Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4411]
    Renderer: NVIDIA GeForce GTX 760
    Vendor:   NVIDIA
    VRAM:     1985 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.247 seconds
desktop: 1920x1200 59Hz; virtual: 3200x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0B5E4B50 (this message is harmless)
Fallback handler could not load library D:/Unity 5/Maddie McRockit/PC Build/RadicalRockits_Data/Mono/data-0B5E4B50.dll
Non platform assembly: data-0B6CA008 (this message is harmless)
Fallback handler could not load library D:/Unity 5/Maddie McRockit/PC Build/RadicalRockits_Data/Mono/data-0B6CA008.dll
Non platform assembly: data-1C233020 (this message is harmless)
Fallback handler could not load library D:/Unity 5/Maddie McRockit/PC Build/RadicalRockits_Data/Mono/data-1C233020.dll
Rewired: Searching for compatible XInput library...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Rewired: Found Xinput1_3.dll.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Platform assembly: D:\Unity 5\Maddie McRockit\PC Build\RadicalRockits_Data\Managed\System.Xml.dll (this message is harmless)
No level is currently loaded, can't unload.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2fcc -> priority: 1 
No level is currently loaded, can't unload.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is Init
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Loaded 1_Splash
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 381)

No level is currently loaded, can't unload.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is MainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Loaded 2_Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Determining split screen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Building players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is Ingame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 381)

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

No level is currently loaded, can't unload.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is Ingame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Loaded 3_Game
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Amount of controllers connected: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is Paused
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 381)

No level is currently loaded, can't unload.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

New GameState is MainMenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Loaded 2_Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

