
		"level-designers" : "Level Designers",
		"level-q-a" : "Level Q/A",
		"musicians" : "Musicians",
		"sound-engineers" : "Sound Engineers",
		"translators" : "Translators",
		"supporters" : "Most Excellent Supporters",
		"credits-md" : "See CREDITS.md for links",
		"people" : "to these awesome people!",
		"thank-you-for-playing" : "Thank you for playing!",
		"tuckles" : "Tuckles loves you!",
		"additional" : "Additional Contributions",
		"mascots" : "Mascot Designers"
	},

	"pause-menu" : {
		"pause" : "PAUSE",
		"continue" : "Continue",
		"character" : "Change Player 1",
		"character2" : "Change Player 2",
		"restart" : "Restart Level",
		"quit-game" : "Quit Game",
		"quit-level" : "Quit Level",
		"save" : "Save Game",
		"end-run" : "End Run",
		"restart-run" : "Restart Run"
	},

	"stats" : {
		"author" : "Author",
		"enemies" : "Enemies",
		"coins" : "Coins",
		"secrets" : "Secrets",
		"time" : "Best Time",
		"final-time": "Final Time"
	},

	"info" : {
		"welcome" :
		["Welcome to SuperTux Advance! This message will go away when you walk away from the block. Press F1 if you would like to see developer commentary. Press %s near NPCs to talk to them. Some have more than one thing to say. If you see a ? over your head, it means your character themself has something to say. Press %s to read it.", "getConName(\"up\")", "getConName(\"up\")"],
		"tutWall" :
		["Press %s against the wall to do a wall jump. You can hold %s or %s to alter your trajectory.", "getConName(\"jump\")", "getConName(\"up\")", "getConName(\"down\")"],
		"tutSlide" :
		["Press %s while running or on a hill to slide.", "getConName(\"down\")"],
		"waterjump" :
		["Hold %s when leaving the water to gain height.", "getConName(\"jump\")"],
		"noend" :
		"Levels that you don't need to complete to move on also do not have normal exits. Use the pause menu to leave areas like this, or walk against the edge of the map.\n\nYou can also change characters from the overworld in the pause menu.",
		"hills" :
		"Hills are very important! Practice sliding every chance you get.",
		"pipes" :
		["Pipes can be entered just by falling in. You can also hold %s to funnel yourself into them.", "getConName(\"down\")"],
		"controls" :
		"Don't forget to set your controls in the options menu on the main screen! If you really mess up setting them up, delete your config.json file.",
		"secrets" :
		"Secret passages are everywhere! Feel against the wall to reveal them, or watch for enemy movements.",
		"T-reminder" :
		"Here's a reminder that you don't have to beat towns (such as this) in order to progress!",
		"coyotetime" :
		"You have a brief moment after leaving the ground when you can still jump. Practice running off the edges and jumping just after your feet leave the ground.",
		"tntex" :
		"TNT blocks explode a short time after coming in contact with one.",
		"chainex" :
		"TNT blocks are also set off by explosions, which can lead to a sort of chain reaction when many TNT blocks are close to one another.",
		"fireex" :
		"Fireballs can set off TNT blocks. Get a fire flower and try it out!",
		"owplats" :
		["One-way platforms can be dropped down from by pressing %s and %s at once. If you drop on accident, you have twice as long as when going over an edge to jump back up.", "getConName(\"down\")", "getConName(\"jump\")"],
		"slidewarn" :
		"These levels are built with speed in mind! Keep your speed up, or you may not survive!",
		"konqi" :
		"Konqi can breath fire and stomp the ground, but he isn't as fast as Tux.",
		"momentum" :
		"You won't lose speed if you keep running! Icy hills will speed you up even if you can't slide.",
		"warned" :
		"You were warned...",
		"iceguy" :
		["Some enemies like Mr. Iceguy can be carried when stunned. Simply touch them while holding %s or %s to pick them up.", "getConName(\"shoot\")", "getConName(\"spec1\")"],
		"elements-fire-ice" :
		"Your elemental form doesn't just change your attack; it changes how elemental damage affects you. Elements will take double damage from their opposites, and half damage from themselves. For instance, with a fire flower, ice enemies will damage you twice as much, but with an ice flower, they'll do half as much.",
		"iceflower" :
		"With the ice flower, you can freeze enemies in place and reduce damage from ice attacks. Frozen enemies are solid and can be stood on safely, or used to wall jump from. Some characters also move faster!",
		"tuxdoll" :
		"If you find a doll of your character, grab it! It will protect you from KO when you run out of life.",
		"altfire" :
		["You can use an alternate attack if you have an elemental item in your pocket by pressing %s.", "getConName(\"spec1\")"],
		"earthshell" :
		["The earth shell grants special defensive boosts. With Tux, you can roll into a ball and even drop dash if you press %s while landing. As Konqi, you can stomp by pressing %s to become a statue, and can still spit rocks. These earth guarding techniques will cost stamina so you can still shoot with another element in your pocket.", "getConName(\"shoot\")", "getConName(\"down\")"],
		"subitem" :
		["If you have an item in your pocket, you can use it by pressing %s. Muffins will heal you, coffee will let you run faster, and element charms will change your form.", "getConName(\"swap\")"],
		"carry-enemies" : 
		["Remember, you can carry some stunned enemies by holding %s or %s. Hold %s while letting them go to throw them in the air, and hold %s to drop them straight down.", "getConName(\"shoot\")", "getConName(\"spec1\")", "getConName(\"up\")", "getConName(\"down\")"],
		"switch-player" :
		"You can change your character from the overworld in the pause menu.",
		"switch-explanation" :
		["Hitting the letter switch in this level will cause various extra blocks to show up throughout the levels, depending on the color of the switch you hit! You can press %s before entering a level to turn them on or off.", "getConName(\"swap\")"],
		"konqi-charge" :
		["Konqi and Katie can break bricks by ramming into them. Press %s while moving to charge forward. This move costs stamina, so use it carefully.", "getConName(\"spec2\")"],
		"konqi-stomp" :
		["Konqi and Katie can also break bricks by stomping on them. Press %s while in the air.", "getConName(\"down\")"],
		"konqi-defense" :
		"The dragons have higher defense than the other standard characters. Don't be afraid to throw your weight around!",
		"konqi-flame" :
		["You can breathe fire as Konqi or Katie if you have no other element set to your main or sub weapon. Press %s or %s. Even at zero energy, they'll still be able to use a short-range fire attack. Fire blocks like these can be burned by other characters' fire attacks as well.", "getConName(\"shoot\")", "getConName(\"spec1\")"],
		"fly-refresher" :
		"Spinning air feathers suspended in tornados will refresh your stamina when in air form. Use these to fly longer over long stretches.",
		"trapper-plant" :
		"Trapper plants and puffranahs will swallow you whole! If they catch you, mash the buttons to escape!",
		"tux-dash" :
		["Pressing %s will do different things depending on your character and location. Try it in many places!", "getConName(\"spec2\")"],
		"noteblock" :
		"Note blocks will bounce you when you hit them. Hold jump to be bounced higher.",
		"rescued" :
		"Rescued %s!",
		"sticky-walls" :
		["Some walls can be climbed on. Press %s or %s to climb on them.", "getConName(\"up\")", "getConName(\"down\")"]
	},

	"devcom" : {
		"welcome" :
		"KELVIN: If you're seeing this, you have activated developer commentary mode. Touch the red scarves to read notes on the game's development.",
		"hiff-0" :
		"KELVIN: One of the many things that made me hiff was making deathcaps walk up this hill. For whatever reason, having them check twice as far ahead made them behave properly...",
		"pipes" :
		"KELVIN: I was going to have the pipes behave the same as the ones in Mario, but I found it annoying in those games having to tap up/down to find which ones were open, so instead, you just fall in.",
		"firetux" :
		"KELVIN: Originally, Fire Tux was going to have a helmet, as in the original SuperTux. A member of the SuperTux Discord server suggested using the design by Rusty Box. I agreed it looked better. The original can still be found on OpenGameArt.org.",
		"coins" :
		"KELVIN: Coins were originally just for achievements, but this made players who didn't care for that not bother picking them up. We went with lives for a while, but lives are an archaic concept of game design that were scrapped shortly after. Finally, we decided on adding upgrades to shops, on top of the free powerups.",
		"sliding" :
		"KELVIN: The mechanic of increasing speed from dropping off a ledge came from needing to compensate for slopes not accelerating the player enough. It's technically a glitch that I decided to throw in because it was fun. Many mechanics are actually that.",
		"trees" :
		"KELVIN: I was originally going to have Aurora Isles without trees, but eventually put them in to add color. Before, there were fake trees carved from ice. A few ice trees still remain.",
		"snakes" :
		"KELVIN: Before we had graphics overrides for enemy sprites, there were snakes in the pipes. The seals were made after since niether snakes nor plants would work in an arctic location.",
		"waterfalls" :
		"KELVIN: This part of the cave looks especially nice to me. I love the spacious background with waterfalls in front of it. I wanted the level to feel like you were meant to explore it, so a scene like this that makes it feel big is meant to convey a sense of exploration.",
		"loops" :
		"KELVIN: Sorry, did you expect this loop to work? Ha! I'm nowhere near good enough to program that... yet.",
		"contrib" :
		"FROSTC: Hello! This is the first dev comment not written by Kelvin.",
		"walldev" :
		"FROSTC: I didn't actually know you could just wall jump to get up here when I first made this area. I later thought of adding something to keep you from doing that, but decided against it.",
		"tnt" :
		"FROSTC: I saw that TNT was used in Xtreme hills, so I decided to make a level showing it off.",
		"trans" :
		"FROSTC: It took me a good while to get the background transition to work, as this was for the most part the first time I used triggers.",
		"lifenote" :
		"FROSTC: For those who played the older versions, I hope you like the all new, much harder red muffin position! Hahahahahaha!!",
		"signnote" :
		"FROSTC: If you are feeling a little lazy, you can just blast the pipe with a fireball to open it instead of sliding. Maybe a good speedrunning strat??",
		"sense":
		"FROSTC: My 3rd level, just wanted to make a level losely inspired off of Grumbel's Sense of Snow from the classic SuperTux. Being that Grumbel's sense of snow was removed from supertux, you could say the level lives on through this level.",
		"subsea" :
		"KELVIN: I wasn't sure how I wanted to handle underwater levels at first. I thought of the levels from SMB 1 and 3, but they seemed like something Tux could just shoot right through. Then I remembered DKC's underwater levels, how they were more like mazes where you had to dodge dangerous enemies. I figured that would work well for this game, since Tux is fast under water, and Konqi and Midi retain offensive capabilities in their neutral forms.",
		"subsea-name" :
		"KELVIN: The name, Subsea, comes from the track of the same name in SuperTuxKart. I was thinking it'd be cool to take areas from that game and reimagine them as platform levels instead of kart tracks. Candela City is planned as well, and the final level where you fight Nolok will be Fort Magma. Others from STK may appear as well.",
		"tutorial-zone" :
		"KELVIN: After getting some playtest feedback from Aurora Sol, I decided I should make this tutorial area to more clearly demonstrate basic mechanics. In his playtest, he actually skipped the first pipe, despite it having a sign hinting there's something about it, which led to him skipping the spot to learn swimming, too. Sliding places weren't clearly marked, either, and were also missed. This area won't let you progress until you've learned each mechanic, but can still be skipped if you already know the basics.",
		"speedrunex":
		"FROSTC: I had designed this level with the intention of people speedrunning it, so see how fast you can beat it!",
		"secretredex":
		"FROSTC: The current version of this secret is very different compared to how it used to be. One difference is that it used to have a bend in it. However I couldn't get that to work properly, that being the reason I scrapped it.",
		"fishex":
		"FROSTC: Just like Tux 'N' Trouble, this level was made before some of the earlier levels were added.",
		"mezex":
		"FROSTC: I had to make a few custom tiles to make this maze look good. It was worth it, I think! It's for sure the best part of this level.",
		"outage":
		"FROSTC: The oldest version of this level was awful. Because of that I remade it from the ground up. I would say the remake is pretty good. For sure better then the old one.",
		"speedComp":
		"FROSTC: Congrats to Pomelux for being the winner of the speedrun competition, with a time of 49:98. Just barely a sub 50. (Keep in mind competitions with rewards like this won't be held again.)",
		"oldxtreme":
		"KELVIN: In previous versions of this level, the prize for getting all the coins was a powerup that isn't formally introduced until a few levels later. I thought it would be fun to earn the chance to break levels, but the design of them actually makes the powerup not as fun to use as I'd hoped. I instead decided to set up a collectible that could unlock new content later on.",
		"fort-0":
		"KELVIN: I wanted to teach players right away that if they wanted rewards, they had to take risks, so I put these coins over a fire chain. There's an even trickier secret in this room that's also risky.",
		"fort-1":
		"KELVIN: The sawblades here were originally the first challenge, but then I realized I was making players not only take one of the harder challenges first, but also leading them in a straight line down. Switching the order of the challenges made the learning curve a bit easier, and also make the map feel more metroidvania-like.",
		"fort-2":
		"KELVIN: I knew some players would come here with the earth shell, which makes the challenge for the gold key much harder, if not impossible. I added a room with a fire flower to make swimming easier without depowering the player. Placing it behind a silver lock, the same lock leading to the next challenge, means they'll have a chance to reach it when they need it.",
		"fort-3":
		"KELVIN: I really wanted a section where players would get chased by something indestructible. Messing around with fire chains, I found I could put four in one place to make them look like a wheel, later reducing it as a performance precaution. Attaching them to my new path carriers makes them able to roll around just above the player's top speed makes this scene tense but manageable.",
		"fort-4":
		"KELVIN: I plan to revisit underwater sections in the future with spike mazes like this, but after using a giant fire chain in a secret treasure room, I thought it was too good not to use in one of the key challenges.",
		"fort-5":
		"KELVIN: Welcome to the freezer, the final platforming challenge for Fort Borealis. Given that this is the last level of the ice world, I wanted to give it a good, cold sendoff. Don't worry, ice tiles will be used again, but I wanted to test the player a bit harder with these.",
		"fort-6":
		"KELVIN: Checkpoints used to be just that, checkpoints. They didn't do anything but save your progress in a level. But with a level like this being so long, and health drops being a rare thing given that the game had been designed with short levels in mind up until now, I needed to give players a way to heal after long stretches. Since checkpoints are already a welcome sight to players, I decided to make them even more welcoming.",
		"fort-7":
		"KELVIN: This is it, the first boss of the game. Up until now, it's all been single-hit enemies and stage hazards. I had originally intended this guy to be a wake-up call boss, but on top of the existing challenge, I made his defense way too high, so fights took a long time. After being reminded that this is more Mario/Sonic like and less Megaman/Metroid like, and that the boss needs to fit that formula, I reduced his health.",
		"fort-8":
		"KELVIN: I used to have something crazy in this room when messing with ring carrier objects (the things that can make arrays of coins and enemies travel in circles), and was testing to see if ring carriers could hold other ring carriers. It worked, and nesting it a few times gave me a massive storm of coins. I might bring it back in a future level. We'll see.",
		"sunken":
		"FROSTC: My original idea for this level was to have a gimmick where there's patches of deep snow that tux can walk or maybe even slide through, like the powered snow from Minecraft.",
		"continue":
		"FROSTC: This was another level that had to be remade because of it's quality, with the first one being the ocean bridge, which is the level after this. Honestly kinda sad the old one had to go, because it was one of the few levels Kelvin had a large part in making.",
		"Forest-lefttext":
		"FROSTC: If you played the old version of frostlands, you might be familiar with the name of this level. When making the updated version of frostlands, I had decided to that i would remake the level to the left, and replace it with a better one. which ended up being lost ruins. For some reason, Kelvin decided to put the old to the left into the forest world. Why? I don't know! The level sucked. To avoid the forest world having such an awful first level, I remade it from scratch. The remake is what you should be playing now.",
		"Forest-coinblock":
		"FROSTC: It was hard to resist the urge to place like a million coins in this block.",
		"TBR":
		"FROSTC: Expect a remake of this level in 0.4.0."
	},

	"npc" : {
		"null" : "",
		"construction" :
		"This area's under construction. Sorry, bub.",
		"rad-0-Tux" :
		"Hey, where's your board? Are you gonna slide on your belly like a square? I bet you couldn't get every herring on this hill like that. If you do, I'll give ya something that'll really help you catch some air!",
		"rad-0-Konqi" :
		"Hey, where's your board? You look way too slow for a course like this!",
		"rad-0-Midi" :
		"Are you gonna use that ball of yours for this course? Good luck.",
		"rad-0-Penny" :
		"Come on, Penny. Let me teach you how to really shred some powder. Or, just use your belly, I guess.",
		"rad-0-Katie" :
		"I wouldn't try sliding down this hill. You'll definitely ruin your clothes.",
		"rad-0-Kiki" :
		"I guess rolling's as good as sliding down a hill like this. Crazy squirrels...",
		"rad-0" :
		"Get all the fish on this hill if you want a totally nautical prize!",
		"rad-1" :
		"I hope you're a good swimmer, because the currents here are killer. But I know there's an orb hidden underwater here.",
		"penny-0-Tux" :
		"Oh, Tux! I'm so happy to see you! Nolok has kidnapped our friends! Last I heard, they were being taken to his prisons all around the world. I wish I knew why. Please save them, Tux!",
		"penny-0-Konqi" :
		"Konqi! It's so good to see you! I'm sure Plasma Breeze is fine. Please help Tux. I know you two can beat Nolok together!",
		"penny-0-Midi" :
		"So you're Midi. I've heard you're quite a capable fighter. I'm so glad to hear you're helping Tux. I'll be sure to reward you well.",
		"penny-0-Penny" :
		"This... doesn't seem possible.",
		"penny-0-Katie" :
		"Katie! You're helping us fight Nolok, too? Good to have you aboard.",
		"penny-0-Kiki" :
		"How are you fighting without your brush? Oh, you're copying and pasting Midi's bombs? I didn't know you can do that.",
		"penny-0" :
		["Pleased to meet you, %s. Are you helping Tux save our friends? I'm so happy to hear that.", "gvCharacters[game.playerChar].shortname"],

		"rad-t0-Tux" :
		"Yo, Tux! Mayor Penny is looking for ya. By the way, catch me on the slopes sometime. I wanna see if you live up to your rep as a snow racer.",
		"rad-t0-Konqi" :
		"Hey, you're Konqi, right? Man, watch the fire around here. Doesn't really mix well with ice, ya feel me?",
		"rad-t0-Midi" :
		"What's a squirrel doing this far south? Ain't it too cold for ya? Get inside before ya freeze your fuzzy little toes off, heheh.",
		"rad-t0-Penny" :
		"Hey Penny. Taking matters into your own flippers? Good for you!",
		"rad-t0-Katie" :
		"You're gonna go adventuring in a dress? Seems like it would get in the way. You're braver than me.",
		"rad-t0-Kiki" :
		"Ah, a fellow artist. Yeah, my art is painting the slopes with the lines I leave with my board here.",
		"rad-t0-Cyra" :
		"You're from another universe? Tubular.",
		"rad-t0" :
		"Whoa, new face. I dunno about you. If you're looking for Mayor Penny, she should be in the big igloo in the middle of town. I like to call it the bigloo. Ha ha!",

		"xue-c" :
		"Thanks for saving me, chu! I'll see you back in Pennyton!",
		"xue-pt-Tux" :
		"Next time I see that Nolok, I'll give him a face full of exploding cupcakes! That'll teach him for messing with us, chu!",
		"xue-pt-Konqi" :
		"Hey, Konqi! Give Nolok a good torching when you see him! No one messes with us, on or off the kart track, chu!",
		"xue-pt-Midi" :
		"Whoa, a fellow rodent who also likes explosions! (And pretty cute, chu...) Whah? N-nothing, chu! I, uh, was wondering if you'd like to go kart racing! N-not as a date or anything! (Shut up, Xue, shut up!)",
		"xue-pt-Penny" :
		"Penny! Thank you for building this town for us, chu.",
		"xue-pt-Katie" :
		"Thanks for saving me, chu, but this doesn't mean I'm going to go easy on your brother in the next race.",
		"xue-pt-Kiki" :
		"Don't go getting any ideas. Midi's MINE!",
		"xue-pt-Surge" :
		"Wow, you're so fast, chu!",
		"xue-pt-Dashie" :
		"Are all androids as fast as you, chu?",
		"xue-pt" :
		"Thanks for your help, chu! Let's really stick it to Nolok so he never messes with us again!",

		"plasma-breeze-c" :
		["Oh, thank goodness you came to rescue me! I'll head back to Pennyton now. Give Nolok a good bucking for me, %s!", "gvCharacters[game.playerChar].shortname"],
		"plasma-breeze-pt" :
		["Thanks for your help earlier, %s. I'd lend a hoof if I were a fighter like you.", "gvCharacters[game.playerChar].shortname"],
		"plasma-breeze-pt-Konqi" :
		"Hey, Konqi! I was really worried earlier, but I feel a lot better knowing you're on the case. Show Nolok we mean business!",

		"fireguin-pt-0" :
		"Not much use for a firefighter here, huh? Ice can melt, sure, but it takes the fire out with it, and then we just put new ice in.",
		"fireguin-pt-1" :
		"Maybe I'd be better off in a town with wood houses. Hard to find wood out here, so even the trees are made of ice!",
		"fireguin-pt-2" :
		"A lot of the houses here are empty. I'm sure our friends will return once they're safe from Nolok.",
		"fireguin-pt-3" :
		"Blocks of weak, uncompacted ice will melt if you hit them with a fireball. You can also break them by sliding.",
		"fireguin-pt-4" :
		"Look out for thin ice! It'll break if you stand on it too long.",
		"fireguin-pt-5" :
		"If you need to brush up on your skills, head to the obstacle course just outside of town. You'll find it to the right from here.",

		"konqi-c" :
		"Hey, thanks for getting me out of here. I got caught trying to find Plasma Breeze. I hope she's alright. Nolok's probably got her in another fort. I'll join you to help get her back!",
		"katie-c" :
		"Oh, finally! Now we can get out of this dank old fort! Hey, if you need help beating Nolok, let us team up with you!",

		"rocky-c" :
		"Alright, I'm saved! Man, Nolok is the kind of trash even I wouldn't wanna touch. Good luck against him!",
		"rocky-pt-Tux" :
		"Hey, Tux! Catch me later. I'll buy ya a fish.",
		"rocky-pt-Konqi" :
		"Nolok's a crocodile, right? Man, I hope your scales are harder than his. I'd hate to be chomped by that guy!",
		"rocky-pt-Midi" :
		"You remind me of me. Small, fast, good at picking up garbage. You're braver than me, though. Show Nolok no mercy!",
		"rocky-pt-Penny" :
		"Nice town you've made. Could use some more trash cans, though.",
		"rocky-pt-Katie" :
		"I'm not cute! Don't pet me!",
		"rocky-pt-Kiki" :
		"So you're an artist. Ever made a collage? You can find all sorts of cool stuff in the trash.",
		"rocky-pt" :
		"Yeah, this place is pretty small, but it's a lot safer. The worst of Nolok's minions are yet to come, though.",

		"tealdeer-c" :
		"Oh, thank goodness! I'm not meant to be underground!",
		"tealdeer-pt" :
		"I can't wait to go home. At least this hotel was good enough to keep us for the time being.",

		"python-c" :
		"Thankssss for the sssave! I'll ssssee you back in town.",
		"python-pt-Tux" :
		"Hey there Tuxss. I hope it'ssss sssafe to go back home sssoon. I'm freezing here!",
		"python-pt-Konqi" :
		"Any chance you should usssse that flame of yoursss on me? I'm sssso cold here...",
		"python-pt-Midi" :
		"I wish you and Xue would ssstop looking at me like that. Even if I got hungry, I wouldn't consssider either of you a sssnack!",
		"python-pt-Penny" :
		"I'm sssssurprisssed these igloossss are ssssso cozy inssside.",
		"python-pt-Katie" :
		"Alwayssss nice to ssssee a dragon when you're cold blooded.",
		"python-pt-Kiki" :
		"Being here makesssss me jealoussss of warm bloodsssss. I hope Nolok'ssss army is beaten sssoon.",
		"python-pt" :
		"I sssure hope you're better with the cold than I am. No wonder Nolok hatesss thisss place.",

		"garuda-c" :
		"Alright! Thanks for getting rid of that guy! I can't wait to get out of this place and stretch my wings again.",
		"garuda-pt-Tux" :
		"I used to feel sorry for penguins not being able to fly, but then I saw the way they move under water. Their swimming is just like flying!",
		"garuda-pt-Konqi" :
		"I hear dragons love gold as much as gryphons do. Lucky for us, there's lots of coins around! I wonder what makes them float, though...",
		"garuda-pt-Midi" :
		"You use bombs, eh? I bet if I carried you, we could make a great aerial strike team! Except... I'm afraid I'll get shot down again. That's how Nolok caught me the first time.",
		"garuda-pt-Penny" :
		"Thanks for putting me up on the hill. Feels good to have a high point to take off from.",
		"garuda-pt" :
		["Thanks for your help, %s. It feels so good being able to fly again.", "gvCharacters[game.playerChar].shortname"],

		"breeze-c-Konqi" :
		"Konqi! I knew you'd come for me! I'm so happy to see you! Let's get out of here! I'll be right behind you.",
		"breeze-c" :
		"Thanks for getting me out of here. I'll head back to Pennyton. Kick Nolok's flank for me!",
		"breeze-pt-Tux" :
		"Aww, you're such a cute little penguin! I know a mare who's really good with birds. You'd probably like her.",
		"breeze-pt-Konqi" :
		"I'm always happy to see you, Konqi! Good luck against Nolok. I'll be rooting for you the loudest!",
		"breeze-pt-Midi" :
		"Your magic is really unusual. I've never seen a nut bomb spell before. And that ball too... oh, that's not magic? Strange.",
		"breeze-pt-Penny" :
		"Thanks for giving me a place to stay here. I'll be happy to help around here however I can.",
		"breeze-pt-Katie" :
		"I wouldn't mind taking you for a ride once Nolok is beaten.",
		"breeze-pt-Kiki" :
		"I can't wait for our next art jam. Good luck against Nolok!",
		"breeze-pt" :
		"It'll take all kinds to defeat Nolok. I'm glad to have you on our side.",

		"gnu-c" :
		"I regret getting captured by Nolok once more. Thank you for releasing me.",
		"gnu-pt-0" :
		"It is good to excel, but better to do so with vim.",
		"gnu-pt-1" :
		"A pacman frog is an apt hunter.",
		"gnu-pt-2" :
		"True freedom is found by blazing a gnu trail.",
		"gnu-pt-3" :
		"Some mysteries are solved by finding prints, others by making them.",
		"gnu-pt-4" :
		"When running with a fork, thread lightly.",
		"gnu-pt-5" :
		"Don't use a cat if you could do more or less.",
		"gnu-pt-6" :
		"If the info doesn't work for you, man up.",
		"gnu-pt-7" :
		"007 has all the permissions you'd need.",
		"gnu-pt-8" :
		"That young guin, Rad, has such spirit. He lives life to Emacs.",
		"gnu-pt-9" :
		"If you see nothing but zeros, remember, the dev'null's in the details.",
		"gnu-pt-10" :
		"Before you can push on, you must be committed.",
		"gnu-pt-11" :
		"Wisdom compiled from many sources makes a plan executable.",
		"gnu-pt-12" :
		"Planning to move from Python to C? Brace yourself.",

		"midi-c" :
		"Yo! I was just minding my own business, and these weird mushroom things started swarming me. I'm sick of sitting around in here. How's about I join ya and kick that Nolok guy's tail?",

		"sam-0" :
		"Plenty of adventure gear at fair... wait, you're using gold? Heck, I'm going to have to mark this stuff up to cover the exchange rate.",
		"sam-1" :
		"Don't get me wrong, gold's great, but it's just so common. I can't imagine having to carry that much around to use as money!",
		"sam-2" :
		"You think us overworlders love emeralds? Try even letting a hedgehog near them!",
		"sam-3" :
		"Yeah, I dug for and crafted all these items, and now I sell them. So what does my boss do to earn his cut? He owns the company!",
		"sam-4" :
		"Can you believe the guy who does the least work gets the most money? What a world we live in. Too bad I can't make him pay for your saving-the-world items!",
		"sam-5" :
		"While we're on the subject of money, this game we're in? Totally free, even to edit and sell what you make. So please, consider donating to the people who worked on it!",

		"tuckles-0" :
		"Even in the ice, it's easy to work up a sweat down here.",
		"tuckles-1" :
		"Why fish for fish, when you can mine it from the ice? That's what I'm here for!",
		"tuckles-2" :
		"Lift fish and eat weights!... No, hang on.",
		"tuckles-3" :
		"If you wanna get strong, you gotta get strong. If you wanna get big, you gotta get big. If you wanna get tough, you gotta get tough.",
		"tuckles-4" :
		"The key to the best hugs is big muscles and a soft belly. Fish'll give ya both!",
		"tuckles-5" :
		"All those muffins you eat can't compare to the fish we mine. They're bigger, stronger, and more delicious.",
		"tuckles-6" :
		"Have you seen Duke? He likes to get fish the lazy way: by pretending his rod's broken and bumming fish off others. I'd ignore him if he wasn't able to block roads just by sitting on them.",

		"not-done" :
		"You've reached the end of what's been completed so far in the main game. Have you played the contrib levels? You should check them out! In the meantime, I've got some more coding and spriting to do. I hope you've enjoyed what you've played so far! If you have, consider giving us a star on GitHub: https://github.com/kelvinshadewing/supertux-advance",
		"cameo-hotel" :
		"Welcome to the Cameo Hotel! Here you'll get to meet awesome people from around the inter-erm-the multiverse. Yeah...",

		"pennyton-Tux" :
		"This is Penny's new town. Sure was nice of her to give so many displaced people a place to stay. I wonder if they'll ever find their way back...",
		"pennyton-Konqi" :
		"I'm glad the ice here can stand up to my flames. I'd hate to sneeze and melt someone's house!",
		"pennyton-Midi" :
		"I get she's trying to help, but I just couldn't live in a place like this. I'd rather keep on the move and find a way home.",
		"pennyton-Cyra" :
		"This place is sure cold out here, but it's a nice place for them to stay, even if they made more igloos for people from different worlds. Just we have to find our way homes.",

		"fish-mines-Tux" :
		"These mines are where we get most of our fish these days. It's much safer than swimming for live ones.",
		"fish-mines-Konqi" :
		"Who would have thought so many frozen fish could be found in the ice?",
		"fish-mines-Midi" :
		"Heh, I bet I'd be great at mining. Maybe I'll take it up after we beat Nolok. Not much else for a merc to do around here.",
		"fish-mines-Cyra" :
		"So many frozen fish to pick out of the ice for those who like seafood, but mainly I eat fruits, especially strawberries.",

		"ocean-bridge-Tux" :
		"Look what Nolok's minions have done to the bridge! This place is like a maze now.",
		"ocean-bridge-Konqi" :
		"So frustrating that this wood just happens to be fireproof. At least I can still break some of it.",
		"ocean-bridge-Midi" :
		"Uh, last time I checked, bridges aren't supposed to look like this. Jeesh, what a pain.",

		"borealis" :
		"This old fort has been taken over by the Yeti.",
		"borealis-Tux" :
		"This fort used to be to protect us. Now it's a stronghold for the Yeti.",
		"borealis-Penny" :
		"This fort is supposed to protect my town, not keep us prisoner. Time to take care of this.",
		"borealis-Konqi" :
		"I feel like something impossible has happened.",
		"borealis-Midi" :
		"You cheater. I know what you did. ;3",

		"borealis2" :
		"We've already cleared this place.",
		"borealis2-Tux" :
		"Why did I come back here? I've already freed Konqi and Katie.",
		"borealis2-Penny" :
		"I swear I already cleared this place. Why are the snowballs back?",
		"borealis2-Konqi" :
		"Brr, it's warm in here, but I still get shivers thinking about the Yeti.",
		"borealis2-Midi" :
		"Dang, this place is creepy. If the penguins didn't need this place, I'd totally blow it up.",
		"borealis2-Cyra" :
		"It's kinda warm in here, but not safe inside here when there's a Yeti inside this fort.",

		"duke-0a" :
		"I'm so hungry! If you can bring me some fish, I'll open these blocks for you.",
		"duke-0b" :
		"Oh, thank you! I'd have gotten them myself but... I don't want to.",
		"duke-1a" :
		"I know a secret path that leads around the forest. If you bring me some fish, I'll open it for you.",
		"duke-1b" :
		"Thanks a bunch! I was starving! I hope the caves are easier for you than the forest. Who even builds a forest out of ice anyway?",
		"duke-2a" :
		["Hey, %s, I left one of my fish in the mines. Could you please get it back for me?", "gvCharacters[game.playerChar].shortname"],
		"duke-2b" :
		"Thanks for that!",
		"no-touch-fishy-a" :
		"That is my fish. You don't actually need it.",
		"no-touch-fishy-b" :
		"You took my fish. >:(",
		"wood-door" :
		"Whose idea was it to use wood doors? They freeze themselves to the wall and can't be closed!",
		"see-tuckles" :
		"Have you seen Tuckles? I've never seen a penguin so buff! He doesn't even use a pick for mining. Everything he dug out, he did with his own beak!",
		"take-duke" :
		"Are you collecting fish for Duke? Please take him with you. All he does is eat!",

		"coffee-shop-0" :
		"Try some coffee! Perfectly roasted and carefully brewed. Free for heroes.",
		"coffee-shop-1":
		"Did you know that coffee will not actually give you energy? It just makes you unable to feel tired for a while. That's why you crash when it runs out.",
		"coffee-shop-2" :
		"Coffee's flavor doesn't just come from how it's roasted. Where it grows also changes the taste. For instance, if it grows around fruit trees, it'll get a fruity flavor, and nut trees will give a nutty flavor.",
		"coffee-shop-3" :
		"Have you noticed decafinated beans look different from regular ones? That's because the caffeine is in the wax coating. They decafinate them by washing the wax off.",
		"coffee-shop-4" :
		"Caffeine can make you more alert, but also increases chemicals that cause stress. If you start feeling anxious or jumpy, you should cut back on coffee.",
		"coffee-shop-5" :
		"Did you know that coffee beans actually grow in cherries? There are two beans in each coffee cherry. The fruit itself is also full of caffeine!",
		"coffee-shop-6" :
		"The darker the roast, the less caffeine in the brew. Green coffee is unroasted and has the most caffeine of all.",
		"coffee-shop-7" :
		"Please don't drink civet coffee. It comes from civet cats that are wrangled and overfed coffee beans with little water or other food. Please don't support such abuse and boycot civet coffee wherever you can. Artificial civet enzymes exist, but civet farmers have been fighting against this so they can keep trapping cats.",
		"coffee-shop-8" :
		"Coffee plants use caffeine as a natural pesticide. They produce more caffeine at lower altitudes where there are many bugs, while higher altitudes, like on mountains, will have less bugs, and so the plants make less caffeine. This is also why coffee from different locations have different flavors.",

		"twang-1" :
		"hi",
		"rustybox" :
		"I like bombs. They're a blast.",
		
		"tix-newpeople" :
		"So many new people have been spilling into our world. It was cool at first, but I hope it doesn't get too crowded.",
		"blame-nolok-displaced" :
		"More and more displaced are ending up in our world. I think Nolok may be to blame for this. Remember when he tapped into the Ghost Tree's power? I have a theory that he may have harmed Yggdrasil in doing that.",

		"xtreme-orbs-Tux" :
		"I've never seen orbs like those before. Why did they draw me there?",
		"xtreme-orbs-Penny" :
		"That looks like Tux in this mural. Just how old is this?",
		"xtreme-orbs-Konqi" :
		"I thought magic orbs were mostly popular with dragons. Do penguins use them too?",
		"xtreme-orbs-Katie" :
		"Tux looks so powerful in this piece. Does it mean something about the orbs?",
		"xtreme-orbs-Midi" :
		"Hmm, I wonder if Rad knows why these orbs are so special.",
		"xtreme-orbs-Kiki" :
		"I wonder what tools they used to make an ice mural like this last so long.",
		"xtreme-orbs-Surge" :
		"Why do I feel oddly ripped off looking at this?",

		"mines-0" :
		["Hey there, %s! Do you have a moment? If you haven't heard, Nolok robbed the treasury and stole the funds to keep the mines open. If you're able to, could you donate any coins you find? If we can't keep the mine open, we'll have to find fish in the sea and contend with the orcas!", "gvCharacters[game.playerChar].shortname"],
		"mines-1" :
		"Thanks to you, we've been able to keep the mine open a bit longer. Tuckles thinks something big is down under the ice and wants to keep digging. Any chance you could donate more and help us keep going?",

		"construction-burned-a" :
		"You shouldn't be climbing buildings under construction. This area is dangerous, you know!",
		"construction-burned-b" :
		"Could you please not burn our materials? That'd be great.",

		"floating-island-Tux" :
		"What in the world could be keeping this island afloat?",
		"floating-island-Penny" :
		"I bet Nolok wouldn't have been able to kidnap our friends if I'd built my town on one of these.",
		"floating-island-Konqi" :
		"I'd love to live on one of these if I had wings all the time. Why do I feel like I used to have them normally?",
		"floating-island-Katie" :
		"Oh dear, first that tall stone tower, and now this island! All these heights are making me dizzy!",
		"floating-island-Midi" :
		"Tall trees, floating islands. This place is starting to remind me of home.",
		"floating-island-Kiki" :
		"The view from up here is breathtaking! I need to come back with my brush and paint this scene!",
		"floating-island-Surge" :
		"Hard to believe they have an island like this but not a single loop.",
		"floating-island-Dashie" :
		"I'm betting I could make it up here in under a minute.",
		"floating-island-Cyra" :
		"I don't think my world would have some floating islands like that!",
		"floating-island-Pepper" :
		"This flying island is starting to remind me of Komona.",

		"aurora-secret-yelling" :
		"I swear I heard someone yelling. I can't tell if it's the wind or if someone's yodeling on the peak.",

		"owl-welcome" :
		"Welcome to the Owlpost!... Yeah, no one actually calls it that.",
		"owl-territorial" :
		"A lot of owls in this region are territorial. They haven't taken kindly to all the new people dropping into our world around here.",
		"owl-library" :
		"Were you expecting a bigger library? Not all owls are book-hoarding nerds, you know!",
		"owl-getout" :
		"GET OUT!",

		"lake-guy-0" :
		"I saw some of Nolok's goons lurking around here a while ago. Maybe they hid something in this lake? It was raining trash earlier, too. What's that about?",
		"lake-guy-1" :
		"By the way, building this boat here was a mistake. It's too big for me to get it down the river.",

		"larry-0" :
		"I'm cooler than a cucumber.",

		"loch-clue" :
		"Have you been to Loch Genesis? It's the smaller lake to the east. I hear the caves there are really something!",

		"bee-help" :
		"Please help us! The Waspy Bois have taken over our hive, and the queen is missing! Their leader has taken refuge in our hive's center. If you can save my friends, they can get you the honey crystals to open the grand hall."
	},

	"level" : {
		"test" : "TEST",
		"full-game" : "Full Game",
		"soon" : "Coming soon...",
		"shop" : "Sam's Trade Post",
		"overworld-0" : "Aurora Isles",
		"overworld-1" : "Nessland",
		"aurora-pennyton" : "Pennyton",
		"aurora-mines" : "Fish Mines",
		"aurora-learn" : "Learning the Slopes",
		"aurora-crystal" : "Crystal Pass",
		"aurora-slip" : "Slip and Slide",
		"aurora-subsea" : "Subsea",
		"aurora-tnt" : "Tux 'N' Trouble",
		"aurora-sense" : "Frost's Sense of Snow",
		"aurora-frozen" : "Frozen Paradise",
		"aurora-branches" : "Branching Path",
		"aurora-bridge" : "The Ocean Bridge",
		"aurora-wind" : "Arctic Wind",
		"aurora-steps" : "Guarded Steps",
		"aurora-xtreme" : "Xtreme Hills",
		"aurora-fort" : "Fort Borealis",
		"aurora-switch" : "Red Switch Trial",
		"aurora-iceguy" : "Oh No, More Mr. Iceguy",
		"aurora-fishy" : "Wishy for Fishy",
		"aurora-forest" : "Icyfall Forest",
		"aurora-secret" : "The Cold Summit",
		"nessland-welcome" : "Nessland Port Town",
		"nessland-wood" : "Owl's Outpost",
		"nessland-left" : "To the Left",
		"nessland-henge" : "Lonehenge",
		"nessland-owl" : "Owl's Revenge",
		"nessland-earth" : "Down to Earth",
		"nessland-mint" : "Minty Greens",
		"nessland-shells" : "Shells by the Shore",
		"nessland-situation" : "Fishy Situation",
		"nessland-fly" : "Fly High, Little Penguin!",
		"nessland-well" : "Fish, Medium Well",
		"nessland-bedrock" : "Beyond Bedrock",
		"nessland-crush" : "Petrichor",
		"nessland-switch" : "Orange Switch Trial",
		"nessland-attack" : "Attack From Above",
		"nessland-cliffs" : "Cliff Notes",
		"nessland-night" : "Direfang Forest",
		"nessland-secret" : "Loch Genesis",
		"nessland-xtreme" : "Xtreme Undertow",
		"nessland-hive" : "Beehemoth's Lair",
		"battle-test" : "Battlefield",
		"battle-castle" : "The Old Castle",
		"battle-henge" : "Longehenge Forest",
		"battle-desert" : "Dune Sea++",
		"battle-hole" : "Major Ice Hole",
		"battle-soccer" : "Pocket League"
	},

	"achi-name" : {
		"saveKonqi" : "Koolest Friends",
		"saveMidi" : "Let's Get Nuts",
		"over9000" : "It's Over 9000!",
		"coldGreed" : "Cold-Hearted Greed",
		"arcticExplorer" : "Arctic Explorer",
		"snowMoreBaddies" : "Snow More Baddies",
		"blastOff" : "Blast Off!",
		"adorableWarfare" : "Adorable Warfare"
	},

	"achi-desc" : {
		"saveKonqi" : "Save Konqi from the Yeti in Fort Borealis",
		"saveMidi" : "Save Midi from the Ghost Tree in Nessland",
		"over9000" : "Save up more than 9000 coins",
		"coldGreed" : "Collect every coin in Aurora Isles",
		"arcticExplorer" : "Find all secrets in Aurora Isles",
		"snowMoreBaddies" : "Defeat every enemy in Aurora Isles",
		"blastOff" : "I think he just lived your dream...",
		"adorableWarfare" : "Defeat an enemy with a gooey"
	},

	"key" : {
		"0" : "_0",
		"1" : "_1",
		"2" : "_2",
		"3" : "_3",
		"4" : "A",
		"5" : "B",
		"6" : "C",
		"7" : "D",
		"8" : "E",
		"9" : "F",
		"10" : "G",
		"11" : "H",
		"12" : "I",
		"13" : "J",
		"14" : "K",
		"15" : "L",
		"16" : "M",
		"17" : "N",
		"18" : "O",
		"19" : "P",
		"20" : "Q",
		"21" : "R",
		"22" : "S",
		"23" : "T",
		"24" : "U",
		"25" : "V",
		"26" : "W",
		"27" : "X",
		"28" : "Y",
		"29" : "Z",
		"30" : "1",
		"31" : "2",
		"32" : "3",
		"33" : "4",
		"34" : "5",
		"35" : "6",
		"36" : "7",
		"37" : "8",
		"38" : "9",
		"39" : "0",
		"40" : "Enter",
		"41" : "Escape",
		"42" : "Backspace",
		"43" : "Tab",
		"44" : "Space",
		"45" : "-",
		"46" : "=",
		"47" : "[",
		"48" : "]",
		"49" : "\\",
		"50" : "/",
		"51" : ";",
		"52" : "'",
		"53" : "`",
		"54" : ",",
		"55" : ".",
		"56" : "/",
		"57" : "CAP",
		"58" : "F1",
		"59" : "F2",
		"60" : "F3",
		"61" : "F4",
		"62" : "F5",
		"63" : "F6",
		"64" : "F7",
		"65" : "F8",
		"66" : "F9",
		"67" : "F10",
		"68" : "F11",
		"69" : "F12",
		"70" : "Print",
		"71" : "Scroll",
		"72" : "Pause",
		"73" : "Insert",
		"74" : "Home",
		"75" : "Pg Up",
		"76" : "Delete",
		"77" : "End",
		"78" : "Pg Down",
		"79" : "Right",
		"80" : "Left",
		"81" : "Down",
		"82" : "Up",
		"83" : "Num",
		"84" : "#/",
		"85" : "#*",
		"86" : "#-",
		"87" : "#+",
		"88" : "#Ent",
		"89" : "#1",
		"90" : "#2",
		"91" : "#3",
		"92" : "#4",
		"93" : "#5",
		"94" : "#6",
		"95" : "#7",
		"96" : "#8",
		"97" : "#9",
		"98" : "#0",
		"99" : "#.",
		"100" : "\\",
		"101" : "App",
		"102" : "Pow",
		"103" : "#=",
		"104" : "F13",
		"105" : "F14",
		"106" : "F15",
		"107" : "F16",
		"108" : "F17",
		"109" : "F18",
		"110" : "F19",
		"111" : "F20",
		"112" : "F21",
		"113" : "F22",
		"114" : "F23",
		"115" : "F24",
		"116" : "Exe",
		"117" : "Help",
		"118" : "Menu",
		"119" : "Select",
		"120" : "Stop",
		"121" : "Again",
		"122" : "Undo",
		"123" : "Cut",
		"124" : "Copy",
		"125" : "Paste",
		"126" : "Find",
		"127" : "Mute",
		"128" : "Vol Up",
		"129" : "Vol Down",
		"130" : "#,",
		"131" : "#=400",
		"132" : "",
		"133" : "",
		"134" : "",
		"135" : "",
		"136" : "",
		"137" : "",
		"138" : "",
		"139" : "",
		"140" : "",
		"141" : "",
		"142" : "",
		"143" : "",
		"144" : "",
		"145" : "",
		"146" : "",
		"147" : "",
		"148" : "",
		"149" : "",
		"150" : "",
		"151" : "",
		"152" : "",
		"153" : "",
		"154" : "",
		"155" : "",
		"156" : "",
		"157" : "",
		"158" : "",
		"159" : "",
		"160" : "",
		"161" : "",
		"162" : "",
		"163" : "",
		"164" : "",
		"165" : "",
		"166" : "",
		"167" : "",
		"168" : "",
		"169" : "",
		"170" : "",
		"171" : "",
		"172" : "",
		"173" : "",
		"174" : "",
		"175" : "",
		"176" : "",
		"177" : "",
		"178" : "",
		"179" : "",
		"180" : "",
		"181" : "",
		"182" : "",
		"183" : "",
		"184" : "",
		"185" : "",
		"186" : "",
		"187" : "",
		"188" : "",
		"189" : "",
		"190" : "",
		"191" : "",
		"192" : "",
		"193" : "",
		"194" : "",
		"195" : "",
		"196" : "",
		"197" : "",
		"198" : "",
		"199" : "",
		"200" : "",
		"201" : "",
		"202" : "",
		"203" : "",
		"204" : "",
		"205" : "",
		"206" : "",
		"207" : "",
		"208" : "",
		"209" : "",
		"210" : "",
		"211" : "",
		"212" : "",
		"213" : "",
		"214" : "",
		"215" : "",
		"216" : "",
		"217" : "",
		"218" : "",
		"219" : "",
		"220" : "",
		"221" : "",
		"222" : "",
		"223" : "",
		"224" : "L Ctrl",
		"225" : "L Shift",
		"226" : "L Alt",
		"227" : "L Super",
		"228" : "R Ctrl",
		"229" : "R Shift",
		"230" : "R Alt",
		"231" : "R Super",
		"232" : "Menu",
		"233" : "",
		"234" : "",
		"235" : "",
		"236" : "",
		"237" : "",
		"238" : "",
		"239" : "",
		"240" : "",
		"241" : "",

		"257" : "Mode",
		"258" : "Next Track",
		"259" : "Previous Track",
		"260" : "Stop",
		"261" : "Play/Pause",
		"262" : "Mute",
		"263" : "Media Select",
		"264" : "WWW",
		"265" : "Mail",
		"266" : "Calculator",
		"267" : "Computer",
		"268" : "AC Search",
		"269" : "AC Home",
		"270" : "AC Back",
		"271" : "AC Forward",
		"272" : "AC Stop",
		"273" : "AC Refresh",
		"274" : "AC Bookmarks",
		"275" : "Brightness Up",
		"276" : "Brightness Down",
		"277" : "Display Switch",
		"278" : "Keyboard Light",
		"279" : "Keyboard Brightness Up",
		"280" : "Keyboard Brightness Down",
		"281" : "Eject",
		"282" : "Sleep",
		"283" : "Wake Up",
		"284" : "???"
	},

	"joymode" : "xbox",
	"joy" : {
		"xbox" : {
			"0" : "(A)",
			"1" : "(B)",
			"2" : "(X)",
			"3" : "(Y)",
			"4" : "(LB)",
			"5" : "(RB)",
			"6" : "(<)",
			"7" : "(>)",
			"8" : "(O)",
			"9" : "(LS)",
			"10" : "(RS)",
			"11" : "(N/A)"
		},
		"dinput" : {
			"0" : "(X)",
			"1" : "(A)",
			"2" : "(B)",
			"3" : "(Y)",
			"4" : "(LB)",
			"5" : "(RB)",
			"6" : "(LS)",
			"7" : "(RS)",
			"8" : "(<)",
			"9" : "(>)",
			"10" : "(LS)",
			"11" : "(RS)"
		},
		"generic" : {
			"0" : "(1)",
			"1" : "(2)",
			"2" : "(3)",
			"3" : "(4)",
			"4" : "(5)",
			"5" : "(6)",
			"6" : "(7)",
			"7" : "(8)",
			"8" : "(9)",
			"9" : "(10)",
			"10" : "(11)",
			"11" : "(12)"
		}
	}
}
