{
 title : "##lumber_mill##"
 sound : "fanfare"
 text  : "Establish a timber yard to cut wood for export, or so that you can manufacture @furniture&. Timber yards must be adjacent to trees.\nLike most industries, timber cutting makes an undesirable neighbor for housing. Timber yards need road access to a nearby source of labor. When they have a full cartload of timber, @workers wheel& it to the nearest furniture workshop that has space available. If all workshops are fully supplied, or if they are not working, timber goes to the nearest @warehouse& with empty space, from which you may export it if you have an appropriate @trade route&. Timber yards are animated while working. Right-click on a yard to check its status, especially if you notice that activity has ceased.\nFurniture is one of the commodities your own citizens need to advance to higher levels of housing.\n\nClick @here& to read further about timber cutting in the Roman Empire."
 uri : {  
  "furniture" : "furniture_workshop"
  "workers wheel" : "worker"
  "warehouse" : "warehouse"
  "trade route" : "trade"
  "here" : "lumber_mill_history"
 }
}