g_config.tile = {
  tlRoad:0,
  tlWater:1,
  tlTree:2,
  tlMeadow:3,
  tlRock:4,
  tlOverlay:5,
  tlGarden:6,
  tlElevation:7,
  tlWall:8,
  tlDeepWater:9,
  tlRubble:10,
  isConstructible:11,
  isDestructible:12,
  tlRift:13,
  tlCoast:14,
  tlGrass:15,
  clearAll:16,
  isRendered:17,
  tlUnknown:18
}
