Initialize engine version: 5.1.1f1 (2046fc06d4d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4008 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
desktop: 1920x1080 60Hz; virtual: 3600x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\emre\Documents\CarRaceNewUI\CarRaceV108_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1dcc -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.659347 ms

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 682.
Total: 0.206941 ms (FindLiveObjects: 0.018945 ms CreateObjectMapping: 0.014573 ms MarkObjects: 0.150688 ms  DeleteObjects: 0.014573 ms)

[Singleton] An instance of Manager is needed in the scene, so '(singleton) Manager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
The tree Palm_Desktop_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree Palm_Desktop_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree Palm_Desktop_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree Palm_Desktop_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

UnloadTime: 1.580918 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2868.
Total: 0.930946 ms (FindLiveObjects: 0.118335 ms CreateObjectMapping: 0.035850 ms MarkObjects: 0.685531 ms  DeleteObjects: 0.090646 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.636297 ms

Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 724.
Total: 0.852833 ms (FindLiveObjects: 0.035559 ms CreateObjectMapping: 0.013990 ms MarkObjects: 0.207524 ms  DeleteObjects: 0.595176 ms)

didnt worked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.628111 ms

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 1825.
Total: 0.523475 ms (FindLiveObjects: 0.047509 ms CreateObjectMapping: 0.020694 ms MarkObjects: 0.361710 ms  DeleteObjects: 0.092978 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.037623 ms

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 725.
Total: 1.019552 ms (FindLiveObjects: 0.031478 ms CreateObjectMapping: 0.020402 ms MarkObjects: 0.196740 ms  DeleteObjects: 0.770639 ms)

