Super Pokemon Eevee Edition
===========================
BETA  |  0.753
---------------------------
Made By Raonak Naicker
Dream Module Games
[29/10/2015]

Website:	http://dreammodule.com
Blog:		http://blog.dreammodule.com
Twitter:	https://twitter.com/theRaonak
Facebook: 	https://www.facebook.com/EeveeEdition
Reddit:		http://reddit.com/r/Eevee_Edition

Pokecommunity Thread: 	http://www.pokecommunity.com/showthread.php?t=224449
Relic Castle Thread: 	http://reliccastle.com/forums/showthread.php?tid=355


INSTRUCTIONS:::
===============
Just Extract/Unzip the folder, then click on "Super Pokemon Eevee Edition.exe"

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LAUNCHER
========
The launcher is a new program which allows easy management of the game.
+Easy version updating
+Automatic save game backups every time you start the game
+Easy manual save backups/recovery
+Mystery Gift option

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SAVE GAME TRANSFER:
===================

Save files from previous versions can be transferred from the Launcher
(Save Files > Restore Saves)
You can either choose an individual .lsd save file or a backup .zip file

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FONT FIX:
=========
Fonts sometimes don't display correctly, or are very ugly. 
Install the fonts from the Launcher (Extras > Install Fonts)
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KEYS NOT WORKING:
=================
If the controls aren't working, firstly, unplug all controllers.
If that doesn't work, use the Keyboard reset via the Launcher (Extras > Keyboard Reset)
*NOTE: this may reset any custom keyboard configurations you have

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BUG REPORTING:
==============

If you find bugs, spelling errors, glitches, etc. 
Email me at bugs@dreammodule.com, or give me a message on the facebook page.


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CONTROLS: 
=========
Directions		Move
Enter/Space/Z		Select/Talk/Examine
Esc/X/C/V/B/N/		Back/Cancel/Menu

Shift			Hop on Bike
Shift [Hold]		QuickSelect Menu
1-9			Quickselect Hotkeys

F12			Restart

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MYSTERY GIFT:
=============

Mystery Gift is a free bonus item you can redeem ingame via the second floor of a Pokemon Center.
These gifts are time released, so sooner or later, the gift will be replaced by another gift.

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BATTLE:
=======

Eevee Edition runs on a Active Battle System (like FF4-9)
When the ATB (active time bar) is full, you can select a command

>Attack		Choose an attack. If PP is zero, you can select recharge to recover PP.
>Item		Use an Item
>Defend		Reduce oncoming damage
>Escape		Run from the battle


Each pokemon has their own bar, even enemies have hidden bars. 
Everybodies ATB bar is relative depending on their speed stat. 
The pokemon battling that has the highest speed will have their bar fill up fastest. 


There are 2 modes which you can choose in the Menu, you can choose Wait or Active.
>Wait		When a pokemon's ATB bar has filled up, the battle will be paused, 
		all other pokemons bar will stop until that pokemon has completed their action.

>Active		All pokemons ATB bar will always fill up regardless of whats happening. making it realtime.		

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OBTAINING POKEMON:
==================

This game lacks Pokéballs, so Pokémon can only be obtained in one of three ways.

>Given		Ingame characters sometimes give the player Pokémon, for completing tasks or for a price.
>Corrupted	Corrupted Pokémon are rare Pokémon who have been infected with corrupted data. 
		If you restore a corrupted Pokémon, it'll become yours.

Call [Crystal] and she will tell you locations of corrupted Pokemon you have yet to obtain.

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STATS:
======

>HP		Hit points? Health Points? When it reaches Zero your character dies.
>PP		Basically MP. (Nearly) All attacks use up PP.  
>Attack		Determines the strength of Physical (P) Attacks		
>Defence	Determines how much damage is reduced by enemy Physical (P) Attacks
>Special	Determines the strength of Special (S) Attacks AND how much damage is reduced by enemy Special (S) Attacks
>Speed		Determines how fast the ATB fills up, also chances of evading.

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DAMAGE CALCULATION:
===================
A = Attacker
B = Defenger 

Damage = (Base Damage + (Attack|Special of A / 200) + (Defense of B / 200)) * Type Balance

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TYPE EFFECTIVENESS:
===================

A file called: "Type Chart.png" in the same folder as this has the pokemon type effectiveness chart.

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LIMIT:
======
When your pokemon has less than 25% HP, then it's HP will turn yellow and it'll enter the LIMIT status.
When in LIMIT, that pokemon's Speed will double.

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SUPRISE BATTLE:
===============

When a battle is about to start, the screen will flash once. 
If you are quick enough, you can press [ENTER] before the battle fully starts to
initiate a Suprise Battle.
In a suprise battle your whole team's ATB bar will be full. Allowing you
to attack the enemy before they have a chance.

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STATUS CONDITIONS:
==================

Like most RPGs(Pokemon included) you can be inflicted with status conditions.


-Death		Automatically inflicted when a Pokémon's HP reaches 0. 
-Poison		Damages the Pokemon turn in battle and every 4 steps when walking
-Burn		Damages the Pokemon each turn, usually recovers in 10 turns
-Sleep		The Pokemon cannot act, usually recovers in 8 turns
-Frozen		The Pokemon cannot act, usually recovers in 5 turns
-Paralysis	The Pokemon cannot act, usually recovers in 3 turns
-Blind		The Pokemon cannot use damaging moves, usually recovers in 5 turns
-Berserk*	The Pokemon automatically attacks enemy Pokemon, usually recovers in 7 turns
-Confusion*	The Pokemon will automatically attack itself, usually recovers in 5 turns
-Flinched*	The Pokemon cannot act, recovers in 1 turn


* These conditions will automatically get recovered when the battle ends.

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TRAINER RANK:
=============

When viewing your trainer ID, you may realise you have a Trainer Rank. 
Trainer rank determines how much bonus EXP and money you gain from defeating trainers.
The higher your rank, the more bonuses you get. 

To increase your rank, you must get trophies, which are obtained by doing tasks. 
Use the [Quest Log] to view the list of trophies.

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BATTLE MUSIC RADIO:
===================

If you want to change the battle music, you can use the PC in your house. 
You can set 2 pieces of music. Main and Alternate.

The mode determines how music is played:
MODE1: Main music is for normal battles, Alternate for suprise battles.
MODE2: The battle music will alternate between Main and Alternate for every battle
MODE3: The battle music will select a random battle tune for every battle.


The Radio will only change music for wild battles and standard trainers.
Special battles like corrupted Pokemon, Gym leaders, Team Rocket etc. will not be effected.

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HOUSE TRAVEL:
=============

In each city, you can buy a house.
The house can be decorated and whanot, but the main feature is traveling. 
Each house is interconnected, so by using the PC, you can actually teleport to any other house you own.

Note: house prices will increase for every house you buy.

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CREDITS: 
========
Nintendo
Gamefreak
Creatures.inc
Raonak (ripping/scripting/mapping/storyline))
Sony (trophy jingle)
Konami/Kojima Productions (MGS resorces)
SquareEnix (FF resorces)

Enterbrain (for making RPGmaker)
Hawk (?)- (for making IDraw)
