Initialize engine version: 5.1.1f1 (2046fc06d4d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1172]
    Renderer: AMD Radeon HD 7660G
    Vendor:   ATI
    VRAM:     2261 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.147 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Jeric O\Documents\This Is Forever\ThisIsForever_Windows_Update\ThisIsForever_Data\Managed\Boo.Lang.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 24fc -> priority: 1 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Hidden/TerrainEngine/Splatmap/Specular-Base': fallback shader 'Legacy Shaders/Specular' not found
Shader 'Hidden/TerrainEngine/Splatmap/Specular-Base': fallback shader 'Legacy Shaders/Specular' not found
UnloadTime: 0.710551 ms

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 1129.
Total: 0.773444 ms (FindLiveObjects: 0.090993 ms CreateObjectMapping: 0.055309 ms MarkObjects: 0.450060 ms  DeleteObjects: 0.176188 ms)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at AnimationTrigger.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.431011 ms
Error (vp_PlayerInventory) this component must be on the same transform as a vp_PlayerEventHandler + vp_WeaponHandler.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

NullReferenceException: Object reference not set to an instance of an object
  at vp_PlayerInventory.UnwieldMissingWeapon () [0x00000] in <filename unknown>:0 

  at vp_PlayerInventory.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 10558.
Total: 6.938252 ms (FindLiveObjects: 1.306916 ms CreateObjectMapping: 0.728839 ms MarkObjects: 4.656724 ms  DeleteObjects: 0.242203 ms)

NullReferenceException: Object reference not set to an instance of an object
  at vp_PlayerInventory.UnwieldMissingWeapon () [0x00000] in <filename unknown>:0 

  at vp_PlayerInventory.Refresh () [0x00000] in <filename unknown>:0 

  at vp_Inventory.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.AudioSource.PlayClipAtPoint (UnityEngine.AudioClip clip, Vector3 position, Single volume) [0x00000] in <filename unknown>:0 

  at UnityEngine.AudioSource.PlayClipAtPoint (UnityEngine.AudioClip clip, Vector3 position) [0x00000] in <filename unknown>:0 

  at DisableClickTrigger.OnMouseDown () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.AudioSource.PlayClipAtPoint (UnityEngine.AudioClip clip, Vector3 position, Single volume) [0x00000] in <filename unknown>:0 

  at UnityEngine.AudioSource.PlayClipAtPoint (UnityEngine.AudioClip clip, Vector3 position) [0x00000] in <filename unknown>:0 

  at DisableClickTrigger.OnMouseDown () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
 
(Filename:  Line: -1)

