Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     1024 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Game Projects\Unity5 Projects\Small Games\AtlanticRescue\Builds\Desktop\AtlanticCrisis_Data\Managed\System.dll (this message is harmless)
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

