return {
  extra_loadables = {
    enabled_generate_neon_map = {
      alpha_multiplier = 1,
      amplification = 130,
      light_colors = {
        "255 0 255 255",
        "251 14 34 255",
        "254 127 0 255"
      },
      radius = {
        x = 80,
        y = 80
      },
      standard_deviation = 7
    },
    generate_desaturation = false
  },
  offsets = {
    gun = {
      bullet_spawn = {
        x = -33,
        y = -8
      },
      chamber = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      chamber_magazine = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      detachable_magazine = {
        pos = {
          x = -15,
          y = 3
        },
        rotation = 0
      },
      shell_spawn = {
        pos = {
          x = -10,
          y = -1
        },
        rotation = 58.054603576660156
      }
    },
    item = {
      attachment_anchor = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      back_anchor = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      beep_offset = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      hand_anchor = {
        pos = {
          x = -42,
          y = 0
        },
        rotation = 0
      },
      head_anchor = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      shoulder_anchor = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      }
    },
    legs = {
      foot = {
        x = 0,
        y = 0
      }
    },
    non_standard_shape = {
      convex_partition = {
        12,
        13,
        0,
        11,
        12,
        10,
        11,
        0,
        1,
        2,
        10,
        3,
        4,
        5,
        6,
        3,
        6,
        7,
        8,
        3,
        6,
        2,
        3,
        8,
        9,
        10,
        2
      },
      source_polygon = {
        {
          x = -65,
          y = -8
        },
        {
          x = -47,
          y = -8
        },
        {
          x = -39,
          y = -5
        },
        {
          x = -33,
          y = -10
        },
        {
          x = 64,
          y = -10
        },
        {
          x = 64,
          y = -4
        },
        {
          x = 17,
          y = -4
        },
        {
          x = 17,
          y = 1
        },
        {
          x = -8,
          y = 1
        },
        {
          x = -30,
          y = 10
        },
        {
          x = -41,
          y = 6
        },
        {
          x = -55,
          y = 6
        },
        {
          x = -55,
          y = 11
        },
        {
          x = -65,
          y = 12
        }
      }
    },
    torso = {
      back = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      head = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      legs = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      primary_hand = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      secondary_hand = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      secondary_shoulder = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      shoulder = {
        pos = {
          x = 0,
          y = 0
        },
        rotation = 0
      },
      strafe_facing_offset = 0
    }
  },
  usage_as_button = {
    bbox_expander = {
      x = 0,
      y = 0
    },
    flip = {
      horizontally = false,
      vertically = false
    }
  }
}