                                                                                   
                  VVVV                                 III                                          
                 .VVV                                  III                                          
                 VVV.                                  III                            |||           
                .VVV                                   III                            |||           
                VVV.                                   III       .SSSSS          HHH  |||         
      \\\      VVVV   .AAA        NNNN                 III    .SSSSSSSS          HHH  |||        HHH
       \\\    .VVV   .AAAAA       NNNNN                III    SSSSS              HHH  |||        HHH
VVV     \\\   VVV`   AAAAAA.      NNNNNNN        NNN   III   SSSS                HHH  |||        HHH
VVV.     \\\ .VVV   .AAA.AAA      NNN NNNN       NNN   III   SSSS                HHH  |||        HHH
 VVV      \\\VVV   .AAA  `AAA     NNN  NNNN      NNN   III   `SSS.               HHH  |||        HHH
 VVV.      \VVV.  .AAA    AAA     NNN   NNNN     NNN   III    SSSSSSSS.          HHHHHHHHHHHHHHHHHHH
  VVV      .VVV   AAA.    `AAA.   NNN\   NNNN    NNN   III      SSSSSSSSSSS      HHHHHHHHHHHHHHHHHHH
  `VVV     VVV   .AAA      AAA.   NNN\\   NNNN   NNN   III          SSSSSSSSS.   HHH       |||   HHH
   VVV    VVVV   AAA\\      AAA   NNN\\\   NNNN  NNN   III          ||||   SSSS  HHH       |||   HHH
   `VVV.  VVV   .AAA\\\     `AAA  NNN \\\   NNNN NNN   III          ||||    SSS  HHH       |||   HHH
    VVV..VVV`   AAA  \\\     AAAA NNN  \\\   NNNNNNN   III   SSS    ||||    SSS  HHH       |||   HHH
     VVV.VVV   AAA.   \\\         NNN   \\\   NNNNNN   III   SSSS.  ||||   SSSS  HHH       |||   HHH
     `VVVVV   .AAA     \\\        NNN    \\\   NNNNN   III   `SSSSSSS|||SSSSSS             |||   HHH
      VVVVV   AAA       \\\       NNN     \\\   NNNN   III     `SSSSSSSSSSSS'              |||   HHH
             AAA                  NNN                              `SSSSS'                       HHH
                                  NNN                                                            HHH
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---------------------------

VANISH 
Release Candidate (RC)

Thrown into a Labyrinth for reasons unknown, you must roam through the darkness to find your escape. Do you have what it takes to get out alive? Or will you be another feast for the walls that seem to live? VANISH is a first person horror-adventure game that will make you question your own sanity. 

Thank you for downloading VANISH! VANISH was made by 3DrunkMen, an international independent game development team with members from the US and Portugal, with creative help and support from others around the world along the way. Our goal was to make a game that would challenge us as developers in every way possible. 

VANISH isn't just your typical maze game, or even a dynamic maze game; it's dynamically generated at run-time...and continues to change while the player plays it. Each hall piece dynamically spawning and certain objects within it as well, with a possible burst pipe or idle creature.

After you've played, we'd love to get your feedback! Just message us on any of the following sites listed below or send your bug reports to 3DrunkMen@gmail.com (Or click the bug report button in game)
We also approve of Let's Play videos, just make sure you link back to one of our sites and the download link and then send us a link to the video!



---------------------------
Controls
---------------------------
W, A, S, D             -  Player movement
Mouse                  -  Camera movement
Left Mouse Button (E)  -  Pick up item
Right Mouse Button (R) -  Read last paper
Shift                  -  Run
Ctrl                   -  Crouch
F                      -  Use Glowstick (after you find them)
E                      -  Use Item (after you find them)

Note: E & R are keyboard alternatives for Left Mouse Button & Right Mouse Button respectively. 

---------------------------
VANISH Update Info
---------------------------
Fixed - Dead End Death
Fixed - Main Menu Game Crash (Hopefully)
Fixed - Wall error that leads to infinite darkness
Updated - Environmental Polish & Optimization
Updated - Papers Art & Text to read better on all game qualities
Updated - Creature AI
Updated - Creature Texture
Updated - Increased Glowstick light intensity & duration, added glowstick dying animation
Updated - More dangerous
Updated - Audio
Updated - Menu options layout
Added - Item UI & Control UI
Added - Mouse Options within Options Menu
Added - More audio
Added - Additional art to help "show the way"
Added - Environmental Art
Added - Game Intro
Added - LOD/Culling Optimization
Added - Credits
Added - Bug report button




---------------------------
Credits
---------------------------
Mark Lemmons      - Art Design, Game Design, Producer
Sean McSheehan    - Character Art & Animation, Game Design, Producer
Vasco Torres      - Programming, Game Design
Eduardo Magalhes - Sound & Music
Joo Mascarenhas - Sound & Music
Jorge Delgado - Actor

Thanks to Calum Scott Grant, Errick Dadisman, Brad Acree, Jason Martin Curtis Churn, Nick Braun, Marsupial Brown


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Follow Us
---------------------------

https://www.facebook.com/3drunkmen
https://www.youtube.com/3DrunkMen
http://www.indiedb.com/members/3drunkmen
http://gplus.to/3DrunkMen


---------------------------
Minimum Specs
---------------------------

DirectX 10.0

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