Initialize engine version: 4.5.1f3 (73cd57f80e3e)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 470
    Vendor:   NVIDIA
    VRAM:     1232 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
Platform assembly: H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\_Projects\ROAM\Builds\WindowsBuild\VANISH_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.260522 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2078.
Total: 0.780838 ms (FindLiveObjects: 0.083921 ms CreateObjectMapping: 0.020433 ms MarkObjects: 0.290807 ms  DeleteObjects: 0.010946 ms)

