Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244)
    Vendor:   NVIDIA
    VRAM:     977 MB
Begin MonoManager ReloadAssembly
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProCore.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\ProCore.dll into Unity Child Domain
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\pb_Profiler.dll (this message is harmless)
Loading J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\pb_Profiler.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: J:\Unity_projects\Unity5\Star Raptor\PC\120_64\Star_Raptor_120_64bit_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 3840x1211 at 0,-11
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.530142 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3b98 -> priority: 1 
  Thread -> id: 43dc -> priority: 1 
pressed SignIn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

yjr310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Data Loaded! value:4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.128374 ms

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 2792.
Total: 0.954016 ms (FindLiveObjects: 0.145293 ms CreateObjectMapping: 0.063340 ms MarkObjects: 0.688044 ms  DeleteObjects: 0.056436 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.764184 ms

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 5578.
Total: 1.826079 ms (FindLiveObjects: 0.259967 ms CreateObjectMapping: 0.063641 ms MarkObjects: 1.457441 ms  DeleteObjects: 0.044428 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at VisibleSensor.OnBecameInvisible () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at VisibleSensor.OnBecameInvisible () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

