return {
  drawing = {
    draw_character_gui = false,
    draw_crosshairs = false,
    draw_weapon_laser = false,
    print_current_character_callout = false,
    disabled_draw_area_markers = 0,
	disabled_draw_callout_indicators = 0,
    fog_of_war_appearance = {
      overlay_color = "0 0 0 0",
      overlay_color_on_visible = false
    },
	fog_of_war = {
	  enabled = false,
	  angle = 165
    },
  },

  audio_volume = {
    sound_effects = 0.3,
    music = 0.15
  },

  camera = {
  	averages_per_sec = 12
  }
}